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Description: 基于Direct3D Stencil Buffer 的对于Shadow Volume 的讲解,翻译自nVIDIA的讲解。-Buffer on Direct3D Stencil Shadow Volume for the talks, the translation from Nvidia talks.
Platform: |
Size: 805028 |
Author: 修罗 |
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Description: The purpose of this demo is to create shadows using a technique called stencil
shadow volumes in a 3d scene. To do this we will not need the shadow matrix from
previous demo. In fact in order to perform this all we need is to render the
silhouette edges of an object (which are the outer edges of a object) extended in
a direction (which depends on the light position) into the stencil buffer twice. After
that we draw the scene twice, once for the dark parts of the scene (areas that are
shadowed) and once for the lit parts of the scene (areas that are not in a shadow).
With that you can create extremely realistic shadows in your scenes. At first glance
this sounds a lot more complicated than it really is. When it comes to the silhouette
edges we don t need to worry about that because the object casting a shadow in this
demo is a simple quad. So its outer edges are the same as every point that makes
it up.
Platform: |
Size: 153139 |
Author: 金哥 |
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Description: 基于Direct3D Stencil Buffer 的对于Shadow Volume 的讲解,翻译自nVIDIA的讲解。-Buffer on Direct3D Stencil Shadow Volume for the talks, the translation from Nvidia talks.
Platform: |
Size: 804864 |
Author: 修罗 |
Hits:
Description: The purpose of this demo is to create shadows using a technique called stencil
shadow volumes in a 3d scene. To do this we will not need the shadow matrix from
previous demo. In fact in order to perform this all we need is to render the
silhouette edges of an object (which are the outer edges of a object) extended in
a direction (which depends on the light position) into the stencil buffer twice. After
that we draw the scene twice, once for the dark parts of the scene (areas that are
shadowed) and once for the lit parts of the scene (areas that are not in a shadow).
With that you can create extremely realistic shadows in your scenes. At first glance
this sounds a lot more complicated than it really is. When it comes to the silhouette
edges we don t need to worry about that because the object casting a shadow in this
demo is a simple quad. So its outer edges are the same as every point that makes
it up.
Platform: |
Size: 152576 |
Author: 金哥 |
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Description: opengl中使用模板缓存来实现物体影子的源代码。-opengl use stencil buffer to achieve the objects of the source code of the shadow.
Platform: |
Size: 104448 |
Author: wang |
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Description: OpenGL为裁减面加盖
使用stencil buffer对模型进行加盖
对裁减面进行加盖的功能,网上例子不多,本例代码简单,很容易明白原理
使用glut,把相h, lib, dll都放到文件夹内,vs2003直接编译通过
操作方法:
鼠标左键旋转模型
鼠标右键移动平面
o键切换模型
s键可以把stencil buffer中内容存成bmp,有助于理解-opengl clip capping, use stencil buffer to add a cap for clip plane, simple, use glut, vs2003 compiled
Platform: |
Size: 107520 |
Author: larrow |
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Description: D3D中的模板缓存,实现一个镜子的效果,比国内且包含了阴影,含源码-D3D in the stencil buffer to achieve a mirror effect, and contains more than a shadow over the domestic, with Source
Platform: |
Size: 334848 |
Author: flamingo |
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Description: Visual C++/DirectX9 3D游戏开发引导的一个Stencil蒙版阴影处理例子-Visual C++/DirectX9 3D game development as a guide Mask Stencil shadow processing example
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Size: 1901568 |
Author: lionel_liu |
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Description: stencil shadow 使用directX中的坐标转换来实现影子,是stencil test基础上的应用-directX using stencil shadow of the coordinate transformation to achieve a shadow
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Size: 15360 |
Author: longlong |
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Description: direct3D的Stencil蒙板阴影处理的Demo-direct3D treatment of Stencil Shadow Demo mask
Platform: |
Size: 1897472 |
Author: sunjianchao |
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Description: 使用vs2003+directx9实现的立体阴影,使用模板缓冲实现。-Using vs2003+ directx9 to achieve three-dimensional shadow, use the stencil buffer to achieve.
Platform: |
Size: 1051648 |
Author: dushouyue |
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Description: 一篇讲诉通过Stencil Buffer改进阴影质量的经典算法Improving Shadows and Reflections via the Stencil Buffer-A complaint about the shadow through the Stencil Buffer to improve the quality of the classical algorithm Improving Shadows and Reflections via the Stencil Buffer
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Size: 804864 |
Author: cmc |
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Description: 基于Stencil Buffer的实时阴影生成-Stencil-Buffer Based real-time shadow generate
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Size: 552960 |
Author: |
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Description: This paper discusses shadow generation techniques in a 3D-space and
especially stencil shadow volumes. Stencil shadow volumes are a popular,
but hard to implement, technique to produce credible real-time shadows.
Stencil shadows are needed especially when the scene is too dynamic for
precalculated shadows. Modern rasterization libraries support this
technique through special “stencil buffer”.-This paper discusses shadow generation techniques in a 3D-space and especially stencil shadow volumes. Stencil shadow volumes are a popular, but hard to implement, technique to produce credible real-time shadows. Stencil shadows are needed especially when the scene is too dynamic for precalculated shadows. Modern rasterization libraries support this technique through special " stencil buffer" .
Platform: |
Size: 214016 |
Author: liang |
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Description: 一个用模板缓冲实现阴影的DX实例,适合初学者学习,将会有很大帮助,亲测能在VS2008下编译!-Achieved with a stencil buffer shadows DX instance, suitable for beginners to learn, there will be a great help, pro-test can be compiled in VS2008!
Platform: |
Size: 4032512 |
Author: zhengtao |
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Description: The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – discuss], and a particular variation of the technique used in this game has become known as Carmack s Reverse (see depth fail below).
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Size: 659456 |
Author: jepf76 |
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Description: The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – discuss], and a particular variation of the technique used in this game has become known as Carmack s Reverse (see depth fail below).
Platform: |
Size: 736256 |
Author: jepf76 |
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Description: directx9.0利用模板绘制镜子反射,和墙壁不反射-directx9.0 use the template to draw a mirror reflection, and walls do not reflect
Platform: |
Size: 335872 |
Author: smart |
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