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Description: 清华大学远程教育计算机图形学 ■ 第1章 绪论 ※ 计算机图形学的研究内容 ※ 计算机图形学的发展简史 ※ 应用及研究前沿 ※ 图形设备 ■ 第2章 光栅图形学 ※ 直线段的扫描转换算法 ※ 圆弧的扫描转换算法 ※ 多边形扫描转换与区域填充 ※ 字符 ※ 裁剪 ※ 反走样 ※ 消隐 ※ 练习题 ■ 第3章 几何造型技术 ※ 曲线和曲面 ※ Bezier和B样条曲线曲面 ※ 形体在计算机内的表示 ※ 求交分类 ※ 实体造型系统简介 ※ 练习题 ■ 第4章 真实感图形学 ※ 颜色视觉 ※ 简单光照明模型 ※ 局部光照明模型 ※ 光透射模型 ※ 纹理及纹理映射 ※ 整体光照明模型 ※ 实时真实感图形学技术 ※ 练习题 ■ 第5章 OpenGL与VRML ※ OpenGL ※ VRML ■ 第6章 附录-图形变换 ※ 数学基础 ※ 几何变换 ※ 投影变换-Tsinghua University Distance Education Computer Graphics Chapter 1 Introduction * Computer Graphics Research *** Computer Graphics * A Brief History of the development and application of research frontier graphics equipment * Chapter 2 * Raster Graphics of the linear scan conversion algorithm * arc scan conversion algorithm * polygon scan conversion and regional characters filled * * * Antialiasing cutting blanking * * Exercises Chapter 3 geometric modeling technology curve and surface * * Bezier and B-spline curves and surfaces in computer * Eye said the intersection classification * * Solid Modeling System * Exercises Chapter 4 photorealistic visual color graphics * * simple lighting model * partial lighting model optical transmission model * * texture and overall texture mapping
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Author: 张强 |
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Description: (pdg格式,请用BXViewer打开)Java3D是由SUN公司推出的、面向Internet的三维动画程序语言。通过在网页上插入用Java3D编写的Applet,就能让浏览网页的用户感受到逼真的三维动画效果。全书共分10章。第1章对Java3D作了全面的介绍;第2章和第3章讲述如何构建基本的三维形体并用它们组合成复杂物体;第4章讲述怎样在Java3D中利用AutoCAD、3DS等软件设计的形体;第5章~第7章分别介绍建立真实的三维环境所必需的灯光、材质、纹理、背景、雾效和声音等要素;第8章阐述如何用鼠标、键盘控制三维形体的运动;第9章讲解如何让三维形体按照预定的轨迹运动以及如何优化形体的运动性能;第10章给出了一个综合实例,它将深化读者对Java3D的认识。本书附带的光盘中提供了书中全部源程序、常用的开发工具和重要的技术资料。本书由有丰富的Java3D开发经验的清华大学研究人员编写。它不是一本Java3D的语法书或使用手册,而是作者对自己实践经验的提炼。本书用大量的实例生动地阐述编程要点,让读者动态地掌握编程方法,而非静态地学习编程规则;本书着重介绍应用编程经常会用到的一些技术,但并不面面俱到,目的是让读者尽可能简洁地掌握编程的要旨。本书适用于有一定Java基础的网络编程爱好者和开发人员。-(pdg format, Please BXViewer opened) from the Sun Java3D is introduced by the company. Internet-oriented 3D animation programming language. Through the website inserted with Java3D prepared by the applet. will be able to browse the website users feel realistic 3D animation. The book is divided into 10 chapters. Chapter 1 of Java3D made a comprehensive presentation; Chapter 2 and chapter 3 on how to construct a basic three-dimensional movement and use them to form complex objects; Chapter 4 in Java3D on how to use AutoCAD and 3D software design of the Eye; Chapter 5 ~ Chapter 7 were introduced to establish the true 3D environment necessary for the lighting, materials, texture, background, Fog-and audio elements; Chapter 8, described how to use the mouse, keyboard control of the three-dimens
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Author: gongjian |
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Description: 清华大学远程教育计算机图形学 ■ 第1章 绪论 ※ 计算机图形学的研究内容 ※ 计算机图形学的发展简史 ※ 应用及研究前沿 ※ 图形设备 ■ 第2章 光栅图形学 ※ 直线段的扫描转换算法 ※ 圆弧的扫描转换算法 ※ 多边形扫描转换与区域填充 ※ 字符 ※ 裁剪 ※ 反走样 ※ 消隐 ※ 练习题 ■ 第3章 几何造型技术 ※ 曲线和曲面 ※ Bezier和B样条曲线曲面 ※ 形体在计算机内的表示 ※ 求交分类 ※ 实体造型系统简介 ※ 练习题 ■ 第4章 真实感图形学 ※ 颜色视觉 ※ 简单光照明模型 ※ 局部光照明模型 ※ 光透射模型 ※ 纹理及纹理映射 ※ 整体光照明模型 ※ 实时真实感图形学技术 ※ 练习题 ■ 第5章 OpenGL与VRML ※ OpenGL ※ VRML ■ 第6章 附录-图形变换 ※ 数学基础 ※ 几何变换 ※ 投影变换-Tsinghua University Distance Education Computer Graphics Chapter 1 Introduction* Computer Graphics Research*** Computer Graphics* A Brief History of the development and application of research frontier graphics equipment* Chapter 2* Raster Graphics of the linear scan conversion algorithm* arc scan conversion algorithm* polygon scan conversion and regional characters filled*** Antialiasing cutting blanking** Exercises Chapter 3 geometric modeling technology curve and surface** Bezier and B-spline curves and surfaces in computer* Eye said the intersection classification** Solid Modeling System* Exercises Chapter 4 photorealistic visual color graphics** simple lighting model* partial lighting model optical transmission model** texture and overall texture mapping
