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Description: ROAM实时动态LOD地形渲染-Applying ROAM real-time dynamic LOD Terrain Rendering
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Size: 348160 |
Author: 终年高 |
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Description: 四叉树剖分地归算法Terrain示例(仅仅算法实现)-quadtree mesh algorithm Terrain classified examples (only Algorithm)
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Size: 740352 |
Author: 王云 |
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Description: 一个关于地形LOD渲染得例子,给出了渲染得全部代码-a rendering of the terrain in LOD examples given in all rendering code
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Size: 4096 |
Author: 吴敌 |
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Description: 游戏编程,模仿大型地形生成,包含LOD等技术-game programming, copying large terrain generation, including LOD technology
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Size: 465920 |
Author: |
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Description: ROAM实时动态LOD地形渲染
内附翻译文档,个人认为非常不错,推荐下载-ROAM real-time dynamic LOD Terrain Rendering files containing the translation, I think is very good and recommended downloading
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Size: 3572736 |
Author: 张伟 |
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Description: 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.
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Size: 714752 |
Author: |
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Description: direct3d四叉树海量数据地形分细节层次显示direct3d四叉树海量数据地形分细节层次显示-Direct3D quadtree terrain mass data points show the Direct3D LOD Quadtree Topographic mass data show levels of detail
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Size: 879616 |
Author: 张丰 |
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Description: c++与vega结合实现的3d地形,这个是从老师那里得到的,好多地方自己还不太明白,希望对大家有帮助-c++ and vega of the 3d terrain combined with the realization that this is obtained from the teacher, and a lot of places do not quite understand myself, and they hope to help everyone
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Size: 711680 |
Author: 赵骞 |
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Description: 一个基于OPENGL生成地形LOD的例子,算法为二元线性-OPENGL generated based on the example of the terrain LOD algorithm for binary linear
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Size: 199680 |
Author: 肖鹏 |
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Description: 运用LOD算法实现的地形模拟,OpenGL实现-The use of terrain LOD algorithm simulation, OpenGL achieve
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Size: 3013632 |
Author: ycloang |
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Description: 地形渲染代码集锦,包括分形山,大规模渲染LOD算法等 -Collection of terrain rendering code, including fractal mountain, large-scale rendering LOD algorithm
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Size: 20753408 |
Author: ycloang |
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Description: 本书是第一本也是唯一一本详细介绍LOD(Level of Detail)的书。本书介绍了LOD的理论和多种实现的算法,讨论了LOD的实际应用,包括游戏编程中的优化、地形的优化等。本书是所有从事计算机图形领域的专业人士所必须参考的书,包括计算机游戏编程、医学可视化、计算机辅助设计,以及虚拟现实系统等等。-This book is the first and only one detail LOD (Level of Detail) book. This book introduces the theory and a variety of LOD realization algorithm, discussed the practical application of LOD, including game programming in the optimization, optimization, such as terrain. This book is all persons engaged in the field of computer graphics professionals who need to reference books, including computer game programming, medical visualization, computer-aided design and virtual reality systems.
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Size: 5571584 |
Author: kongxiangan |
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Description: 一种比较好的游戏3D地形程序,该工程主要实现在3D中产生LOD地形的Demo。-A relatively good game 3D terrain program, which works mainly in the 3D realize generated LOD terrain Demo.
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Size: 7394304 |
Author: zhaofushan |
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Description: ROAM动态地形LOD代码 -ROAM Dynamic Terrain LOD code
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Size: 303104 |
Author: zz |
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Description: 有关网络游戏地形优化的实例!用四叉树做的(3)。-Optimization of the network game example of the terrain! Quadtree do with the (3).
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Size: 4362240 |
Author: xiaoqiang |
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Description: 采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
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Size: 1469440 |
Author: flamingo |
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Description: Visual C++/DirectX9 3D游戏开发引导的一个基于视点相关的LOD地形渲染-Visual C++/DirectX9 3D game development as a guiding view-dependent LOD-based terrain rendering
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Size: 2496512 |
Author: lionel_liu |
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Description: 3D游戏中的地形算法,Lod算法,很有帮助的说-3D game terrain algorithm, Lod algorithm
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Size: 425984 |
Author: kenlyzeng |
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Description: 简单的地形渲染程序,使用了四叉树的LOD优化算法。-Simple rendering of the terrain, the use of the LOD Quadtree Optimization.
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Size: 3798016 |
Author: xuhao |
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Description: 大规模地形漫游中的实时LOD算法研究。研究了实时状态LOD的算法-In a large-scale real-time roaming terrain LOD algorithm. Studied the LOD algorithm for real-time status
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Size: 51200 |
Author: 剑 |
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