Description: 将物体抽象为球体,实现球体与球体之间碰撞检测,基于DirectX-Will be for the sphere of abstract objects to achieve between the ball and the ball collision detection, based on DirectX Platform: |
Size: 4843520 |
Author:yintangwen |
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Description: 椭球体的碰撞检测。在以人形为主的场景内椭球体的碰撞精度比球体、AABB、OBB都要高,同时速度也很快-Ellipsoid collision detection. Human-oriented in the scene of the collision within the ellipsoid accuracy than the sphere, AABB, OBB higher speed quickly at the same time Platform: |
Size: 378880 |
Author:sking |
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Description: 对于球体之间,球体和平面,球体和圆柱体的碰撞进行模拟。-Between the spheres, sphere and plane, sphere and cylinder to simulate the collision. Platform: |
Size: 173056 |
Author:wuchengwei |
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Description: 基于opengl C++编写简单的球体碰撞试验模拟。-Opengl C++ based on the preparation of a simple test simulation of the collision sphere. Platform: |
Size: 3545088 |
Author:常欢 |
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Description: 物理公式模拟球体碰撞,较简单的碰撞,运行环境vc2005,打开sln文件直接可以运行-Physics formula simulation sphere collisions, the relatively simple collision, operating environment vc2005, open the sln file can be run directly Platform: |
Size: 36864 |
Author:浩龙 |
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Description: 碰撞球
小球遇到边框后发生转移的算法和实现,可做开发碰撞球的参考-Ball small ball collision occurred after the transfer of experienced border algorithm and implementation can be done for collision sphere of reference Platform: |
Size: 57344 |
Author:牛立 |
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Description: 根据向量运算,实现了球体与线段,球体间的碰撞检测,可根据需要加入引力参数。同时在j2me平台测试了球体碰撞,当然GUI可根据需要定制。-According to vector operations, to achieve a sphere with the line, the ball collision detection between, according to the need to add gravity parameters. Also tested in the j2me platform collision sphere, of course, can be customized GUI. Platform: |
Size: 23552 |
Author:金国哲 |
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Description: 图形--碰撞检测,对大小不同质量不同的2个球体的碰撞检测,具体可参照文档-Graphics- collision detection, the quality of different sizes and 2 different sphere collision detection, the specific reference to the document can be Platform: |
Size: 1586176 |
Author:chuhongjian |
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Description: 随机球体碰撞演示,按下C为打开控制台,提示输入球数量,S为随机方向移动,E为停止所有球体移动。绘图采用双缓冲。-Random sphere collision demonstration, press C to open the console, the number of prompts for the ball, S is a random direction, E is to stop all ball movement. Double-buffered drawing. Platform: |
Size: 1733632 |
Author:superupon |
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Description: 球体碰撞易语言源码例程,很不错的易语言源码,适合易语言爱好者学习。-Sphere collision easy language source code routines, very good source of easy language for easy language enthusiasts to learn. Platform: |
Size: 19456 |
Author:yirea |
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Description: 球体碰撞的C++代码,主要是多个球体在一个桌面上碰撞。-Sphere collision C++ code, mainly plurality of spheres in a collision on the desktop. Platform: |
Size: 11264 |
Author:lixuan |
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Description: 离散相颗粒碰撞模型。此模型使用的是硬球模型,通过判断颗粒之间碰撞的可能,进行颗粒之间的碰撞的运算。-Discrete phase particle collision model This model USES the hard sphere model, by judging the possibility of collision between particles, particle collisions between operations
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Size: 1024 |
Author:gjl |
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