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[GDI-Bitmaptexthalo

Description: 你可能会认为生成一个带柔和阴影的特效文字与生成一个带光圈的特效文字是完全不同的,其实他们所用到的技术是完全相同的,只是在设置上有些许变化。 在带柔和阴影的效果中,我用到了GDI+中的一些插值模式来生成模糊的文字轮廓,当位图绘制平面放大时,插值模式决定原来某点像素应该怎样和周围的融合。 低质量的插值只是简单的把一个像素变换成同色色块,高质量插值如高质量双线性插值与高质量双三次插值会考虑像素色的平滑与反走样,我发现高质量双线 性插值模式最好。-you may think that a generation with a soft shadow effects of the letter and generate an aperture with the magic words are completely different, they actually have to use the technology is identical, the only set slightly changes. With soft shadows in effect, I used the GDI some of the interpolation model to generate fuzzy outline of the text, when the Bitmap Rendering Large Plane, interpolation mode decision of a point of what should pixels and around integration. Low-quality interpolation just simply put a pixel transform into the same color against a high-quality interpolation such as high-quality and high-quality bilinear interpolation bicubic interpolation will consider pixel color with a smooth anti-aliasing, I found quality bilinear interpolation mode best.
Platform: | Size: 955789 | Author: 陈兴锐 | Hits:

[RichEditAAFont

Description: AAFont Component Package 平滑特效字体控件包 Version 2.53 版本 2.53 CopyRight Jingyu Zhou. 版权:与月共舞工作室 周劲羽 说明:基于平滑特效字的控件包,支持透明、半透明、阴影、模糊、渐变色、字体纹理、噪声、轮廓字等特效。 -AAFont Component Package font smoothing effects Version Control package version 2.53 2.53 CopyRight Jingyu Zhou. Copyright : dance studio and on the Feather Zhou Jin Note : Based on the characters of smoothing effects Control package that supports the transparent, translucent, shadows, blurring, graded color, texture fonts , noise, effects profile characters.
Platform: | Size: 314180 | Author: 黄百万 | Hits:

[Dialog_Window在SDI-MDI程序的工具条上加入漂亮的标题头

Description: 此代码用来为SDI程序快速的加入一个漂亮的标题窗口,代码是不难,属于初级水平。在源代码中有一些注释,即使是对于初学者也很容易明白。这个标题窗口支持不同颜色的文字,文字阴影,背景,字体的尺寸和类型,字体在窗口中的位置等。同时也支持背景的渐变色背景。 -this code SDI procedures used to the rapid accession to the title of a beautiful window, the code is not difficult and is in the initial level. The source code, have some notes, even for beginners can easily understand. The title of the window to support different colors of text, text shadows, background, the font size and type fonts in the window of the location. Also supporting the background color gradient background.
Platform: | Size: 60261 | Author: hehe | Hits:

[Special Effects三维游戏高级图形编程中的纹理特效制作实例源代码

Description: 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the effects of natural scenes generation algorithm (tree, cloud, fog, smoke, explosions, etc.)
Platform: | Size: 11529801 | Author: 张文广 | Hits:

[Hook apimenuhook11

Description: 利用钩子实现菜单阴影效果\\menuhook-menu shadows \\ menuhook
Platform: | Size: 250358 | Author: 崔振峰 | Hits:

[OpenGL program10p

Description: opengl的小例子实现阴影与雾效-opengl small examples shadows and fog to achieve efficiency.
Platform: | Size: 10119 | Author: 微微 | Hits:

[OpenGL programShadows

Description: This an advanced tutorial. Before you decide to try out shadows, make sure you completely understand the base code, and make sure you are familiar with the stencil buffer. This tutorial was made possible by both Banu Cosmin & Brett Porter. Banu wrote the original code. Brett cleaned the code up, combined it into one file, and wrote the HTML for the tutorial. The effect is amazing! Shadows that actual wrap around objects, and distort on the walls and floor. Thanks to Banu and Brett for their hard work, this is truely a great tutorial! use in NeHe
Platform: | Size: 37898 | Author: 李明宗 | Hits:

[Program docOnloaded Shadows: Moving Shadow Map Generation from the GPU to the CPU

Description: Onloaded Shadows uses WARP to run the shadow map generation asynchronously on the CPU. Testing shows that Onloading Shadow map generation onto the CPU is significantly faster than any comparable GPU technique on machines with Intel integrated graphics. This technique is also viable for certain kinds of discrete graphics cards when properly optimized.
Platform: | Size: 506606 | Author: ericchang | Hits:

