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[Game ProgramD3D9Cartoon

Description: 现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。 所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光照和阴影,就可以达到目的。而DirectX 9.0 中的顶点渲染(Vertex Shaders)提供了这样一个途径,使我们可以实现自己的想法。 顶点渲染与以前的T&L在渲染流程中处于二选一的地位,一段代码最多只能有128条指令,而且不能有循环,判断和跳转指令,全是线性执行指令。每次只能有一个Shader程序是激活的,Vertex Shaders让我们可以实时地控制模型的空间变换,光照处理以及像素渲染。 那么现在先来解决第一个问题。我们可以用光线的亮度值作为物体的纹理坐标,这就产生一种带状纹理的效果,然后再调整相应的颜色即可。-now the fashion for 3D games more compelling picture, But there are also some in order to create a special effect and the use of the cartoon rendering technology, PC games such as the "killer XIII," "Turtles"; PS2 game of "truth red tears," "two characters." These games comic picture looks like, I feel more interesting. Now, on a simple method. Using the so-called cartoon rendering of 3D rendering objects normally have two obvious feature a surface characteristics of an object covered with chunks of dull colors, but more dramatic changes in the Universe; Another characteristic is heavy objects have the edge effect. If the ability to control their own light and shadow, we can achieve the aim. DirectX 9.0 vertex Rendering (Vertex Shaders) provide such
Platform: | Size: 662353 | Author: 倪明 | Hits:

[3D GraphicShadowMap

Description: ati的例子 shadowmap 用vertex shader和pixel shader和 direct3d api-ati example shadowmap using vertex shader and pixel sh Ader and Direct3D api
Platform: | Size: 500736 | Author: cxp | Hits:

[Game ProgramD3D9Cartoon

Description: 现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。 所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光照和阴影,就可以达到目的。而DirectX 9.0 中的顶点渲染(Vertex Shaders)提供了这样一个途径,使我们可以实现自己的想法。 顶点渲染与以前的T&L在渲染流程中处于二选一的地位,一段代码最多只能有128条指令,而且不能有循环,判断和跳转指令,全是线性执行指令。每次只能有一个Shader程序是激活的,Vertex Shaders让我们可以实时地控制模型的空间变换,光照处理以及像素渲染。 那么现在先来解决第一个问题。我们可以用光线的亮度值作为物体的纹理坐标,这就产生一种带状纹理的效果,然后再调整相应的颜色即可。-now the fashion for 3D games more compelling picture, But there are also some in order to create a special effect and the use of the cartoon rendering technology, PC games such as the "killer XIII," "Turtles"; PS2 game of "truth red tears," "two characters." These games comic picture looks like, I feel more interesting. Now, on a simple method. Using the so-called cartoon rendering of 3D rendering objects normally have two obvious feature a surface characteristics of an object covered with chunks of dull colors, but more dramatic changes in the Universe; Another characteristic is heavy objects have the edge effect. If the ability to control their own light and shadow, we can achieve the aim. DirectX 9.0 vertex Rendering (Vertex Shaders) provide such
Platform: | Size: 662528 | Author: 倪明 | Hits:

[OpenGL programShadersShadowMappingPCF_GL

Description: 实时动态光影效果.用OPENGL实现.非常的酷-real-time dynamic lighting effects. Using OpenGL. Very Cool
Platform: | Size: 212992 | Author: xuxiandi | Hits:

[3D GraphicDynamic-fake-gi-02_mixed_04

Description: 用Q3D中的shader技术写的程序源代码,shader技术是一种能够实现实时光效和阴影的技术。-Use of shader technology Q3D written source code, shader technology is a luminous efficiency can achieve real-time and the shadow of technology.
Platform: | Size: 1012736 | Author: yy | Hits:

[Other GamesShadowMap

Description: 采用高级着色器语言HLSL编写的物体阴影的特效,耗内存小速度快易于在游戏中使用-The use of high-level shader language HLSL shadow objects prepared special effects, consumption of fast memory in small easy to use in the game
Platform: | Size: 526336 | Author: huafeng | Hits:

[OpenGL programshader

Description: 利用opengl实现场景的阴影效果,效果不错。是用Shadow volume 的原理。-Use opengl scene shadows to achieve good results. Shadow volume is the principle.
Platform: | Size: 3649536 | Author: 杨扬 | Hits:

[Windows DevelopHLSLSelfShadowing

Description: HLSL语言实现shadow阴影效果的例子,shader语言-HLSL language examples of shadow shadows, shader language
Platform: | Size: 260096 | Author: panjiang | Hits:

[Special Effectsshader

Description: 采用阴影体算法实现的阴影效果,很实用,适合初学者仔细的研究算法的实现过程。-Algorithm using the shadow of the shadow effect of the body, it is useful for beginners careful study algorithm implementation process.
Platform: | Size: 89088 | Author: 朱山 | Hits:

[DirextXShadowmap_D3DAPI

Description: VC++ 和 directX9.0 的shadow map 例子,有人物模型,动态使用shader生成阴影-VC++ and directX9.0 the shadow the map example, the character models, dynamic use shader to generate shadow
Platform: | Size: 2197504 | Author: phoenux | Hits:

[3D GraphicDSMs

Description: 基于Hive框架的3D图形阴影绘制,标准shader mapping实现。-Hive-based framework for 3D graphics shadow rendering, standard shader the mapping to achieve.
Platform: | Size: 45056 | Author: | Hits:

[OtherIntroduction-of-3D-Game-Programming

Description: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. It also includes a companion CD-ROM with code and figures.
Platform: | Size: 22091776 | Author: 林业 | Hits:

[OpenGL programshader

Description: Simple shader to apply to 3D object with texture and lightning/shadow
Platform: | Size: 1024 | Author: onyarao | Hits:

[DirextXShadowShader

Description: Shadow Shader c++ soft shadow sample source
Platform: | Size: 55296 | Author: siks | Hits:

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