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[Other用c编写的N*N的螺旋矩阵源代码

Description:

/*
实现效果:
1 2 6 7 15
3 5 8 14 16
4 9 13 17 22
10 12 18 21 23
11 19 20 24 25
*/
#include <stdio.h>
#define N 5 //阶数,即N*N的螺旋矩阵

void main()
{
    int i, j, num=1, a[N][N];
    for(i=0; i<=N/2; i++)
    {
        for(j=i; j<N-i; j++) a[i][j]=n++;
        for(j=i+1; j<N-i; j++) a[j][N-i-1]=n++;
        for(j=N-i-2; j>i; j--) a[N-i-1][j]=n++;
        for(j=N-i-1; j>i; j--) a[j][i]=n++;
    }
    for(i=0; i<N; i++)
    {
        for(j=0; j<N; j++)
            printf("%2d ",a[i][j]);
        printf("\n");
    }
}
    

 

不知道叫什么,先叫它“回宫图”吧
年初的时候在贴吧瞎逛,看到了一个程序挺有意思,会输出如下的形状:
01 24 23 22 21 20 19
02 25 40 39 38 37 18
03 26 41 48 47 36 17
04 27 42 49 46 35 16
05 28 43 44 45 34 15
06 29 30 31 32 33 14
07 08 09 10 11 12 13
仔细看这个形状,数字是按顺序往里回旋的,觉得很有创意,可是一看源代码头就大了,
每个编程人都知道看别人的代码是很困难的,尤其像这种不知道思路的,所以也就放下
没管了。
昨天上物理课实在是没心思听,就想起这个程序,想了一节课,果然不负有心人,给弄出来了,这个是增强版的,可以输入1-10中的任意个数,然后生成图形。
先看代码,没有注释,所以不好看的懂。
#include<stdio.h>
main()
{
       int n,m,i,j,t,k=1;
       int a[11][11];
       clrscr();
       do{
       printf("please input a number(1-10):");
       scanf("%d",&n);
       }while(n<1||n>10);
       t=n+1;
       for(m=1;m<=t/2;m++)
         {
           for(i=m;i<=t-m;i++)
             {a[i][m]=k;k++;}
           for(j=m+1;j<=t-m;j++)
             {a[i-1][j]=k;k++;}
           for(i=n-m;i>=m;i--)
             {a[i][j-1]=k;k++;}
           for(j=n-m;j>=m+1;j--)
             {a[i+1][j]=k;k++;}
         }
       for(i=1;i<=n;i++)
         {
           for(j=1;j<=n;j++)
             {
               if(a[i][j]<=9) printf("0%d ",a[i][j]);
               else printf("%d ",a[i][j]);       }
           printf("\n");
         }
       getch();
}
就是这样的。


可以更简洁些:

#include<stdio.h>
main()
{
       int n,m,i,j,t,k=1;
       int a[11][11];
       clrscr();
       do{
       printf("please input a number(1-10):");
       scanf("%d",&n);
       }while(n<1||n>10);
       t=n+1;
       for(m=1;m<=t/2;m++)
         {
           for(i=m;i<=t-m;i++)
             a[i][m]=k++;
           for(j=m+1;j<=t-m;j++)
             a[i-1][j]=k++;
           for(i=n-m;i>=m;i--)
             a[i][j-1]=k++;
           for(j=n-m;j>=m+1;j--)
             a[i+1][j]=k++;
         }
       for(i=1;i<=n;i++)
         {
           for(j=1;j<=n;j++)
             {
               if(a[i][j]<=9) printf("0%d ",a[i][j]);
               else printf("%d ",a[i][j]);       }
           printf("\n");
         }
       getch();
}

 


 #include <stdio.h>
#define N 8
main(){
 int i,j,n=1,a[N][N];
 for(i=0;i<=N/2;i++){
  for(j=i;j<N-i;j++)
   a[i][j]=n++;
  for(j=i+1;j<N-i;j++)
   a[j][N-i-1]=n++;
  for(j=N-i-2;j>i;j--)
   a[N-i-1][j]=n++;
  for(j=N-i-1;j>i;j--)
   a[j][i]=n++;
 }
 for(i=0;i<N;i++){
  printf("\n\n");
  for(j=0;j<N;j++)
   printf("%5d",a[i][j]);
 }
}
 

 


