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[Special Effectsd3dlesson07

Description: 应用DirectX 8.0 SDK制作纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced texture filtering, lighting and keyboard control of the rotating cube
Platform: | Size: 253351 | Author: 陈大民 | Hits:

[Special Effectsd3dlesson08

Description: 应用DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
Platform: | Size: 254718 | Author: 陈大民 | Hits:

[Other resourced3dle8

Description: 计算机图形学,应用VC+=6.0和DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-computer graphics, application VC = 6.0 and DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
Platform: | Size: 6803 | Author: 陈思 | Hits:

[Windows Developdx9_texture_filtering

Description: directx9实现纹理过滤例程-directx9 achieve texture filtering routines
Platform: | Size: 227767 | Author: 汤海平 | Hits:

[OpenGL programTextureMapping

Description: This the second tutorial of the Advanced section. In this tutorial we will examine what Texture Mapping is all about. Textures in 3D Graphics are a way of making something appear rich and complex even though it may not actually be. For example, if we want to create a carpeted floor, all we have to do is draw a polygon that models the floor and map the texture of the carpet on top of it. In this tutorial we will examine how to apply a texture onto a surface. We will cover some important topics such as Mipmapping, Texture Modes, Texture Filtering etc along the way
Platform: | Size: 238768 | Author: zhf | Hits:

[OpenGL programogl_texture_filtering

Description: opengl中纹理滤波的实现,有助于加深对这一概念的理解-opengl Texture Filtering and that the realization of this right will help to deepen our understanding of the concept of
Platform: | Size: 68414 | Author: 阮瑞卿 | Hits:

[Windows Developdx9_texture_filtering

Description: directx9实现纹理过滤例程-directx9 achieve texture filtering routines
Platform: | Size: 227328 | Author: | Hits:

[OpenGL programogl_texture_filtering

Description: opengl中纹理滤波的实现,有助于加深对这一概念的理解-opengl Texture Filtering and that the realization of this right will help to deepen our understanding of the concept of
Platform: | Size: 68608 | Author: 阮瑞卿 | Hits:

[Special Effectsd3dlesson07

Description: 应用DirectX 8.0 SDK制作纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced texture filtering, lighting and keyboard control of the rotating cube
Platform: | Size: 252928 | Author: 陈大民 | Hits:

[Special Effectsd3dlesson08

Description: 应用DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
Platform: | Size: 253952 | Author: 陈大民 | Hits:

[3D Graphicd3dle8

Description: 计算机图形学,应用VC+=6.0和DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-computer graphics, application VC = 6.0 and DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
Platform: | Size: 6144 | Author: 陈思 | Hits:

[Special Effectsfromirangaborfilter

Description: 基于纹理分析的图像分割用滤波实现,需要先输入参数。%The Gabor filter is basically a Gaussian (with variances sx and sy along x and y-axes -Based on Texture Analysis for Image Segmentation with filtering to achieve, need to input parameters. The Gabor filter is basically a Gaussian (with variances sx and sy along x and y-axes
Platform: | Size: 3072 | Author: yemaoqiu | Hits:

[DocumentsTextureImageRetrievalBasedonContourletTransformUsi

Description: Contourlet变换结合了不可分离的方向滤波组,具备小波所不能表达的多方向特性,能有效捕获自然图像的边缘轮廓信息。本文分析了图像ontourlet系数的统计特征,并利用广义高斯函数对各子带系数层进行建模。将此模型应用于基于VisTex的自建纹理图像库,采用矩匹配估计法,提取模型参数集,运用K2L距离计算图像间的相似度。对800幅纹理图像进行检索,本文方法比传统小波方法的平均检索查准率高出约2%到10%不等。实验结果表明,该方法改进了导向纹理的描述-Transform Contourlet inseparable combination of the direction of filtering group, have not expressed by wavelet multi-directional properties, can effectively capture the edge of natural image contour information. This paper analyzes the image ontourlet coefficient statistical characteristics, and take advantage of the generalized Gaussian function of the sub-band coefficient modeling layer. Based on this model was applied to the self-VisTex texture image database, using moment matching estimation method, extract the model parameters set, K2L use of distance-based similarity between images. Of 800 texture image retrieval, wavelet method than the traditional method of the average retrieval precision by about 2 to 10 range. Experimental results show that the method improves the texture-oriented description of
Platform: | Size: 198656 | Author: 焦亚民 | Hits:

[Special EffectsFeature Extraction and Gabor Filtering_C+Matlab.ra

Description: Garbor filter is famous for its approximation to the characteristic of Cortex in human vision system. The state-of-the-arts advancement in computer vision application demonstrates the success and promissing of this technique. This directory contains the codes for Gabor filtering and texture feature extraction. The strategy of constructing the Gabor filter bank is based on the accompanied paper included in the subdirectory.-Garbor filter is famous for its approximation to the characteristic of Cortex in human vision system. The state-of-the-arts advancement in computer vision applicationdemonstrates the success and promissing of this technique.This directory contains the codes for Gabor filtering and texture feature extraction . The strategy of constructing the Gabor filter bank is based on the accompanied paperincluded in the subdirectory.
Platform: | Size: 966656 | Author: 杨愚根 | Hits:

[OpenGL program07_FilterAndLight

Description: 使用三种不同的纹理滤波方式,在OpenGL场景中应用简单的光照-Using three different methods of texture filtering in OpenGL application of a simple scene illumination
Platform: | Size: 1827840 | Author: jiankai | Hits:

[Special EffectsGabor_Texture

Description: 利用Gabor滤波实现纹理特征的提取。CGabor类用于生成单个滤波器,并可用生成的滤波器对图像进行滤波。CGetTexture生成不同尺度和相位的滤波器组,从文件夹中依次读取图像文件进行一系列滤波,生成纹理特征图像。-Realize the use of Gabor filter texture features extraction. CGabor type used to generate a single filter, and filters can be used to generate image filtering. CGetTexture generated at different scales and phase filter banks, from the folder to read image files in order to conduct a series of filtering, to generate the image texture features.
Platform: | Size: 5120 | Author: dragon | Hits:

[OpenGL programTextrue

Description: 纹理映射,包括纹理贴图,纹理滤波,纹理的凹凸映射等等。纹理采用各种贴图,各种滤波方式-Texture mapping, including texture mapping, texture filtering, texture bump mapping and so on. Texture using a variety of textures, a variety of filtering methods
Platform: | Size: 1469440 | Author: 王姝勤 | Hits:

[Special Effectsgabor

Description: C下gabor滤波算法 提取图象纹理特征的经典方法 under C filtering algorithm extract image texture features one of the classic methods -C under the gabor filtering algorithm extracted image texture features classic method under C filtering algorithm extract image texture features one of the classic methods
Platform: | Size: 16384 | Author: 赵俊 | Hits:

[Special EffectsTextureSegmentationUsingTexturFilters

Description: 利用图像分割得到图像纹理滤波,从而进行纹理图像的纹理分割-Obtained by image segmentation image texture filtering, texture to texture image segmentation
Platform: | Size: 1024 | Author: guopanfeng | Hits:

[matlabBilinear-filtering

Description: Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are. Most of the time, when drawing a textured shape on the screen, the texture is not displayed exactly as it is stored, without any distortion. Because of this, most pixels will end up needing to use a point on the texture that is between texels, assuming the texels are points (as opposed to, say, squares) in the middle (or on the upper left corner, or anywhere else it does not matter, as long as it is consistent) of their respective cells . Bilinear filtering uses these points to perform bilinear interpolation between the four texels nearest to the point that the pixel represents (in the middle or upper left of the pixel, usually).-Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are. Most of the time, when drawing a textured shape on the screen, the texture is not displayed exactly as it is stored, without any distortion. Because of this, most pixels will end up needing to use a point on the texture that is between texels, assuming the texels are points (as opposed to, say, squares) in the middle (or on the upper left corner, or anywhere else it does not matter, as long as it is consistent) of their respective cells . Bilinear filtering uses these points to perform bilinear interpolation between the four texels nearest to the point that the pixel represents (in the middle or upper left of the pixel, usually).
Platform: | Size: 1024 | Author: saadati | Hits:
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