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Author: 张强 |
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Description: (pdg格式,请用BXViewer打开)Java3D是由SUN公司推出的、面向Internet的三维动画程序语言。通过在网页上插入用Java3D编写的Applet,就能让浏览网页的用户感受到逼真的三维动画效果。全书共分10章。第1章对Java3D作了全面的介绍;第2章和第3章讲述如何构建基本的三维形体并用它们组合成复杂物体;第4章讲述怎样在Java3D中利用AutoCAD、3DS等软件设计的形体;第5章~第7章分别介绍建立真实的三维环境所必需的灯光、材质、纹理、背景、雾效和声音等要素;第8章阐述如何用鼠标、键盘控制三维形体的运动;第9章讲解如何让三维形体按照预定的轨迹运动以及如何优化形体的运动性能;第10章给出了一个综合实例,它将深化读者对Java3D的认识。本书附带的光盘中提供了书中全部源程序、常用的开发工具和重要的技术资料。本书由有丰富的Java3D开发经验的清华大学研究人员编写。它不是一本Java3D的语法书或使用手册,而是作者对自己实践经验的提炼。本书用大量的实例生动地阐述编程要点,让读者动态地掌握编程方法,而非静态地学习编程规则;本书着重介绍应用编程经常会用到的一些技术,但并不面面俱到,目的是让读者尽可能简洁地掌握编程的要旨。本书适用于有一定Java基础的网络编程爱好者和开发人员。-(pdg format, Please BXViewer opened) from the Sun Java3D is introduced by the company. Internet-oriented 3D animation programming language. Through the website inserted with Java3D prepared by the applet. will be able to browse the website users feel realistic 3D animation. The book is divided into 10 chapters. Chapter 1 of Java3D made a comprehensive presentation; Chapter 2 and chapter 3 on how to construct a basic three-dimensional movement and use them to form complex objects; Chapter 4 in Java3D on how to use AutoCAD and 3D software design of the Eye; Chapter 5 ~ Chapter 7 were introduced to establish the true 3D environment necessary for the lighting, materials, texture, background, Fog-and audio elements; Chapter 8, described how to use the mouse, keyboard control of the three-dimens
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Size: 5607424 |
Author: gongjian |
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Description: ,提出了一种利用人眼的视觉特性,采用不规则块、随机覆
盖法和曲线最优匹配的纹理合成新方法L新方法分两个步骤:首先根据人眼的视觉特性,采用智能选择
工具从样本纹理中抽取出具有明显边界特征的不规则块,然后采用随机覆盖法和曲线最优匹配法来决
定如何把不规则块拷贝到目标纹理中L和已有的合成方法相比,新方法能更好地保持纹理的边界结构
特征L实验表明该方法可以快速高效地合成高质量的纹元式纹理-, A use of the visual characteristics of the human eye, the use of irregular blocks, random coverage and curve optimal matching texture synthesis method of L new method for the new two-step: First of all, according to the human eye s visual identity, the form of a smart choice of tools from the extraction of texture samples have obvious characteristics of irregular pieces of the border, and then random coverage law and curve optimal matching method to decide how to copy to the target block irregular texture synthesis of L and existing methods, the new method better able to maintain the structural characteristics of the border texture L experiments show that the method can quickly and efficiently high-quality synthetic texel-style textures
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Author: cln |
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Description: 这里包含三个高质量的Gabor实现代码,分别基于C、OpenCV、Matlab,大家各取所需吧。Gabor变换可以实现在多个尺度、多个方位上的变换,尤其是对于纹理的检测有很好的效果,研究表明Gabor特征符合人眼感受野特性。
-Here are three high-quality implementation of the Gabor code, respectively, based on C, OpenCV, Matlab, let everyone take what we need. Gabor transform can be achieved in a number of scales, a number of position on the transformation, especially for the detection of texture have very good results, the study shows that the characteristics in line with Gabor receptive field characteristics of the human eye.
