Description: This the second tutorial of the Advanced section. In this tutorial we will examine what Texture Mapping is all about. Textures in 3D Graphics are a way of making something appear rich and complex even though it may not actually be. For example, if we want to create a carpeted floor, all we have to do is draw a polygon that models the floor and map the texture of the carpet on top of it. In this tutorial we will examine how to apply a texture onto a surface. We will cover some important topics such as Mipmapping, Texture Modes, Texture Filtering etc along the way Platform: |
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Author:zhf |
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Description: opengl中纹理滤波的实现,有助于加深对这一概念的理解-opengl Texture Filtering and that the realization of this right will help to deepen our understanding of the concept of Platform: |
Size: 68414 |
Author:阮瑞卿 |
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Description: opengl中纹理滤波的实现,有助于加深对这一概念的理解-opengl Texture Filtering and that the realization of this right will help to deepen our understanding of the concept of Platform: |
Size: 68608 |
Author:阮瑞卿 |
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Description: 基于纹理分析的图像分割用滤波实现,需要先输入参数。%The Gabor filter is basically a Gaussian (with variances sx and sy along x and y-axes -Based on Texture Analysis for Image Segmentation with filtering to achieve, need to input parameters. The Gabor filter is basically a Gaussian (with variances sx and sy along x and y-axes Platform: |
Size: 3072 |
Author:yemaoqiu |
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Description: Contourlet变换结合了不可分离的方向滤波组,具备小波所不能表达的多方向特性,能有效捕获自然图像的边缘轮廓信息。本文分析了图像ontourlet系数的统计特征,并利用广义高斯函数对各子带系数层进行建模。将此模型应用于基于VisTex的自建纹理图像库,采用矩匹配估计法,提取模型参数集,运用K2L距离计算图像间的相似度。对800幅纹理图像进行检索,本文方法比传统小波方法的平均检索查准率高出约2%到10%不等。实验结果表明,该方法改进了导向纹理的描述-Transform Contourlet inseparable combination of the direction of filtering group, have not expressed by wavelet multi-directional properties, can effectively capture the edge of natural image contour information. This paper analyzes the image ontourlet coefficient statistical characteristics, and take advantage of the generalized Gaussian function of the sub-band coefficient modeling layer. Based on this model was applied to the self-VisTex texture image database, using moment matching estimation method, extract the model parameters set, K2L use of distance-based similarity between images. Of 800 texture image retrieval, wavelet method than the traditional method of the average retrieval precision by about 2 to 10 range. Experimental results show that the method improves the texture-oriented description of Platform: |
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Author:焦亚民 |
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Description: Garbor filter is famous for its approximation to the characteristic of Cortex in
human vision system. The state-of-the-arts advancement in computer vision application
demonstrates the success and promissing of this technique.
This directory contains the codes for Gabor filtering and texture feature extraction.
The strategy of constructing the Gabor filter bank is based on the accompanied paper
included in the subdirectory.-Garbor filter is famous for its approximation to the characteristic of Cortex in human vision system. The state-of-the-arts advancement in computer vision applicationdemonstrates the success and promissing of this technique.This directory contains the codes for Gabor filtering and texture feature extraction . The strategy of constructing the Gabor filter bank is based on the accompanied paperincluded in the subdirectory. Platform: |
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Author:杨愚根 |
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Description: 使用三种不同的纹理滤波方式,在OpenGL场景中应用简单的光照-Using three different methods of texture filtering in OpenGL application of a simple scene illumination Platform: |
Size: 1827840 |
Author:jiankai |
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Description: 利用Gabor滤波实现纹理特征的提取。CGabor类用于生成单个滤波器,并可用生成的滤波器对图像进行滤波。CGetTexture生成不同尺度和相位的滤波器组,从文件夹中依次读取图像文件进行一系列滤波,生成纹理特征图像。-Realize the use of Gabor filter texture features extraction. CGabor type used to generate a single filter, and filters can be used to generate image filtering. CGetTexture generated at different scales and phase filter banks, from the folder to read image files in order to conduct a series of filtering, to generate the image texture features. Platform: |
Size: 5120 |
Author:dragon |
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Description: 纹理映射,包括纹理贴图,纹理滤波,纹理的凹凸映射等等。纹理采用各种贴图,各种滤波方式-Texture mapping, including texture mapping, texture filtering, texture bump mapping and so on. Texture using a variety of textures, a variety of filtering methods Platform: |
Size: 1469440 |
Author:王姝勤 |
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Description: C下gabor滤波算法 提取图象纹理特征的经典方法 under C filtering algorithm extract image texture features one of the classic methods -C under the gabor filtering algorithm extracted image texture features classic method under C filtering algorithm extract image texture features one of the classic methods Platform: |
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Author:赵俊 |
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Description: Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.
Most of the time, when drawing a textured shape on the screen, the texture is not displayed exactly as it is stored, without any distortion. Because of this, most pixels will end up needing to use a point on the texture that is between texels, assuming the texels are points (as opposed to, say, squares) in the middle (or on the upper left corner, or anywhere else it does not matter, as long as it is consistent) of their respective cells . Bilinear filtering uses these points to perform bilinear interpolation between the four texels nearest to the point that the pixel represents (in the middle or upper left of the pixel, usually).-Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.
Most of the time, when drawing a textured shape on the screen, the texture is not displayed exactly as it is stored, without any distortion. Because of this, most pixels will end up needing to use a point on the texture that is between texels, assuming the texels are points (as opposed to, say, squares) in the middle (or on the upper left corner, or anywhere else it does not matter, as long as it is consistent) of their respective cells . Bilinear filtering uses these points to perform bilinear interpolation between the four texels nearest to the point that the pixel represents (in the middle or upper left of the pixel, usually). Platform: |
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Author:saadati |
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