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Description: 用OpenGL实现鼠标控制三维坐标及其上曲面的空间旋转,可以作为编程人员的参考
-use OpenGL 3D coordinates of the mouse and the control surfaces on the space rotation, as a reference Programming
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Size: 79328 |
Author: 肖永飞 |
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Description: 3D表面图绘制,简单实用-3D surface mapping, simple and practical
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Size: 7397 |
Author: seabird |
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Description: 我们要创建我们的第一个3D对象:立方体。为了要显示它是真正的3D对象,呵呵,我们要旋转它,这样,你将会看到它的各个面。记住:所有的3D对象都是由三角形构成的(译者:神奇的三角形啊…读者:又来了),所以,我们的立方体是由12个三角形构成的(6个面,每个面需要2个三角形,二六一十二,乘法口诀,会不?)。-we must establish our first 3D objects : cube. To show that i s true 3D objects, huh, we should rotating it, then you will see all its surface. Remember : All 3D objects are constituted by the triangle (Translator : magic triangle ah ... Readers : Here we go again), so we are the cube 12 by the triangular composition (six surface, each side needs two triangles, Erliuyishier, multiplication traditional formulas, will not?) .
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Size: 69516 |
Author: 王保洁 |
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Description: 三维图象-It is for 3D image
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Size: 2101248 |
Author: 张伟锋 |
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Description: Render .NET is an 3D Photorealistic Rendering Library - REYES(RenderMan),Ray / Photon Tracing Architecture - Complex Models such Quadrics / Patches / Mesh... - Primitive / Displacement(True) / Surface / LightSource / Volume/Imager Shaders - Sampling / Filtering / Motion / DepthOfField / GlobalI... -Render .NET is an 3D Photorealistic Rendering Library- REYES(RenderMan),Ray/Photon Tracing Architecture- Complex Models such Quadrics/Patches/Mesh...- Primitive/Displacement(True)/Surface/LightSource/Volume/Imager Shaders- Sampling/Filtering/Motion/DepthOfField/GlobalI...
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Size: 481280 |
Author: 站长 |
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Description: 我们要创建我们的第一个3D对象:立方体。为了要显示它是真正的3D对象,呵呵,我们要旋转它,这样,你将会看到它的各个面。记住:所有的3D对象都是由三角形构成的(译者:神奇的三角形啊…读者:又来了),所以,我们的立方体是由12个三角形构成的(6个面,每个面需要2个三角形,二六一十二,乘法口诀,会不?)。-we must establish our first 3D objects : cube. To show that i s true 3D objects, huh, we should rotating it, then you will see all its surface. Remember : All 3D objects are constituted by the triangle (Translator : magic triangle ah ... Readers : Here we go again), so we are the cube 12 by the triangular composition (six surface, each side needs two triangles, Erliuyishier, multiplication traditional formulas, will not?) .
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Size: 69632 |
Author: 王保洁 |
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Description: Deliver high performance charting solutions. teeChart Pro allows you to create general purpose and specialized chart and graphing applications for all areas including business, engineering, financial, statistical, scientific, medical, real-time, and the web. Features a chart gallery with several chart types including 2D or 3D line, bar, horizontal bar, area, point, pie, arrow, bubble, Gantt, surface, volume, polar, and many more. Use the Chart Editor to customize your charts. License Number: 6919081 ActiveX Password: 869253614259258 非常强大的绘图控件,最新版V7,但找不到破解的,有的话传一个上来,官方网站上可以下50天试用版。-Deliver high performance charting solutions. TeeChart Pro allows you to create general purpose and specialized chart and graphing applications for all areas including business, engineering, financial, statistical, scientific, medical, real-time, and the web. Features a chart with gallery several chart types including 2D or 3D line, bar, horizontal bar, area, point, pie, arrow, bubble, Gantt, surface, volume, polar, and many more. Use the Chart Editor to customize your charts. License Number : 6919081 ActiveX Password : 869253614259258 very powerful graphics controls, the latest version of V7, but could not find the break, so Chuan onto an official website can be under 50-day trial version.
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Size: 8840192 |
Author: 王云 |
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Description: 用OPENGL技术编写的一个带有表面贴图的立方体的3D变换的程序。-OpenGL technology used to prepare the surface with a map of the 3D cube transformation process.
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Size: 116736 |
Author: 杨林 |
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Description: nurbs曲线和曲面在3d图形中有着重要的作用,可以进行曲线,曲面的建模.在opengl中更容易实现.-nurbs curves and surfaces in 3d graphics plays an important role, can curve and surface modeling. In opengl more easily attained.
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Size: 79872 |
Author: songyunan |
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Description: 从多张图像的轮廓重建3D物体,代码运行鲁棒,几乎没有Bug.-Images from more than the outline of the reconstruction of 3D objects, robust code to run, almost no Bug.
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Size: 348160 |
Author: dragon |
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Description: ·第 1 章 3D基础知识
·1.1 什么是3D?
