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Description: “AnyChat游戏视频系统”是由广州佰锐网络科技有限公司独立研发,专门面向于游戏研发企业、游戏运营企业的,具有自主知识产权的在线游戏语音、视频开发平台,为在线游戏提供语音、视频交互的能力,并提供SDK开发包给各游戏开发厂商,是国内首套专为在线游戏设计的语音视频引擎,在国内首次将H.264视频编码技术应用到在线游戏中。- AnyChat Video Game System by the Guangzhou Bai Rui Network Technology Co., Ltd. an independent research and development, specialized R
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Size: 2467840 |
Author: zh |
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Description: ffmpeg include the source and SDK,so you can test the source and use the SDK directly
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Size: 7350272 |
Author: 小江 |
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Description: ffmpeg amv tools for media developer
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Size: 9988096 |
Author: wu |
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Description: ffmpeg We re working with several major libraries to include their collections in Google Book Search and, like a card catalog, show users information about the book.
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Size: 490496 |
Author: 郑森林 |
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Description: 开源的视频工具,里面包含ffmpeg,可以对音频文件进行切割等操作,有实现例子-Open source video tool, which contains ffmpeg, audio files can be cut and other operations, there are examples of implementation
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Size: 18058240 |
Author: 王伟 |
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Description: 这个程序可以实现H.264视频处理,运行环境是:VC-This program can process the video by H.264
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Size: 13898752 |
Author: 无语了 |
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Description: ffmpeg的ffplay的程序,可实现视频的播放解码。-ffmpeg' s ffplay program, enabling video broadcast decoder.
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Size: 3869696 |
Author: benchenglong |
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Description: H264 decode in VC 9 include sse3 codec
1. install MinGW
2. set executable files path for VC EX. C:\Program Files\MinGW\bin
3. build path name only in ascii code, can not unicode EX. c:\hi_ff264 or d:\hi_ff264 is good
4. Choice register in config.h
#define HAVE_MMX 1
#define HAVE_MMX2 1
#define HAVE_SSE 1
#define HAVE_SSSE3 1
5. this code extract from ffmpeg-r26400-swscale-r32676 can decode h.264 profile format
6. my email: fatalfeel@hotmail.com by Jesse stone on Taiwan
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Size: 420864 |
Author: 小誠 |
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Description: ffmpeg solution for android applications
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Size: 3647488 |
Author: sbnur |
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Description: 要在WPF中完美的支持YUV数据的显示,通常的解决方式是使用先把YUV数据转换成WPF可以支持的RGB数据,然后利用类似于WriteableBitmap的控件,把他展现在WPF上。这么做的主要问题是在做RGB转换的时候,需要消耗大量的CPU, 效率比较低。一种优化方式是使用FFMPEG里的SwScale或者Intel的IPP库,这些库经过了一定的优化,可以有限度的使用硬件加速。这里2为一个使用WritableBitmap的例子。-To perfect support in WPF YUV data show, the usual solution is to use the first WPF YUV data into RGB data can be supported, and then use controls similar to WriteableBitmap, and put his show on the WPF. The main problem is that in doing so make RGB conversion, consumes a lot of CPU, the efficiency is relatively low. An optimization approach is to use FFMPEG Lane SwScale or Intel' s IPP libraries that after a certain amount of optimization, can limited use hardware acceleration. 2 Here is an example of a use WritableBitmap.
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Size: 23862272 |
Author: huge |
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Description: ffmpeg-php音视频处理文件、流媒体技术web开发,ffmpeg文档(ffmpeg-php-5.3.1-all
ffmpeg-php-5.3.1-all\avcodec-52.dll
ffmpeg-php-5.3.1-all\avcore-0.dll
ffmpeg-php-5.3.1-all\avdevice-52.dll
ffmpeg-php-5.3.1-all\avfilter-1.dll
ffmpeg-php-5.3.1-all\avformat-52.dll
ffmpeg-php-5.3.1-all\avutil-50.dll
ffmpeg-php-5.3.1-all\php_ffmpeg.dll
ffmpeg-php-5.3.1-all\pthreadGC2.dll
ffmpeg-php-5.3.1-all\readme.txt
ffmpeg-php-5.3.1-all\swscale-0.dll)
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Size: 328704 |
Author: 雷利兵 |
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