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运用directX完成的坦克游戏雏形,上,下左右键移动。。。其他功能待完善。 Sprite的用发-use directX complete games prototype tanks, upper and lower keys around Mobile. . . Other functions to be perfected. Sprite with the hair
Update : 2008-10-13 Size : 1.19mb Publisher : 张写真

这是一款很早的DirectX控件,原作者(日本人)在2000年7月后就没更新过了。当时只支持DX7 for Delphi5,无硬件加速,3D功能不全,但经众多使用者的改进,目前非官方版本已支持DX8 for Delphi5、6、7、2005,可硬件加速,本人制作的《长沙三打哈》使用了这款控件。本控件特点如下: 1)简单易用,例程丰富。这是当时使用者众多的原因。 2)加速性能不是太好,特别是使用ALPHA效果时速度奇慢,不支持反锯齿。 3)支持图片库和声音库集成,支持精灵(Sprite),对中文的支持较好 4)非官方版本很多,单独控件的改进和游戏例程也较多,但非官方版本之间不全兼容-This one of the early DirectX Controls authorship (the Japanese) in July 2000 after a no updated. It was only support for DX7 Delphi5 without hardware acceleration, 3D dysfunction, But many users of the improvements, the current unofficial version has support for DX8 Delphi5, 6,7, 2005, hardware acceleration, I produced "Changsha Sandaha" This use of the controls. Control of the following features : a) easy to use, rich routines. This was the reason many users. 2) Acceleration performance is not very good, particularly the use of ALPHA effect speed alarmingly and does not support anti-aliasing. 3) support for pictures and the voices of integration, support genies (Sprite), Chinese support for the better 4) many unofficial version, a separate component of the game and improve t
Update : 2008-10-13 Size : 872.42kb Publisher : 袁方成

一个纯GDI(没有采用DirectX)的游戏精灵(a simple sprite)程序,有利于入门级的游戏编程爱好者掌握游戏编程的关键技术.
Update : 2008-10-13 Size : 780.73kb Publisher : fdsa

运用directX完成的坦克游戏雏形,上,下左右键移动。。。其他功能待完善。 Sprite的用发-use directX complete games prototype tanks, upper and lower keys around Mobile. . . Other functions to be perfected. Sprite with the hair
Update : 2025-02-17 Size : 1.59mb Publisher : 张写真

这是一款很早的DirectX控件,原作者(日本人)在2000年7月后就没更新过了。当时只支持DX7 for Delphi5,无硬件加速,3D功能不全,但经众多使用者的改进,目前非官方版本已支持DX8 for Delphi5、6、7、2005,可硬件加速,本人制作的《长沙三打哈》使用了这款控件。本控件特点如下: 1)简单易用,例程丰富。这是当时使用者众多的原因。 2)加速性能不是太好,特别是使用ALPHA效果时速度奇慢,不支持反锯齿。 3)支持图片库和声音库集成,支持精灵(Sprite),对中文的支持较好 4)非官方版本很多,单独控件的改进和游戏例程也较多,但非官方版本之间不全兼容-This one of the early DirectX Controls authorship (the Japanese) in July 2000 after a no updated. It was only support for DX7 Delphi5 without hardware acceleration, 3D dysfunction, But many users of the improvements, the current unofficial version has support for DX8 Delphi5, 6,7, 2005, hardware acceleration, I produced "Changsha Sandaha" This use of the controls. Control of the following features : a) easy to use, rich routines. This was the reason many users. 2) Acceleration performance is not very good, particularly the use of ALPHA effect speed alarmingly and does not support anti-aliasing. 3) support for pictures and the voices of integration, support genies (Sprite), Chinese support for the better 4) many unofficial version, a separate component of the game and improve t
Update : 2025-02-17 Size : 872kb Publisher : 袁方成

一个纯GDI(没有采用DirectX)的游戏精灵(a simple sprite)程序,有利于入门级的游戏编程爱好者掌握游戏编程的关键技术.
Update : 2025-02-17 Size : 781kb Publisher : fdsa

这是用Directx写的一个2D的俄罗斯方块小游戏,游戏很简单,主要用讲了Sprite方法-This is Directx write a 2D Tetris game, the game is very simple, the main method used gave a Sprite
Update : 2025-02-17 Size : 281kb Publisher : guoke3915

d3d sprite demo demonstrate how to use directx to implement realistic virtual world-d3d sprite demo demonstrate how to use directx to implement realistic virtual world
Update : 2025-02-17 Size : 42kb Publisher : stu103
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