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Search - surface normal - List
[
Other resource
]
ply
DL : 0
This file contains one-line descriptions of the geometry filters. Geometry Manipulation --------------------- flipply - flip the orientation of faces normalsply - compute surface normal vectors at vertices xformply - transform vertices (translation, scale, rotation) Create PLY Files ---------------- platoply - make any of the five Platonic solids sphereply - create a sphere File Conversion --------------- ply2ascii - convert polygon file to ASCII version ply2binary - convert polygon file to binary version ply2iv - convert to Inventor file format obj2ply - convert from Wavefront .obj format Information About Files ----------------------- boundply - find bounding box of object and re-position if desired headply - print out the entire file header Support Routines ---------------- ply.c - layout grammar parsing and file I/O for geometry filters adjacency_module.c - determining ajacency between vertices and faces
Update
: 2008-10-13
Size
: 52.21kb
Publisher
:
狗蛋
[
Other systems
]
200410415591628827
DL : 0
代码名称:VC+MapX源码mapdemo,含GPS跟踪演示 作者/收集者:jeason 开发环境:VC + MapX 代码介绍: 该例程功能全面,是在VC环境下研究和学习的非常好的参考示例代码。包含功能有: 1.map 对象的创建,并添加地图数据,图层控制,打开GST文件 2.地图控制,基本缩放和移动功能 3.地图选择功能 4.i查询 5.数据绑定,包括ODBC,NORMAL,数组绑定等 6.创建专题图功能 7.模拟GPS监控功能,设置监控目标,模拟监控目标移动并绘制移动轨迹 8.地图对象编辑功能,添加点、线、面、文本、圆弧和椭圆 9.手工绘制图层上显示比例尺 -Code name: VC+ MapX source mapdemo, including GPS tracking demonstration of the author/collector: jeason development environment: VC+ MapX code Introduction: The routine functions of a comprehensive, in the VC environment research and study of a very good reference sample code. Contains the function: 1.map object creation, and add the map data, layer control, open the GST file 2. Map control, the basic zoom and mobile features 3. 4.i map features selected query 5. Data binding, including the ODBC , NORMAL, an array of binding, etc. 6. create a thematic map function 7. simulated GPS monitoring, set up to monitor goals, monitoring the moving target simulation and mapping for mobile trajectory 8. map object editing function, add point, line, surface, text, arc and elliptical 9. hand-painted layers to show scale
Update
: 2025-02-19
Size
: 289kb
Publisher
:
gaotq
[
Graph Drawing
]
ply
DL : 0
This file contains one-line descriptions of the geometry filters. Geometry Manipulation --------------------- flipply - flip the orientation of faces normalsply - compute surface normal vectors at vertices xformply - transform vertices (translation, scale, rotation) Create PLY Files ---------------- platoply - make any of the five Platonic solids sphereply - create a sphere File Conversion --------------- ply2ascii - convert polygon file to ASCII version ply2binary - convert polygon file to binary version ply2iv - convert to Inventor file format obj2ply - convert from Wavefront .obj format Information About Files ----------------------- boundply - find bounding box of object and re-position if desired headply - print out the entire file header Support Routines ---------------- ply.c - layout grammar parsing and file I/O for geometry filters adjacency_module.c - determining ajacency between vertices and faces-This file contains one-line descriptions of the geometry filters. Geometry Manipulation --------------------- flipply- flip the orientation of faces normalsply- compute surface normal vectors at vertices xformply- transform vertices (translation, scale, rotation) Create PLY Files ---------------- platoply- make any of the five Platonic solids sphereply- create a sphere File Conversion --------------- ply2ascii- convert polygon file to ASCII version ply2binary- convert polygon file to binary version ply2iv- convert to Inventor file format obj2ply- convert from Wavefront .obj format Information About Files ----------------------- boundply- find bounding box of object and re-position if desired headply- print out the entire file header Support Routines ---------------- ply.c- layout grammar parsing and file I/O for geometry filters adjacency_module.c- determining ajacency between vertices and faces
Update
: 2025-02-19
Size
: 52kb
Publisher
:
狗蛋
[
3D Graphic
]
DirectX
DL : 0
·第 1 章 3D基础知识 ·1.1 什么是3D? ·1.2 3D相关概念 ·1.3 DirectX介绍 ·1.4 Direct3D中3D基元 ·1.5 Direct3D的表面和顶点法向矢量 ·第 2 章 Direct3D系统架构 ·2.1 Direct3D在系统中的位置 ·2.2 Direct3D各个组件位置 ·2.3 渲染 ·第 3 章 Direct3D程序 -Chapter 1 3D Basics 1.1 What is 3D? 1.2 3D related concepts 1.3 DirectX Introduction 1.4 Direct3D in 3D Primitives 1.5 Direct3D surface and the vertex normal vector Chapter 2 Direct3D system architecture 2.1 Direct3D in the system the location of the various components of 2.2 Direct3D Location 2.3 Direct3D rendering procedures Chapter 3
Update
: 2025-02-19
Size
: 15kb
Publisher
:
Lisun
[
OpenGL program
]
Normalmapping
DL : 0
Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现-Normal mapping, input texture is a normal map (normal map), normal map a different color channels were recorded in surface disturbance vector. Realize with OpenGL
Update
: 2025-02-19
Size
: 2.02mb
Publisher
:
maolimin
[
DirextX
]
water
DL : 0
使用法线贴图在DirectX9中实现水面波动效果。-The use of normal mapping in DirectX9 to achieve the effect of surface fluctuations.