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Size: 20480 |
Author: 吴 |
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Description: The racial classification application predicts the race a user belongs after providing some information about the physical characteristics of the user like height, eye color, skin color, hair color and texture
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Size: 4096 |
Author: freeadvice |
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Description: Gabor变换属于加窗傅立叶变换,Gabor函数可以在频域不同尺度、不同方向上提取相关的特征。另外Gabor函数与人眼的生物作用相仿,所以经常用作纹理识别上,并取得了较好的效果。-Gabor transform belongs to the windowed Fourier transform, Gabor function can be in the frequency domain on different scales and different directions extract relevant features. Addition Gabor function and the biological role of the human eye is similar, I often used to identify the texture and achieved good results.
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Author: 阿瑟 |
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Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。
必做部分:
1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2)
2. 实现了通过3DS Loader读取场景数据。
3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。
4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景,也可以以鸟瞰的方式从空中察看。
选做部分:
1. 在场景中添加了三维地形,并且人物可以随高度起伏、沿地形漫游场景。
2. 采用了流体模拟技术模拟水面的波动,并且模拟了流体与刚体的交互,显示了一个在水面上浮动的木块。
3. 实现了烟雾气象条件的实时绘制,并绘制了天空盒上的云。
4. 实现了碰撞检测技术,实时检测摄像机(即人的视点)与物体的碰撞,避免了穿墙等不真实的景象发生。
5. 实现了简单的计算动画技术,模拟了F111战斗机的飞行。
6. 实现了Billboard绘制技术,采用Billboard技术绘制数目,提高了程序运行效率。
-The main content of courses designed to develop a real-time rendering system of procedures for large-scale three-dimensional scene, the teacher should be required to complete the main functions as follows.
Some will do:
1. Using 3DS Max to model three-dimensional scene. Scene includes buildings, roads, basic elements of the sky and realized the scene
Texture mapping feature. (See Figure 1,2)
2. Achieved through 3DS Loader reads the scene data. Specific methods, see below.
3. Using OpenGL and GLUT extension to real-time rendering the scene, generating speeds of up to 36 images/sec.
4. Provides a friendly user interface, and implements interactive multi-angle scene roaming, you can walk the way the first person roaming scenario
Bird s eye view of the way can also be from the air look.
Some choose to do:
1. In the three-dimensional terrain scenes added, and the figure can rise and fall with height, roaming along the terrain scene.
2. Using a fluid simulation technology to simula
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Author: 王晓宁 |
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Description: 这里包含高质量的Gabor实现代码,基于OpenCV。Gabor变换可以实现在多个尺度、多个方位上的变换,尤其是对于纹理的检测有很好的效果,研究表明Gabor特征符合人眼感受野特性。 -Gabor included here to achieve high-quality code, based on OpenCV. Gabor transform can be achieved in multiple scales, multiple orientations of the transformation, especially for the detection of texture have a good effect, studies have shown that Gabor features consistent with the human eye receptive field characteristics.
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Author: xufei |
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Description: 提出了一种实时的图像素描风格化算法.根据素描以及人眼视觉的特点,利用人眼对颜色差异的敏感程度来勾勒图像的轮廓,并依据图像光感强度产生的重要性图来控制渲染素描风格画的阴影纹理,使得生成的素描
风格画具有良好的艺术效果.与已有方法相比,该文算法不需要人工交互,生成的素描视觉效果更好,在速度上能达到实时.