                                马踏棋盘问题


#include <stdio.h>
#define N 5
void main(){
 int x,y;
 void horse(int i,int j);
 printf("Please input start position:");
 scanf("%d%d",&x,&y);
 horse(x-1,y-1);
}
void horse(int i,int j){
 int a[N][N]={0},start=0,
  h[]={1,2,2,1,-1,-2,-2,-1},
  v[]={2,1,-1,-2,2,1,-1,-2},
  save[N*N]={0},posnum=0,ti,tj,count=0;
 int jump(int i,int j,int a[N][N]);
 void outplan(int a[N][N]);
 a[i][j]=posnum+1;
 while(posnum>=0){
  ti=i;tj=j;
  for(start=save[posnum];start<8;++start){
   ti+=h[start];tj+=v[start];
   if(jump(ti,tj,a))
    break;
   ti-=h[start];tj-=v[start];
  }
  if(start<8){
   save[posnum]=start;
   a[ti][tj]=++posnum+1;
   i=ti;j=tj;save[posnum]=0;
   if(posnum==N*N-1){
    //outplan(a);
    count++;
   }
  }
  else{
   a[i][j]=0;
   posnum--;
   i-=h[save[posnum>;j-=v[save[posnum>;
   save[posnum]++;
  }
 }
 printf("%5d",count);
}
int jump(int i,int j,int a[N][N]){
 if(i<N&&i>=0&&j<N&&j>=0&&a[i][j]==0)
  return 1;
 return 0;
}
void outplan(int a[N][N]){
 int i,j;
 for(i=0;i<N;i++){
  for(j=0;j<N;j++)
   printf("%3d",a[i][j]);
  printf("\n");
 }
 printf("\n");
 //getchar();
}
用回溯法得到所有的解,但效率较低,只能算出5行5列的

 


Platform: | Size: 4395 | Author: good@588 | Hits:

[Other resource2007-12-25

Description: MSP430F149读写SD卡以及简单的文件系统 硬件:www.just430.com朱明老师提供的Easy430开发板以及SD卡模块 底层驱动使用TI提供的MMC驱动程序,简单文件系统使用微控设计网www.Microcontrol.cn debug版主提供的文件系统,可以实现简单的文件读写。 已经调试成功。 该系统中存在几个问题: 1.文件名只支持大写字母和数字,否则在PC上打不开。 2.创建文件只能事先指定大小,这样问题就出现了,如果指定小了,你的数据就不能完全显示,如果指定大了,就会把数据区的乱码显示出来。 继续改进中
Platform: | Size: 100885 | Author: 张焱 | Hits:

[Compress-Decompress algrithmsH.265_X86_DEMO

Description: ZPAV(小名H265),凝集 形态,分形,模糊,小波,数字图象处理学 等数学精华, 我 感受到了她的威猛的能量,听到了她的呐喊!她如春雷, 震撼着 单薄数学(DCT+ME+HUFFMAN等)的MPEGxx和H26xx的古老统治! ZPAV (H.265) 基本算法 :V0,V6 用了 二维小波;V8 用了 三维小波;V9 用了 四维小波; P帧(ME) 使用了 小波域运动估计;声音(A0,A6,A8,A9), 运动矢量(MV) 使用了 广义小波。 ZPAV (H.265) 基本指标 :测试版平均MIPS为50M;D1<704*576>;25帧/秒; 通话场景约50 Kbits/秒;影视场景约100 Kbits/秒;B帧间距为2,4帧;前背景压缩比为1:2 。 声音约 4 ~~~ 128 Kbits/秒。 ZPAV (H.265) 实现语言 :C, MASM(MMX(X86)),DSP_ASM(DM64XX(TI),pnxNNNN(PHILIPS)), verilog(在开发中) 。
Platform: | Size: 2714774 | Author: 彭珍 | Hits:

[Other Games瑪莉台(老虎機)

Description:

var
  Form1: TForm1;
  MousePos: TPoint;
  bet_x : Integer;
  bet_y : Integer;
  i, j, k, l, r, m, n : integer;// i:大迴圈 J:跑燈迴圈 K:倍數燈 L:倍數燈 M:大小燈  n:比倍迴圈
  left_bai, right_bai : Integer; //左邊倍數..右邊倍數
  Ti, Tj : Cardinal; //迴圈時間 , 押注連續時間
  rb, rd : integer;//加速用定位
  score : Integer;//現有分數
  take_score : Integer;//得分
  bet_ok : Boolean;    //押注完成
  re_bet : Boolean;    //重新押注
  bar_bet, seven_bet, star_bet, Watermelon_bet, bell_bet, Lemon_bet, Orange_bet, apple_bet : Integer;
  bar_bet_full, seven_bet_full, star_bet_full, Watermelon_bet_full, bell_bet_full, Lemon_bet_full, Orange_bet_full, apple_bet_full : Boolean; //下注全滿
  bet_all : Integer;//押注總和
  runing : Boolean; //正在跑燈
  not_take_score : Boolean;//是否已經取回得分
  big_small : Integer;  //大小  大:0  小:1
implementation