Update
: 2025-02-19
Size
: 4.65mb
Publisher
:
淘气堡
[
Other
]
InPolyedron27072009
DL : 0
nPolyedron detects points inside a manifold closed surface. The normal orientation is assumed to be outwards. Warning there is no check for closed surface or normal orientation. Open surfaces will give nonsense results.
Update
: 2025-02-19
Size
: 710kb
Publisher
:
Rafal
[
OpenGL program
]
house
DL : 0
利用VC++和opengl来绘制立体图形,采用顶点数组和面的法向量来构造。-Using VC++ and opengl to draw the three-dimensional graphics, using vertex arrays and the surface normal vector to construct.
Update
: 2025-02-19
Size
: 3.63mb
Publisher
:
xuebuhui
[
3D Graphic
]
MLS
DL : 1
MLS用於3D曲面變型,可算出較為準確的法向量-This method can be used to 3D surface deformation,can figure out more accurate normal vecter
Update
: 2025-02-19
Size
: 1.93mb
Publisher
:
Tonymomo
[
CAD
]
FAC.normal.grs
DL : 0
UG 3D软件的Grip编程函数。分析曲面的法向。-Grip UG 3D software programming function. Analysis of surface area.
Update
: 2025-02-19
Size
: 2kb
Publisher
:
Kevin
[
3D Graphic
]
Face.NormalDir
DL : 0
UG 3D 软件Grip程序,画曲面的法向线段,选入一个曲面,画出法向线段。-UG Grip program, line painting surface normal
Update
: 2025-02-19
Size
: 1kb
Publisher
:
Kevin
[
Special Effects
]
panoramic_to_plane
DL : 1
全景图像还原。将鱼眼全景图像还原成六个面的普通图像-Panoramic image restore. Reduction of the fish eye panoramic image into six surface normal image
Update
: 2025-02-19
Size
: 1.1mb
Publisher
:
王杉
[
Special Effects
]
shapeletsurf
DL : 0
功能重建表面的估计,从它的表面法线与表面法线关联银行shapelet基础功能。相关结果相加产生的重建。 sumation shapelet基础作用在表面的隐式积分结果,而执行面的连续性。 -Functional reconstruction of the surface estimated from the surface normal of the surface normals associated bank shapelet basis functions. Related to the results of the sum of the resulting reconstruction. sumation shapelet the fundamental role of the surface of the implicit integration results, the execution of the continuity of the surface.
Update
: 2025-02-19
Size
: 3kb
Publisher
:
王峰
[
3D Graphic
]
nhni_ps1
DL : 0
使用简化的四光源光度立体法,计算表面法向量并显示-photometric stereo surface normal
Update
: 2025-02-19
Size
: 2kb
Publisher
:
梁远锋
[
3D Graphic
]
Surface-Morphing
DL : 0
使用normal coordinates 去做两个模型之间的morphing, 工具:cgal 以及vtk-using normal coordinates to get the morphing between two models, tools:cgal and vtk
Update
: 2025-02-19
Size
: 2.39mb
Publisher
:
Wang Yang
[
transportation applications
]
Sound_Field_Plot
DL : 0
可视化的声场以上的本地反应阻抗平面。 :你可以进行选择 - 声压相对于距离为1的自由场声压在分贝再1。 - 声压的相位。在学位。 - 过量衰减:总声压,只能用直接的声压分。以dB为单位重1。正值表示衰减(声压比在自由场低级) - 现场阻抗(相对于空气的特性阻抗)。 - 垂直(表面法)粒子速度。以dB为单位重新1。 - Horizotal(表面平行)粒子速度。以dB为单位重新1。 - 垂直(z)的比率horizotal速度(R)。以dB为单位重新1。 表面阻抗假定了一个exp(一IWT)的时间依赖性, 因此,大多数阻抗将产生积极的虚部。-Sound_Field.m ------------- Visualizes the sound field above a locally reacting impedance plane. You can choose between: - Sound pressure relative to the free field sound pressure at distance 1. In dB re 1. - Phase of the sound pressure. In degree. - Excess attenuation: Total sound pressure divided by direct sound pressure only. In dB re 1. Positive values mean attenuation (sound pressure is lower than in a free field) - Field impedance (relative to characteristic impedance of air). - Vertical (surface normal) particle velocity. In dB re 1. - Horizotal (surface parallel) particle velocity. In dB re 1. - Ratio of vertical (z) to horizotal velocity (R). In dB re 1. The surface impedance assumes an exp(-iwt) time dependency, therefore most impedances will have a positive imaginary part.
Update
: 2025-02-19
Size
: 19kb
Publisher
:
李云
[
3D Graphic
]
faxian.grs
DL : 0
ug软件的grip二次开发,动生成选择曲面的法向线段,可延长-grip ug secondary development of software, automatically generates select surface normal line, extended
Update
: 2025-02-19
Size
: 1kb
Publisher
:
王小威
[
3D Graphic
]
normal_estimation
DL : 0
估计一个点云数据的表面法线,表面法线是几何体表面的重要属性。-A point estimate the surface normal, surface normal geometrical surface cloud data is an important attribute volume.
Update
: 2025-02-19
Size
: 1kb
Publisher
:
芦花似雪
[
AI-NN-PR
]
gipuma-master
DL : 0
【2015-ICCV】-Massively Parallel Multiview Stereopsis by Surface Normal Diffusion (supplementary material)
Update
: 2025-02-19
Size
: 132kb
Publisher
:
computer
[
matlab
]
code
DL : 0
Surface normal generator for class project.
Update
: 2025-02-19
Size
: 18kb
Publisher
:
jacksm4ck
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