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Description: 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
Platform: |
Size: 634358 |
Author: 约非 |
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Description: 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
Platform: |
Size: 633856 |
Author: 约非 |
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Description: Virtual reality (VR) in education is a markedly present subject in research institutions
in many countries. This paper will discuss the application of VR techniques, including
the use of computer graphics and three-dimensional (3D) video production.
Stereoscopy is a key point for the visualization of these applications. The system
developed uses a 3D lens, a home camera, common video edition software, two low
cost projectors, light polarized filters and cheap 3D eyeglasses. During the 3D video
production, the aim was to evaluate all the involved process, since the elaboration of
scripts, video capture and projection until the costs to build the system. This is
important to demonstrate for educational institutions the advantages in adopting
resources of VR for the improvement of learning.
Platform: |
Size: 283648 |
Author: Rodrigo |
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Description: 3D imaging, stereoscopy, 3D shape extraction
Platform: |
Size: 145408 |
Author: Mike |
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