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Description: Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
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Size: 8977408 |
Author: 易南阳 |
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Description: 四叉树剖分地归算法Terrain示例(仅仅算法实现)-quadtree mesh algorithm Terrain classified examples (only Algorithm)
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Size: 740352 |
Author: 王云 |
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Description: 地形渲染在DIRECTX中可以用terrain render实现。其实地形渲染就是以一个数学函数生成地表的高度值。使得地面呈现出高低不平的样子。使用不同的高度生成函数,就可能出现不同的地貌。-Terrain Rendering in DirectX can be used to achieve render terrain. Terrain Rendering is actually a mathematical function to generate the high value of the surface. Making ground showing uneven appearance. The use of different height generating function, it is possible that different landscape.
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Size: 950272 |
Author: 李某某 |
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Description: LOD地形渲染引擎,使用多重纹理,可以实现沙漠、高山、草原等地形。-LOD terrain rendering engine, the use of multiple textures, can achieve a desert, mountains, grasslands terrain.
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Size: 1099776 |
Author: 萧俊 |
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Description: 关于介绍directx中地形的例子.浅显易懂,适合初学者-introduced directx on topographic examples. Simple words, for beginners
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Size: 627712 |
Author: 曹钰 |
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Description: Rendering terrains with Managed DirectX
There aren t many 3D games without a terrain. Creating and rendering a terrain, and the physics involved when, for example, driving on it with a car can be quite difficult. This article will demonstrate one technique to create a terrain: a simple technique to implement, but one that will look good.
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Size: 336896 |
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Description: 基于微软 DirectX 9.0c SDK 的LOD算法所谓地形渲染的例子,使用 Shader 技术-Microsoft DirectX 9.0c SDK based on the LOD terrain rendering algorithm for the so-called example, the use of Shader technology
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Size: 768000 |
Author: JimGreen |
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Description: 一个地形漫游3D程序,DirectX图形API编写,Visual Studio 2005环境下开发-A 3D terrain roaming procedure, DirectX graphics API to prepare, Visual Studio 2005 development environment
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Size: 3143680 |
Author: 李美剑 |
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Description: 利用DirectX编写了一个自动绘制的图形程序,能仿真一个箱子从一个坡上面滑下来和爬上去的过程.-DirectX prepared using an automatic rendering of the graphics program can be a simulation from a slope above the box to slide down and climb up to the process.
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Size: 330752 |
Author: 万方 |
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Description: 用directx3d实现的地形效果,有摄影机,可以行走-Directx3d realize with the terrain effects, have the camera, you can walk
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Size: 34816 |
Author: raomiao |
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Description: 产生随机地形,用c++ directx 实现,写得不错,值得初学者借鉴。-Randomly generated terrain, with c++ Directx realized, well written, it is worth drawing for beginners.
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Size: 3929088 |
Author: 谭张杨 |
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Description: 多重地形纹理演示
Introduction to 3D Game Programming with DirectX 9.0中的例子-Multi-terrain texture Demo Introduction to 3D Game Programming with DirectX 9.0 examples
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Size: 4585472 |
Author: 海贼猎人 |
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Description: 该程序采用DirectX实现了三维地形模拟的基本内容。该程序将三维地形的模拟封装在一个CTerrain类中,感兴趣的人可以在此基础上完善,开发处更完善的三维地形类。-DirectX using the program to achieve the three-dimensional simulation of the basic contents of the terrain. The program will be three-dimensional topography simulation package in a category CTerrain, interested people can improve on this basis, a more comprehensive development office-type three-dimensional terrain.
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Size: 484352 |
Author: 李冒 |
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Description: 三维地形模拟,使用DirectX模拟出三维地形-Three-dimensional topography simulation, the use of DirectX simulated three-dimensional terrain
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Size: 2642944 |
Author: zhu |
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Description: 3D directX raw格式文件地形操作 实现在地形中漫游
-3D directX raw format terrain to operate in the terrain to achieve roaming
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Size: 621568 |
Author: tanhongwei |
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Description: directx的示例代码,包括云雾效果,地形演示-directx sample code, including cloud effects, and so on terrain demo
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Size: 678912 |
Author: zhujiayi |
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Description: 一个DirectX地形基础演示实例,希望对初学DirectX编程的初学者有所帮助.-DirectX terrain based on a demonstration example, in the hope of learning DirectX programming help beginners.
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Size: 721920 |
Author: fdaf |
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Description: DirectX 3D terrain generator example.
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Size: 1101824 |
Author: Kroko |
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Description: DirectX中地形的绘制,已经在地形中的“行走”,其中涉及到光照、文理映射等技术-DirectX topographic mapping, has been in the terrain of the " walk" , which involves light, Arts and mapping technology
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Size: 5439488 |
Author: 张海 |
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Description: Book: Real-Time 3D Terrain Engines Using C++ and DirectX 9
Author: Greg Snook
Editorial: Charles River Media
1 edition (June 2003)
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Size: 5032960 |
Author: NeonGE
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