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[GDI-BitmapComputer Graphics

Description: 图形学的基本算法和功能. 其中有种子填充,纹理绘制等等 -graphics, the basic algorithm and function. Filled with seeds, texture mapping, etc.
Platform: | Size: 126290 | Author: 杨飞锋 | Hits:

[Special Effects三维游戏高级图形编程中的纹理特效制作实例源代码

Description: 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the effects of natural scenes generation algorithm (tree, cloud, fog, smoke, explosions, etc.)
Platform: | Size: 11529801 | Author: 张文广 | Hits:

[Graph program清华大学-计算机图形学

Description: 清华大学远程教育计算机图形学 ■ 第1章 绪论 ※ 计算机图形学的研究内容 ※ 计算机图形学的发展简史 ※ 应用及研究前沿 ※ 图形设备 ■ 第2章 光栅图形学 ※ 直线段的扫描转换算法 ※ 圆弧的扫描转换算法 ※ 多边形扫描转换与区域填充 ※ 字符 ※ 裁剪 ※ 反走样 ※ 消隐 ※ 练习题 ■ 第3章 几何造型技术 ※ 曲线和曲面 ※ Bezier和B样条曲线曲面 ※ 形体在计算机内的表示 ※ 求交分类 ※ 实体造型系统简介 ※ 练习题 ■ 第4章 真实感图形学 ※ 颜色视觉 ※ 简单光照明模型 ※ 局部光照明模型 ※ 光透射模型 ※ 纹理及纹理映射 ※ 整体光照明模型 ※ 实时真实感图形学技术 ※ 练习题 ■ 第5章 OpenGL与VRML ※ OpenGL ※ VRML ■ 第6章 附录-图形变换 ※ 数学基础 ※ 几何变换 ※ 投影变换-Tsinghua University Distance Education Computer Graphics Chapter 1 Introduction * Computer Graphics Research *** Computer Graphics * A Brief History of the development and application of research frontier graphics equipment * Chapter 2 * Raster Graphics of the linear scan conversion algorithm * arc scan conversion algorithm * polygon scan conversion and regional characters filled * * * Antialiasing cutting blanking * * Exercises Chapter 3 geometric modeling technology curve and surface * * Bezier and B-spline curves and surfaces in computer * Eye said the intersection classification * * Solid Modeling System * Exercises Chapter 4 photorealistic visual color graphics * * simple lighting model * partial lighting model optical transmission model * * texture and overall texture mapping
Platform: | Size: 3184405 | Author: 张强 | Hits:

[Other resource绘制用纹理填充的线条

Description: 本程序绘制用纹理填充的线条,一个很好的例子绝对值得收藏-texture mapping filled with the lines, a g#$#!88231#!#$noname.rar!#$#algorithm design curriculum in the Huffman tree search and mapping experiment
Platform: | Size: 12882 | Author: 邱波 | Hits:

[Graph program清华大学-计算机图形学

Description: 清华大学远程教育计算机图形学 ■ 第1章 绪论 ※ 计算机图形学的研究内容 ※ 计算机图形学的发展简史 ※ 应用及研究前沿 ※ 图形设备 ■ 第2章 光栅图形学 ※ 直线段的扫描转换算法 ※ 圆弧的扫描转换算法 ※ 多边形扫描转换与区域填充 ※ 字符 ※ 裁剪 ※ 反走样 ※ 消隐 ※ 练习题 ■ 第3章 几何造型技术 ※ 曲线和曲面 ※ Bezier和B样条曲线曲面 ※ 形体在计算机内的表示 ※ 求交分类 ※ 实体造型系统简介 ※ 练习题 ■ 第4章 真实感图形学 ※ 颜色视觉 ※ 简单光照明模型 ※ 局部光照明模型 ※ 光透射模型 ※ 纹理及纹理映射 ※ 整体光照明模型 ※ 实时真实感图形学技术 ※ 练习题 ■ 第5章 OpenGL与VRML ※ OpenGL ※ VRML ■ 第6章 附录-图形变换 ※ 数学基础 ※ 几何变换 ※ 投影变换-Tsinghua University Distance Education Computer Graphics Chapter 1 Introduction* Computer Graphics Research*** Computer Graphics* A Brief History of the development and application of research frontier graphics equipment* Chapter 2* Raster Graphics of the linear scan conversion algorithm* arc scan conversion algorithm* polygon scan conversion and regional characters filled*** Antialiasing cutting blanking** Exercises Chapter 3 geometric modeling technology curve and surface** Bezier and B-spline curves and surfaces in computer* Eye said the intersection classification** Solid Modeling System* Exercises Chapter 4 photorealistic visual color graphics** simple lighting model* partial lighting model optical transmission model** texture and overall texture mapping
Platform: | Size: 3184640 | Author: 张强 | Hits:

[Graph Drawing绘制用纹理填充的线条

Description: 本程序绘制用纹理填充的线条,一个很好的例子绝对值得收藏-texture mapping filled with the lines, a g#$#!88231#!#$noname.rar!#$#algorithm design curriculum in the Huffman tree search and mapping experiment
Platform: | Size: 12288 | Author: 邱波 | Hits:

[GDI-BitmapComputer Graphics

Description: 图形学的基本算法和功能. 其中有种子填充,纹理绘制等等 -graphics, the basic algorithm and function. Filled with seeds, texture mapping, etc.
Platform: | Size: 125952 | Author: 杨飞锋 | Hits:

[OpenGL programHeightMap2

Description: OpenGL程序,包括纹理映射,3维漫游等实现方法,编译后可直接运行.-OpenGL procedures, including texture mapping, three-dimensional method such as roaming, can be compiled to run.
Platform: | Size: 1609728 | Author: 亮亮 | Hits:

[Special Effects三维游戏高级图形编程中的纹理特效制作实例源代码

Description: 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the effects of natural scenes generation algorithm (tree, cloud, fog, smoke, explosions, etc.)
Platform: | Size: 11529216 | Author: 张文广 | Hits:

[OpenGL programguangyun

Description: 利用纹理贴图制作的太阳光晕的效果,同时考虑了遮挡算法,对于学习opengl中的纹理,光照等相关知识的人有很大的帮助-The use of texture mapping produced by the solar flare effect, taking the block algorithm, for learning opengl in texture, light and other related knowledge has a great help
Platform: | Size: 96256 | Author: 徐名 | Hits:

[OpenGL programgyzhizuo

Description: 制作太阳光晕的非常好的例子,同时考虑了遮挡算法,对于学习opengl中有关光照,纹理贴图等知识有帮助-Solar flare produced a very good example, taking a block algorithm, for learning opengl related to light, texture mapping, such as knowledge has helped
Platform: | Size: 77824 | Author: 徐名 | Hits:

[Special Effectstexture+synthesis

Description: 纹理合成是为了解决纹理映射中存在的接缝走样等问题而提出的 也就是无缝贴图 可以用photoshop搞定,这个是编程序实现 生成无缝贴图是搞3D设计或是开发必备 开发工具Microsoft Visual Studio 2008 express(VC++ 2008 express) 注意:1 算法部分是C++ 实现,没有用unicode,所以图片路径和文件名不能有中文,否则会自动退出 -Texture synthesis texture mapping is to solve existing problems such as joints aliasing is proposed seamless mapping can be used to get photoshop, this is programmed to achieve a seamless texture generation is engaged in 3D design or development of the necessary development tools Microsoft Visual Studio 2008 express (VC++ 2008 express) Note: part 1 algorithm C++ realized, did not use unicode, so picture the path and file name can not be Chinese, or else they will automatically withdraw from the
Platform: | Size: 20480 | Author: wsky | Hits:

[Windows DevelopTextureMapping

Description: 3D模型的简单纹理映射算法,结合效果展现,需要OpenGL支持-3D model of a simple texture mapping algorithm, combined with the effect of showing the need for OpenGL support
Platform: | Size: 225280 | Author: chentingwang | Hits:

[OpenGL program24_165626_phongbump

Description: 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementation of the graphics in the classic bump texture mapping algorithm. Bump texture mapping is a texture blending method, which can create three-dimensional objects the appearance of complex surface texture. Ordinary texture mapping can simulate three-dimensional objects relatively smooth surface, it is difficult to show that the surface of ups and downs, uneven results. Bump texture mapping can express through a convex surface of a high degree of plan [known as the bump texture], to another environment, said mapping surface texture map texture coordinates corresponding interference, through interference with texture coordinates will be applied to environment mapping, resulting in uneven display.
Platform: | Size: 659456 | Author: rockeyzhu | Hits:

[3D GraphicHecker

Description: 透视纹理算法!透视纹理映射可以根据多边形距离观察者的远近而进行相应的调整从而产生比仿射纹理映射更真实的效果。-Perspective texture algorithm! Perspective texture mapping polygon from the observer in accordance with the distance and adjust accordingly in order to produce more than the real affine texture mapping results.
Platform: | Size: 1304576 | Author: noamm | Hits:

[OpenGL program3Drebuild

Description: 关于CT三维重建还有一种叫做三维纹理映射的算法,这种算法比较少见,这个是我自己实现的-Three-dimensional reconstruction of CT also called three-dimensional texture mapping algorithm, which is relatively rare, this is my own implementation
Platform: | Size: 1024 | Author: 宇轩 | Hits:

[OpenGL programGraphics-algorithm

Description: 包括立方体的纹理映射算法、立方体动态隐线算法、立方体明暗处理算法、球的光照模型算法、球的动态隐线算法-Including the cube texture mapping algorithm, cube dynamic hidden line algorithm, the cube shading algorithm, the ball illumination model algorithm, Dynamic hidden line algorithm for the ball
Platform: | Size: 1518592 | Author: 李朋针 | Hits:

[ConsoleThe-cube-texture-mapping-algorithm

Description: 运用OpenGL,生成一个正方体的纹理映射,映射的图形为棋盘形式,并且包含有动画功能-Use OpenGL, generate a cube texture mapping, mapping form a checkerboard pattern, and contains animated feature
Platform: | Size: 5204992 | Author: Taylor | Hits:

[3D GraphicCube-texture-mapping-algorithm

Description: 立方体的纹理映射算法,可以实现立方体的旋转运动,暂停,鼠标左健图像变小,鼠标右键图像变大等功能-Cube texture mapping algorithm can achieve rotational movement of the cube, suspended the left mouse image smaller, right image larger functions
Platform: | Size: 401408 | Author: yang | Hits:

[Special Effectscylindrical-image-texture

Description: 圆柱面图像纹理映射算法,计算机图形学中用到的纹理算法。- Cylindrical image texture mapping algorithm, computer graphics used in the texture algorithm.
Platform: | Size: 5249024 | Author: MEI | Hits:
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