-Proposed a real-time image drawing style algorithm, according to drawings, and the characteristics of human vision, using the human eye' s sensitivity to color differences to outline the contours of the image, and a sense of intensity of light generated image based on the importance of map control rendering sketch-style drawing of the shadow texture, making the generated sketch-style art of painting with good results with existing methods, the paper algorithm does not require human interaction to generate the sketch better visual effect, the speed can reach real-time.
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Author: 周周周 |
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Description: Gabor变换属于加窗傅立叶变换,Gabor函数可以在频域不同尺度、不同方向上提取相关的特征。另外Gabor函数与人眼的生物作用相仿,所以经常用作纹理识别上,并取得了较好的效果。-Gabor transform is windowed Fourier transform, Gabor functions in the frequency domain at different scales and different directions to extract relevant features. Gabor function and other biological effects similar to the human eye, so often used as a texture on the identification, and have achieved good results.
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Author: majin |
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Description: 基于opencv1.0实现的二维Gabor滤波器, Gabor变换属于加窗傅立叶变换,Gabor函数可以在频域不同尺度、不同方向上提取相关的特征。另外Gabor函数与人眼的生物作用相仿,所以经常用作纹理识别上,并取得了较好的效果。-Based on two-dimensional Gabor filter realization opencv1.0, Gabor transform is windowed Fourier transform, Gabor functions in the frequency domain of different scales, different direction extract relevant features. Gabor function and other biological effects similar to the human eye, so often used as a texture on the identification and achieved good results.
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Size: 6144 |
Author: joshua |
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Description: 红色暴风之眼,高级着色器语言(HLSL)fx效果文件源码及所用到的纹理图片-Red Eye of the Storm, a high-level shader language (the HLSL) fx effect files source and used in texture image
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Author: GaoDongjian |
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Description: 蓝色暴风之眼,高级着色器语言(HLSL)fx效果文件源码及所用到的纹理图片-Blue Eye of the Storm, a high-level shader language (the HLSL) fx effect files source and used in texture image
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Size: 38912 |
Author: GaoDongjian |
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Description: Software rasterizer with openGL style interface. Implements bilinear, trilinear, and anisotropic filtering. Filtered image scaling, mipmap generation. Polygon/triangle/quad/strip type input. Smooth shaded directional/positional, constant/linear/quadratic attenuated lighting. Linear/exp/exp2 fog. Alpha blending. Colored vertex and materials. User clipping planes. Automatic texture coordinate generation, object/eye linear, spherical, reflection, normal. Math library, including vector and matrix operations, various utilities. Update (6/11/2013): Internal bitmode may now be specified at compile time and is 32 bits per pixel by default (up from 16bpp).
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Author: 李强 |
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Description: In addition to recognition of specific objects in a given image, the eye has the ability to recognize texture , a portion of the image that has a consistent statistical -In addition to recognition of specific objects in a given image, the eye has the ability to recognize texture , a portion of the image that has a consistent statistical
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Author: TARS |
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Description: 本科毕设要求参见标准测试模型,在MATLAB中求图像纹理特征,给出接收信号眼图及系统仿真误码率,分析了该信号的时域、频域、倒谱,循环谱等,一些自适应信号处理的算法,重要参数的提取。- Undergraduate complete set requirements refer to the standard test models, In the MATLAB image texture feature, The received signal is given eye and BER simulation systems, Analysis of the signal time domain, frequency domain, cepstrum, cyclic spectrum, etc. Some adaptive signal processing algorithms, Extract important parameters.
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Author: xwdxcs |
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Description: LDPC码的完整的编译码,D-S证据理论数据融合,包括最小二乘法、SVM、神经网络、1_k近邻法,给出接收信号眼图及系统仿真误码率,在MATLAB中求图像纹理特征,滤波求和方式实现宽带波束形成。- Complete codec LDPC code, D-S evidence theory data fusion, Including the least squares method, the SVM, neural networks, 1 _k neighbor method, The received signal is given eye and BER simulation systems, In the MATLAB image texture feature, Filtering summation way broadband beamforming.
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Author: mjzwyy |
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Description: 在MATLAB中求图像纹理特征,给出接收信号眼图及系统仿真误码率,供做算法研究人员参考,欢迎大家下载学习,通过虚拟阵元进行DOA估计,包含位置式PID算法、积分分离式PID。- In the MATLAB image texture feature, The received signal is given eye and BER simulation systems, Algorithm for researchers to do reference, Welcome to download the study, Conducted through virtual array DOA estimation, It contains positional PID algorithm, integral separate PID.
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Author: mtkgnu |
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