{$R *.dfm}

procedure TForm1.FormCreate(Sender: TObject);
begin
  if (not AsphyreDevice1.Initialize()) then
  begin
   Close();
   Exit;
  end;

  Randomize;
  Ti := 451; //毫秒
  score := 5000;
  bet_ok := False;
  runing := False;
  re_bet := True;
  not_take_score := False;
  Tj := 50;
  PlaySound('R_21',hinstance,SND_ASYNC or SND_RESOURCE);

end;

procedure TForm1.AsphyreDevice1Initialize(Sender: TObject;
  var Success: Boolean);
begin
  Success:=AsphyreFonts1.LoadFromASDb(ASDb1);
  if (Success) then
  Success:=AsphyreImages1.LoadFromASDb(ASDB1);
  //if (Success) then SoundSystem1.LoadFromASDb(ASDb1);
  AsphyreTimer1.Enabled:= Success;
end;

procedure TForm1.AsphyreDevice1Render(Sender: TObject);
begin
  AsphyreCanvas1.Draw(AsphyreImages1.Image['23ok1.image'],0,0,0,1); //背景加載
  AsphyreFonts1[2].TextOut(format('%6s',[IntToStr(score)]), 232,56, $FF2425FF); //資金顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%6s',[IntToStr(take_score)]), 66,56, $FF2425FF); //得分顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(bar_bet)]), 18,523, $FF2425FF); //BAR押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(seven_bet)]), 64,523, $FF2425FF); //77押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(star_bet)]), 112,523, $FF2425FF); //双星押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(Watermelon_bet)]), 159,523, $FF2425FF); //西瓜押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(bell_bet)]), 206,523, $FF2425FF); //鈴鐺押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(Lemon_bet)]), 253,523, $FF2425FF); //檸檬押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(Orange_bet)]), 300,523, $FF2425FF); //橘子押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(apple_bet)]), 347,523, $FF2425FF); //蘋果押注顯示( $FF0400FF 正紅 )
  //AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 174,90+i,0,1);
  Demo;
  Form1.FormStyle := fsStayOnTop;
  if (bet_x > 267) and (bet_x < 374) and (bet_y > 555) and (bet_y < 588) then AsphyreCanvas1.Draw(AsphyreImages1.Image['start4.image'], 265,555,0,1);
  if (bet_x > 24) and (bet_x < 83) and (bet_y > 559) and (bet_y < 587) then AsphyreCanvas1.Draw(AsphyreImages1.Image['big2.image'], 24,559,0,1);
  if (bet_x > 89) and (bet_x < 144) and (bet_y > 559) and (bet_y < 587) then AsphyreCanvas1.Draw(AsphyreImages1.Image['small2.image'], 89,559,0,1);
end;

procedure TForm1.AsphyreTimer1Timer(Sender: TObject);
begin
  AsphyreDevice1.Render(0,true);
  AsphyreDevice1.Flip;
end;

procedure TForm1.Demo();     //選擇性顯示
begin
    case j of
      1 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 174,90,0,fxMax);
      2 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 224,90,0,fxMax);
      3 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 276,90,0,fxMax);
      4 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,90,0,fxMax);
      5 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,142,0,fxMax);
      6 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,192,0,fxMax);
      7 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,244,0,fxMax);
      8 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,294,0,fxMax);
      9 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,346,0,fxMax);
      10 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,398,0,fxMax);
      11 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 276,398,0,fxMax);
      12 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 224,398,0,fxMax);
      13 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 174,398,0,fxMax);
      14 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 122,398,0,fxMax);
      15 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 71,398,0,fxMax);
      16 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,398,0,fxMax);
      17 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,346,0,fxMax);
      18 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,294,0,fxMax);
      19 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,244,0,fxMax);
      20 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,192,0,fxMax);
      21 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,142,0,fxMax);
      22 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,90,0,fxMax);
      23 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 71,90,0,fxMax);
      24 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 122,90,0,fxMax);
    end;
    case k of
      1 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 74,454,0,fxMax);
      2 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 121,454,0,fxMax);
      3 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 167,454,0,fxMax);
    end;
    case l of
      1 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 309,454,0,fxMax);
      2 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 261,454,0,fxMax);
      3 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 215,454,0,fxMax);
    end;
    case m of
      1 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-1.image'], 123,285,0,fxMax);
      2 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-1.image'], 244,285,0,fxMax);
    end;
end;


