Description: 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。
-achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree methods to establish a LOD algorithm, and the LOD algorithm with a view to achieve the dynamic multi-resolution terrain. Many times using ground texture, brightness map technology to lighting scenes. DEMO while also achieving the Billboard, motion blur, function. Adoption of C, the modular structure allows procedures with high scalability. Platform: |
Size: 619 |
Author:小李 |
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Description: SimNatureExe代码补丁本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。
-SimNatureExe patch the code to use based on the strict procedures of the quadtree methods to establish a LOD algorithm, and the LOD algorithm with a view to achieve the dynamic multi-resolution terrain. Many times using ground texture, brightness map technology to lighting scenes. DEMO while also achieving the Billboard, motion blur, function. Adoption of C, the modular structure allows procedures with high scalability. Platform: |
Size: 10324 |
Author:小李 |
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Description: 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。
-achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree methods to establish a LOD algorithm, and the LOD algorithm with a view to achieve the dynamic multi-resolution terrain. Many times using ground texture, brightness map technology to lighting scenes. DEMO while also achieving the Billboard, motion blur, function. Adoption of C, the modular structure allows procedures with high scalability. Platform: |
Size: 1571840 |
Author:小李 |
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Description: 一个基于OPENGL生成地形网格的例子,算法四叉树-OPENGL generate a terrain based on the grid example, the algorithm quadtree Platform: |
Size: 207872 |
Author:肖鹏 |
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Description: 地形漫游在仿真、模拟、虚拟现实等领域中有着广泛应用. 大规模地形的实时漫游算法一般采用视见体裁剪和与视点相关的连续细节层次等技术来减少实际绘制的地形数据量. 通过地形分块和视见体投影三角形扫描算法实现快速裁剪, 通过调整顶点的高度值消除裂缝, 通过基于三角形的四叉分割实现连续细节层次地形简化, 简化了算法实现, 提高了算法效率. 在没有利用帧连贯性的情况下, 算法可以在PC 机上实现较大规模地形的快速交互式漫游.-Roaming terrain in the simulation, simulation, virtual reality and other areas has a broad application. Large-scale real-time roaming terrain algorithm generally see as frustum culling and view-dependent continuous level of detail, such as techniques to reduce the actual rendering of terrain data. Through the terrain block and visually see the projector triangle body scan algorithm for fast cutting, by adjusting the height of peak value of the elimination of cracks in a triangle-based quadtree segmentation realize Continuous Level of Detail Terrain simplification simplified algorithm, improve the efficiency of the algorithm. In the absence of the use of frame coherence, the algorithm can realize in the PC, the rapid large-scale interactive roaming terrain. Platform: |
Size: 252928 |
Author:万方 |
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Description: 介绍四叉树基于视点LOD算法简化地形的图形编程资料,很有实用性,还带有其它效果的算法-Introduced Quadtree LOD algorithm based on the simplified view of the graphical programming information terrain is very practical, but also with other effects of the algorithm Platform: |
Size: 651264 |
Author:薄涛 |
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Description: 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。--achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree methods to establish a LOD algorithm, and the LOD algorithm with a view to achieve the dynamic multi-resolution terrain. Many times using ground texture, brightness map technology to lighting scenes. DEMO while also achieving the Billboard, motion blur, function. Adoption of C, the modular structure allows procedures with high scalability. Platform: |
Size: 303104 |
Author:佟杰 |
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Description: 该程序主要是采用四插数算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program four plug number algorithm to achieve the 3D terrain rendering, different points of the algorithm on the level of detail processing, making rendering better, higher sales. Platform: |
Size: 1926144 |
Author:文杰 |
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