Description: 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the effects of natural scenes generation algorithm (tree, cloud, fog, smoke, explosions, etc.) Platform: |
Size: 11529801 |
Author:张文广 |
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Description: 本程序绘制用纹理填充的线条,一个很好的例子绝对值得收藏-texture mapping filled with the lines, a g#$#!88231#!#$noname.rar!#$#algorithm design curriculum in the Huffman tree search and mapping experiment Platform: |
Size: 12882 |
Author:邱波 |
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Description: 本程序绘制用纹理填充的线条,一个很好的例子绝对值得收藏-texture mapping filled with the lines, a g#$#!88231#!#$noname.rar!#$#algorithm design curriculum in the Huffman tree search and mapping experiment Platform: |
Size: 12288 |
Author:邱波 |
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Description: OpenGL程序,包括纹理映射,3维漫游等实现方法,编译后可直接运行.-OpenGL procedures, including texture mapping, three-dimensional method such as roaming, can be compiled to run. Platform: |
Size: 1609728 |
Author:亮亮 |
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Description: 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the effects of natural scenes generation algorithm (tree, cloud, fog, smoke, explosions, etc.) Platform: |
Size: 11529216 |
Author:张文广 |
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Description: 利用纹理贴图制作的太阳光晕的效果,同时考虑了遮挡算法,对于学习opengl中的纹理,光照等相关知识的人有很大的帮助-The use of texture mapping produced by the solar flare effect, taking the block algorithm, for learning opengl in texture, light and other related knowledge has a great help Platform: |
Size: 96256 |
Author:徐名 |
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Description: 制作太阳光晕的非常好的例子,同时考虑了遮挡算法,对于学习opengl中有关光照,纹理贴图等知识有帮助-Solar flare produced a very good example, taking a block algorithm, for learning opengl related to light, texture mapping, such as knowledge has helped Platform: |
Size: 77824 |
Author:徐名 |
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Description: 纹理合成是为了解决纹理映射中存在的接缝走样等问题而提出的
也就是无缝贴图 可以用photoshop搞定,这个是编程序实现
生成无缝贴图是搞3D设计或是开发必备
开发工具Microsoft Visual Studio 2008 express(VC++ 2008 express)
注意:1 算法部分是C++ 实现,没有用unicode,所以图片路径和文件名不能有中文,否则会自动退出
-Texture synthesis texture mapping is to solve existing problems such as joints aliasing is proposed seamless mapping can be used to get photoshop, this is programmed to achieve a seamless texture generation is engaged in 3D design or development of the necessary development tools Microsoft Visual Studio 2008 express (VC++ 2008 express) Note: part 1 algorithm C++ realized, did not use unicode, so picture the path and file name can not be Chinese, or else they will automatically withdraw from the Platform: |
Size: 20480 |
Author:wsky |
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Description: 3D模型的简单纹理映射算法,结合效果展现,需要OpenGL支持-3D model of a simple texture mapping algorithm, combined with the effect of showing the need for OpenGL support Platform: |
Size: 225280 |
Author:chentingwang |
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Description: 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementation of the graphics in the classic bump texture mapping algorithm. Bump texture mapping is a texture blending method, which can create three-dimensional objects the appearance of complex surface texture. Ordinary texture mapping can simulate three-dimensional objects relatively smooth surface, it is difficult to show that the surface of ups and downs, uneven results. Bump texture mapping can express through a convex surface of a high degree of plan [known as the bump texture], to another environment, said mapping surface texture map texture coordinates corresponding interference, through interference with texture coordinates will be applied to environment mapping, resulting in uneven display. Platform: |
Size: 659456 |
Author:rockeyzhu |
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Description: 透视纹理算法!透视纹理映射可以根据多边形距离观察者的远近而进行相应的调整从而产生比仿射纹理映射更真实的效果。-Perspective texture algorithm! Perspective texture mapping polygon from the observer in accordance with the distance and adjust accordingly in order to produce more than the real affine texture mapping results. Platform: |
Size: 1304576 |
Author:noamm |
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Description: 关于CT三维重建还有一种叫做三维纹理映射的算法,这种算法比较少见,这个是我自己实现的-Three-dimensional reconstruction of CT also called three-dimensional texture mapping algorithm, which is relatively rare, this is my own implementation Platform: |
Size: 1024 |
Author:宇轩 |
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Description: 包括立方体的纹理映射算法、立方体动态隐线算法、立方体明暗处理算法、球的光照模型算法、球的动态隐线算法-Including the cube texture mapping algorithm, cube dynamic hidden line algorithm, the cube shading algorithm, the ball illumination model algorithm,
Dynamic hidden line algorithm for the ball Platform: |
Size: 1518592 |
Author:李朋针 |
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Description: 立方体的纹理映射算法,可以实现立方体的旋转运动,暂停,鼠标左健图像变小,鼠标右键图像变大等功能-Cube texture mapping algorithm can achieve rotational movement of the cube, suspended the left mouse image smaller, right image larger functions Platform: |
Size: 401408 |
Author:yang |
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