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[DirextXskinmesh_src

Description: 基于DirectX平台的骨骼动画的模型读取,-DirectX platform based on the skeleton of the model animation read,
Platform: | Size: 1147904 | Author: 张珊 | Hits:

[Windows DevelopDX8SkinMeshes

Description: nice mesh.可以很好的学习一下,适用于初学者-nice mesh. Can good learning that apply to beginners
Platform: | Size: 539648 | Author: 的萨发 | Hits:

[OpenGL programFaceMesh

Description: 利用vc++和 opengl函数库制作的3维虚拟人脸,可以更换皮肤-use vc and borders functions produced by the three-dimensional virtual face, the skin can be replaced
Platform: | Size: 73728 | Author: 刘Pudn | Hits:

[Other GamesDX8SkinMeshes

Description: vc6.0结合dx8,实现骨骼蒙皮动画的源代码,有兴趣的可以-vc6.0 combination dx8, skinned mesh animation to achieve the source code, are interested in can
Platform: | Size: 543744 | Author: 韩永红 | Hits:

[3D GraphicDX9C_SkinnedMesh

Description: 实现对人体皮肤的渲染 构建人体模型 开发环境VC DIRICT3D-Realize the rendering of human skin development environment for building a human model VC DIRICT3D
Platform: | Size: 367616 | Author: zhang | Hits:

[3D GraphicSkinMesh

Description: 骨骼动画的引擎部分demo,以及贴图、纹理、基本实现方法-Skeletal animation engine part demo, as well as mapping, texture, the basic method
Platform: | Size: 3757056 | Author: | Hits:

[Game Enginepeople_skin

Description: 用于3d游戏动画部分,要求安装有directx9.0 SDK.给mesh贴图时要用,因为是封装完好的引擎,直接可以用.-3d animation for the game part of the installation has directx9.0 SDK. When mapping to the mesh to use, because it is a good engine package, can be used directly.
Platform: | Size: 4096 | Author: 高倩文 | Hits:

[DirextXd3dx_skinnedmesh

Description: 《Introduction to 3D Game Programming with DirectX 9》的作者Luna所作的很好的SkinMesh学习资料。- Introduction to 3D Game Programming with DirectX 9 Luna, author of the well SkinMesh learning materials.
Platform: | Size: 793600 | Author: 陈惟楚 | Hits:

[Game ProgramSkinMesh

Description: 骨骼动画 此程序演示了如何在你的游戏中使用骨骼动画技术。-Skeleton animation demonstrates how this procedure in your game using the skeleton animation technology.
Platform: | Size: 1852416 | Author: zz | Hits:

[3D GraphicUseSkinMeshClass

Description: Windows dx sdk 高级蒙皮骨骼动画网格模型的例子,本例子是关于蒙皮骨骼动画的计算方法的动画实例,可以帮助你更好的理解骨骼蒙皮动画计算-Senior Windows dx sdk skin mesh skeleton animation examples, this example is the skin on the calculation of the skeleton animation animated example, I can help you better understand the calculation of skinned mesh animation
Platform: | Size: 820224 | Author: 蓝云 | Hits:

[OpenGL programinteractive-large-mesh-editing

Description: 这是一篇介绍网格交互式编辑的科技报告,对需要做图形学网格变形的非常有用-We propose a method for interactive deformation of large detail meshes. Our method allows the users to manipulate the mesh directly using freely-selected han- dles on the mesh. To best preserve surface details, we introduce a new surface representation, the skin-detached surface.
Platform: | Size: 914432 | Author: shang | Hits:

[OpenGL programMilkshape3D_Importer

Description: 1。动画规模因素是用来控制动画率。 2。阈值是用来控制多少在进口UV坐标网格/网格。 3。自从MilkShape3D ascii文件不包含信息的速度播放,我用25 fps射击。 * *历史 1。修理几乎所有的动画虫子发现在0.5版本。 2。支持Milkshape3D Ascii文件。 3。使动画更符合Milkshape3D钥匙。 4。纹理路径解决新旧版本的MilkShape3D文件。-This plug-in is for importing Milkshape3D file(ms3d) Milkshape3D Ascii file(txt) to Maya 8.0. This plug-in supports models with animations and materials. This plug-in is able to import the latest ms3d file with up to four skin weights. Neither Mac OS X nor Windows/Linux 64bit has been supported yet. * Installation* 1. Copy Ms3dImport.mll to your maya plug-ins directory. (For example: "C:\Program Files\Alias\Maya8.0\bin\plug-ins") 2. Copy RubyTranslatorOpts.mel to your maya scripts directory. (For example: "C:\Documents and Settings\user\My Documents\maya\8.0\scripts\others") 2. Launch maya and load this plug-in. (Window-> Setting/Preferences-> Plug-in Manager, select "Ms3dImport.mll"). * Usage* Main menu File-> Open/Import Attention: 1. Animation scale factor is used to control the animation rate. 2. Threshold value is used to control the how many UV coordinates in the imported mesh/meshes. 3. Since MilkShape3D ascii file doesn t contain information of
Platform: | Size: 43008 | Author: zhuhaimjw | Hits:

[OpenGL programBasic-bone

Description: OpenGL:Tutorials:Basic Bones System 了解基本的骨骼动画系统,从维基百科上翻译过来的一篇文章,代码我自己整理了,并且运行成功。-A bone system- aka skeletal system- is a technique used to create skeletal animations. A skeletal animation consists of a skin mesh and an associated bone structure, so moving a bone will move the associated vertices of the mesh, exactly as happens in reality: we each have a skeletal structure with muscles and skin on it.
Platform: | Size: 4096 | Author: yangcc | Hits:

[Game ProgramChapter09

Description: 网格模型directx游戏编程的重点内容,有简单几何体和三维文本模型,蒙皮动画网格模型-The key elements of the mesh model directx game programming, simple geometry and 3D text model, skin animation mesh
Platform: | Size: 612352 | Author: 王五 | Hits:

[DirextXSkinMesh(Tiny)

Description: 导入directx .x模型文件,有骨骼,皮肤网格,带骨骼动画-Import directx x model file, bones, skin mesh with skeletal animation ...
Platform: | Size: 5093376 | Author: bcn | Hits:

[OpenGL programBasic-bone

Description: OpenGL:Tutorials:Basic Bones System 了解基本的骨骼动画系统,从维基百科上翻译过来的一篇文章,代码我自己整理了,并且运行成功。-A bone system- aka skeletal system- is a technique used to create skeletal animations. A skeletal animation consists of a skin mesh and an associated bone structure, so moving a bone will move the associated vertices of the mesh, exactly as happens in reality: we each have a skeletal structure with muscles and skin on it.
Platform: | Size: 4096 | Author: iswasa | Hits:

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