[OpenGL programshadows

Description: 这是VC++中利用OpenGL实现遮挡算法,对于Y研究图形的底层渲染,这个算法必看-use OpenGL block algorithm, Y study for the underlying graphics rendering, The algorithm Watchable
Platform: | Size: 38912 | Author: 潘君 | Hits:

[OpenGL programShadows

Description: This an advanced tutorial. Before you decide to try out shadows, make sure you completely understand the base code, and make sure you are familiar with the stencil buffer. This tutorial was made possible by both Banu Cosmin & Brett Porter. Banu wrote the original code. Brett cleaned the code up, combined it into one file, and wrote the HTML for the tutorial. The effect is amazing! Shadows that actual wrap around objects, and distort on the walls and floor. Thanks to Banu and Brett for their hard work, this is truely a great tutorial! use in NeHe
Platform: | Size: 37888 | Author: 李明宗 | Hits:

[OpenGL programShadowTechniques

Description: 演示如何在3D场景中处理物体的阴影. VC++ Opengl 版本.-Demonstrate how the 3D scene to deal with the shadows of objects. VC++ Opengl version.
Platform: | Size: 391168 | Author: cnsoft | Hits:

[Special Effectsbiye

Description: 基于投票算法的目标跟踪,基于二阶非线性投票的多目标跟踪算法。该算法通过目标匹配得到同一目标在不同帧中的位置,同时利用特征监测来处理目标的遮挡、分裂问题,并实现目标特征的实时更新。在目标匹配过程中,通过对目标前一帧与当前帧的特征相似性进行投票,得到匹配目标。利用视频图像进行实验,结果表明:该方法对噪声、阴影、遮挡、分裂等具有良好的鲁棒性,较好地实现了多目标的跟踪。-The method used object matching to get objects’ position in different frames, and used feature monitoring to deal with object occlusion, object split and implement real-time update for objects features. Objects were matched based on the similarity voting of their features in successive frames. Experimental study had been carried out using image sequences captured in real scene. The experimental results show that the method is robust against noise, shadows, occlusion, and split and it performs multiple objects tracking finely.
Platform: | Size: 1024 | Author: 崔瑞芳 | Hits:

[Windows Developdropdown.jQuery.menu.code.folding.shadows

Description: dropdown jQuery 带阴影效果折叠菜单代码dropdown jQuery menu code folding with shadows -dropdown jQuery menu code folding with shadows
Platform: | Size: 30720 | Author: 8heng | Hits:

[Special EffectsRandom-walk-algorithm-based-on-improved-shadows-an

Description: 基于改进随机游走算法的阴影与遮挡处理方法Random walk algorithm based on improved shadows and occlusion handling methods-Random walk algorithm based on improved shadows and occlusion handling methods
Platform: | Size: 514048 | Author: zixi2000 | Hits:

[3D Graphicstencilshadows

Description: This paper discusses shadow generation techniques in a 3D-space and especially stencil shadow volumes. Stencil shadow volumes are a popular, but hard to implement, technique to produce credible real-time shadows. Stencil shadows are needed especially when the scene is too dynamic for precalculated shadows. Modern rasterization libraries support this technique through special “stencil buffer”.-This paper discusses shadow generation techniques in a 3D-space and especially stencil shadow volumes. Stencil shadow volumes are a popular, but hard to implement, technique to produce credible real-time shadows. Stencil shadows are needed especially when the scene is too dynamic for precalculated shadows. Modern rasterization libraries support this technique through special " stencil buffer" .
Platform: | Size: 214016 | Author: liang | Hits:

[Special EffectsFast-Soft-Shadows-via-Adaptive-Shadow-Maps

Description: Fast Soft Shadows via Adaptive Shadow Maps
Platform: | Size: 2643968 | Author: | Hits:

[OpenGL programshadows

Description: Opengl shadows example
Platform: | Size: 209920 | Author: jetei | Hits:

[Program docshadows-remove

Description: article about remove shadows from rgb images
Platform: | Size: 382976 | Author: Sofiane | Hits:

[DirextXEngel W. GPU Pro 360. Guide to Shadows 2018

Description: GPU Pro 360. Guide to Shadows
Platform: | Size: 11981824 | Author: dencoder@gmail.com | Hits:

[Software EngineeringReal-Time Shadows

Description: Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications.
Platform: | Size: 48418496 | Author: roffeyedw@aol.com | Hits:
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