Description: 地形碰撞检测方法,J2ME手机游戏开发例程之一,供初学者学习,含代码!-terrain collision detection methods, the development of J2ME mobile gaming routines, one for beginners to learn, with the code! Platform: |
Size: 3236 |
Author:李 |
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Description: 地形碰撞检测方法,J2ME手机游戏开发例程之一,供初学者学习,含代码!-terrain collision detection methods, the development of J2ME mobile gaming routines, one for beginners to learn, with the code! Platform: |
Size: 3072 |
Author:李 |
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Description: 3D场景建立,漫游,有碰撞检测功能,很好的一个作品-3D scene-building, roaming, has collision detection function, a very good work Platform: |
Size: 1412096 |
Author:知道在 |
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Description: 介绍了基于opengl的地形可视化方法,包括地形数据的生成,纹理映射,天空盒的构造,碰撞检测等多方面技术内容。-Introduction opengl terrain-based visualization methods, including the generation of terrain data, texture mapping, the sky-box construction, collision detection and so on technical content. Platform: |
Size: 5307392 |
Author:ZHANG |
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Description: 关于direct 3d编程中地形碰撞的论文一份不错的学习资料-On the direct 3d terrain programming a good collision Papers learning information Platform: |
Size: 43008 |
Author:xie |
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Description: 利用灰度图生成地形的源代码,包含了碰撞检测和漫游功能。-The use of grayscale terrain generated source code, including a collision detection and roaming. Platform: |
Size: 167936 |
Author:白改朝 |
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Description: 用Visual C++ 与OpenGL实现的一个三维地形,有碰撞检测功能。-Using Visual C++ and OpenGL to achieve a three-dimensional terrain, with collision detection. Platform: |
Size: 291840 |
Author:邱华青 |
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Description: 摄像机的灵活使用,对地面的碰撞设定等方式。希望对您有帮助-The flexible use of cameras on the ground collision settings, etc.. Want to help you Platform: |
Size: 646144 |
Author:胖猪 |
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Description: 坦克大战,vc++6.0环境下编译通过,功能强悍有多种地形,多种坦克类型,多种游戏特效,运用了GDI编程,画面流畅,使用了低级人工智能以及链表容器处理游戏的逻辑,简单碰撞检测-Battle City, vc++6.0 environment, compile, features a variety of tough terrain, a variety of tank types, multi-game effects, the use of GDI programming, image smooth, using the low-level artificial intelligence, as well as the list container handling game logic, Simple Collision Detection Platform: |
Size: 3584000 |
Author:wangyongbao |
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Description: LOD技术,做的动态地形,有碰撞检测,自己做了好久才做好-LOD technology, so the dynamic terrain, with collision detection, make their own for a long time before they do Platform: |
Size: 3589120 |
Author:11 |
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Description: 通过opengl中的lookat,扩展到地形漫游,先是建立一个3D的简单地图,并且加入相应的碰撞判断。-By opengl in lookat, extended to the terrain walkthrough, first create a simple 3D maps, and add the corresponding collision judgments. Platform: |
Size: 62464 |
Author:yj |
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Description: vp的事例:用户自定义的碰撞检测模拟:防止运动物体穿越地形上的房屋的物体-vp examples: user-defined simulation of collision detection: objects to prevent movement of housing across the terrain objects Platform: |
Size: 1772544 |
Author:yinke |
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Description: Direct3D游戏引擎核心技术的研究与实现,详细讲解大规模地形实时绘制和三维场景中的碰撞检测技术。-Direct3D game engine core technology research and implementation of large scale terrain elaborate three-dimensional scene in real-time rendering and collision detection technology. Platform: |
Size: 4062208 |
Author:jiaowuchu |
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Description: Visual C++结合OpenGL做的一个3D场景。其中包含地形生成,场景漫游,碰撞检测,场景中模拟了河流,跳跃的鱼,喷泉,树木,水草,房屋,塔楼,楼梯,飘动的旗帜等等。第一人称视角,可以跳跃行走碰撞检测,模拟了白天黑夜等等!-Visual C++ with OpenGL to do a 3D scene. Which contains the terrain generation, scene roaming, collision detection, simulation of the river scene, jumping fish, fountains, trees, plants, houses, towers, stairs, waving flags and so on. First-person perspective, you can skip walking collision detection, simulation of the day and night, and more! Platform: |
Size: 30068736 |
Author:朱友勇 |
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Description: opengl实现的3d场景漫游,有三维地形,水面,喷泉,碰撞检测,Billboard等特效。-opengl 3d scene roaming implementation, there are three-dimensional terrain, water, fountain, collision detection, Billboard and other special effects. Platform: |
Size: 37485568 |
Author:YUANZX |
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Description: OPENGL CS仿真程序,可以导入3D模型,碰撞检测,可以,实现CS地形漫游。-OPENGL CS simulation program that can import 3D models, collision detection, you can achieve CS terrain walkthrough. Platform: |
Size: 9292800 |
Author:温昌行 |
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Description: Direct3D编程实例,包含18个编程实例,内容包括游戏特效,地形渲染,场景管理,碰撞检测,骨骼动画等高级编程。-The Direct3D programming examples, including 18 programming examples, including the effects of the game, terrain rendering, scene management, collision detection, skeletal animation and other high-level programming. Platform: |
Size: 25512960 |
Author:郭莉 |
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