·1.2 3D相关概念
·1.3 DirectX介绍
·1.4 Direct3D中3D基元
·1.5 Direct3D的表面和顶点法向矢量
·第 2 章 Direct3D系统架构
·2.1 Direct3D在系统中的位置
·2.2 Direct3D各个组件位置
·2.3 渲染
·第 3 章 Direct3D程序
-Chapter 1 3D Basics 1.1 What is 3D? 1.2 3D related concepts 1.3 DirectX Introduction 1.4 Direct3D in 3D Primitives 1.5 Direct3D surface and the vertex normal vector Chapter 2 Direct3D system architecture 2.1 Direct3D in the system the location of the various components of 2.2 Direct3D Location 2.3 Direct3D rendering procedures Chapter 3
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Size: 15360 |
Author: Lisun |
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Description: 3D图形绘制程序,绘制的方法采用函数的方法-3D graphics rendering procedures, drawn Methods function
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Size: 3417088 |
Author: will hwang |
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Description: Surface Explorer 3D plots mathematical surfaces in 3D. User defined surface equations can be explicit, implicit, or parametric. Surface and color equations are specified by user. Can export to clipboard, VRML, POV, DXF, printer. MFC C++ source code included. Freeware.
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Size: 1515520 |
Author: Clark Dailey |
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Description: 目的 利用 CT、 MR等获得的图像 ,重构出器官、 骨骼或组织的三维形体 ,帮助医生诊断、 治疗或制订手术方案。方法hear2Warp 算法通过将三维数据场的投影分解为错切变换( shear ) 和变形变换(warp)两步来实现三维重建 ,显著减少了计算量。先对体数据进行错切变换 ,然后在错切空间根据阈值法获取三维表面 ,根据光照模型得到三维表面的亮度 ,最后通过变形变换得到最终的结果图像。-The purpose of the use of CT, MR and other available images, reconstruct organs, bone or tissue of the three-dimensional shape, helping physicians diagnose, treat, or development of surgery. Methods hear2Warp algorithm the projection of three-dimensional data field is decomposed into shear transformation (shear) and deformation of transformation (warp) two-step to achieve the three-dimensional reconstruction, significantly reducing the computational complexity. The first body of data on the shear transformation, and then in the wrong tangent space under the threshold value method to obtain three-dimensional surface, obtained under the illumination model three-dimensional surface brightness, the final adoption of a final result of deformation of the image transformation.
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Size: 301056 |
Author: liaozw |
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Description: 此资料介绍的是:利用OpenGL实现三维地形可
视化,采用Delaunay三角化法得到地形采样点,并用已知数据对三角曲面进行插值加密,生成规则格网(GRID)数据结构的方法,可得到高度真实感的三维地形可视化效果。
-The data presented are: the use of OpenGL for three-dimensional terrain visualization, using Delaunay triangulation method to be terrain sampling point, and with the known data encryption on the triangular surface is interpolated to generate the rules Grid (GRID) data structure method can be obtained highly realistic 3D terrain visualization.
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Size: 81920 |
Author: 周倩倩 |
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Description: Flow 3D是具有高度可靠性的具有多种用途的CFD(计算流体动力学)软件,广泛应用在水利,环境工程,金属铸造,等领域,,它能够精确地模拟具有自由表面的流体的流动问题。
好不容易与别人交换而来的程序。
-Flow 3D is a highly reliable multi-purpose CFD (computational fluid dynamics) software, widely used in water conservancy, environmental engineering, metal fabrication, aerospace, micro-electromechanical systems, painting, daily necessities and other areas, it can accurately to simulate free surface fluid flow problems. Finally exchanged with others from the program.
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Size: 91136 |
Author: 吴方 |
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Description:
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Size: 1200128 |
Author: zhangbaobao |
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Description: Ce programme affiche une courbe NURBS et les anneaux de sa surface tubulaire
associée en 3D. Selon le manipulateur de caméra (voir main.cpp), vous pouvez bouger
la caméra avec la souris, ou bien vous balader le long la courbe avec les touches
haut et bas.
OpenSceneGraph est un moteur 3D temps réel libre utilisant OpenGL.
Les NURBS sont des courbes paramétrées avec points de contrô le, vecteur de noeuds
et poids pour chaque point. Il est alors facile d éditer des formes complexes en 3D
à la main ou à la souris grâ ce à ces courbes.
Les algorithmes de la courbe NURBS viennent principalement du livre "The NURBS book".
Les numéros de page sont indiqués.
Cette source montre également un exemple simple de manipulateur de caméra en dérivant
osgGA::MatrixManipulator.
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Size: 20480 |
Author: abdelghni |
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Description: Surface 3D Open GL Move
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Size: 6144 |
Author: MMV |
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Description: 根据“A Semi-Empirical Sea-Spectrum Model for Scattering”这篇文章进行不同海风情况下的海面三维模拟。(According to the article "A Semi-Empirical Sea-Spectrum Model for Scattering", three-dimensional sea surface simulation under different sea breezes is carried out.)
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Size: 1024 |
Author: luckybwr |
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