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[SourceCodeHardware_Skinning

Description: 硬件加速的骨骼动画实现,主要是基于DirectX平台-Hardward skinning base on d3d
Platform: | Size: 1335205 | Author: milo2018 | Hits:

[DirextX09.Skinning

Description: 皮肤技术的实现,就是如何理解加权值得概念。如何让骨骼和骨骼之间的动画不出现断层-skin technology, and how to understand the concept of weighted worth. How bones and skeletal animation is not between the emergence of a fault
Platform: | Size: 295936 | Author: 曹建 | Hits:

[OtherSkinned_Mesh_Character_Animation

Description: 一篇讲述基于DirectX的骨骼动画/蒙皮,角色动画的论文,对于想深入学习的人很有帮助-a thesis about skeleton animation/skinning, character animation based on DirectX ,for those who wish to study in depth is very helpful
Platform: | Size: 793600 | Author: KingMars | Hits:

[Game Programmengpigugedonghua

Description: 普通骨骼动画和蒙皮骨骼动画实现的例子, 适合初学者学习DirectX 3D ,.x格式的 后面还有实现MD3 MD2 的,后面在传-General skeletal bone animation and skinning animation examples of the realization, for beginners to learn DirectX 3D,. X format and there are the realization of the MD3 MD2, behind in the mass
Platform: | Size: 8913920 | Author: 刘乐宝 | Hits:

[DirextXfsource

Description: Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple culling. * Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file. * The usual frustum, resource, log classes etc. * Rendering with HLSL shader (no fixed function pipeline drawing). * Cube and stencil shadows. Environment mapping onto object. * Settings manager for parsing simple setup data from text file. * HUD elements and UI buttons. * Simple emitter system for smoke and fire effects. * Screen distort effects (haze effects etc). * Skybox and clouds, just to avoid a blue/black background. * ODE physic integration so we can throw around with simple objects. * TODO: Skinning animations, add level editor, and a lot more ...
Platform: | Size: 17540096 | Author: bokyaw | Hits:

[DirextXParseXFile

Description: 解析DirectX之.X网格模型(标准网格、蒙皮网格)-Analysis of DirectX for. X grid model (standard mesh, mesh skinning)
Platform: | Size: 71680 | Author: weiguian | Hits:

[DirextXHardware_Skinning

Description: 硬件加速的骨骼动画实现,主要是基于DirectX平台-Hardward skinning base on d3d
Platform: | Size: 1556480 | Author: babala_234 | Hits:

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