procedure TForm1.FormMouseMove(Sender: TObject; Shift: TShiftState; X,
  Y: Integer);
begin
  if (x > 267) and (x < 374) and (y > 555) and (y < 588) or    //这里是改变鼠标样子的 --開始
     (x > 14) and (x < 55) and (y > 492) and (y < 546) or //--BAR
     (x > 61) and (x < 101) and (y > 492) and (y < 546) or  //--77
     (x > 109) and (x < 149) and (y > 492) and (y < 546) or  // --双星
     (x > 155) and (x < 197) and (y > 492) and (y < 546) or  // --西瓜
     (x > 203) and (x < 243) and (y > 492) and (y < 546) or  //  --鈴鐺
     (x > 249) and (x < 289) and (y > 492) and (y < 546) or  //  --檸檬
     (x > 297) and (x < 337) and (y > 492) and (y < 546) or  //  --橘子
     (x > 344) and (x < 384) and (y > 492) and (y < 546) or  //  --蘋果
     (x > 24) and (x < 83) and (y > 559) and (y < 587) or    //  --押大
     (x > 89) and (x < 144) and (y > 559) and (y < 587) then //  --壓小
     begin
       form1.Cursor := crHandPoint //进入这个区域,鼠标变成手型
     end
  else
    form1.Cursor := crDefault; //离开时,恢复默认鼠标

GetCursorPos(MousePos);
//Form1.Caption:='相對座標'+IntToStr(x)+','+IntToStr(y) + '絕對座標'+IntToStr(MousePos.X)+','+IntToStr(MousePos.Y);
bet_x := x;
bet_y := y;

end;



procedure TForm1.FormMouseUp(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; X, Y: Integer);
begin
  if (x > 267) and (x < 374) and (y > 555) and (y < 588) then // --開始
    begin


    end;
  if (x > 14) and (x < 55) and (y > 492) and (y < 546) then  //--BAR 押分
    begin

    end;
  if (x > 109) and (x < 149) and (y > 492) and (y < 546) then  //--77 押分
  begin

  end;
  if (x > 109) and (x < 149) and (y > 492) and (y < 546) then    // --双星
  begin

  end;
  if (x > 155) and (x < 197) and (y > 492) and (y < 546) then     // --西瓜
  begin

  end;
  if (x > 203) and (x < 243) and (y > 492) and (y < 546) then     //  --鈴鐺
  begin

  end;
  if (x > 249) and (x < 289) and (y > 492) and (y < 546) then      //  --檸檬
  begin

  end;
  if (x > 297) and (x < 337) and (y > 492) and (y < 546) then      //  --橘子
  begin

  end;
  if (x > 344) and (x < 384) and (y > 492) and (y < 546) then   //  --蘋果
  begin

  end;
end;


procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; X, Y: Integer);
begin
  if (x > 267) and (x < 374) and (y > 555) and (y < 588) then // --開始壓下檢查
     begin
       if (not runing) then
       begin
         if (take_score > 0) then
           begin
             PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);
             score := take_score + score;
             take_score := 0;
           end
           else
             start_key();
       end;
     end;
  if (x > 14) and (x < 55) and (y > 492) and (y < 546) then  //--BAR 押分
    begin

    end;
  if (x > 61) and (x < 101) and (y > 492) and (y < 546) then  //--77 押分
    begin

    end;
  if (x > 109) and (x < 149) and (y > 492) and (y < 546) then    // --双星
  begin

  end;
  if (x > 155) and (x < 197) and (y > 492) and (y < 546) then     // --西瓜
  begin

  end;
  if (x > 203) and (x < 243) and (y > 492) and (y < 546) then     //  --鈴鐺
  begin

  end;
  if (x > 249) and (x < 289) and (y > 492) and (y < 546) then      //  --檸檬
  begin

  end;
  if (x > 297) and (x < 337) and (y > 492) and (y < 546) then      //  --橘子
  begin

  end;
  if (x > 344) and (x < 384) and (y > 492) and (y < 546) then   //  --蘋果
  begin

  end;
  if (x > 24) and (x < 83) and (y > 559) and (y < 587) then   //  --押大
  begin
    if (take_score >= 1) then
    begin
      big_small := 0;
      r := random(4);
      Timer2.Enabled := True;
    end;
  end;
  if (x > 89) and (x < 144) and (y > 559) and (y < 587) then   //  --押小
  begin
    if (take_score >= 1) then
    begin
      big_small := 1;
      r := random(4);
      Timer2.Enabled := True;
    end;
  end;
  if (x > 201) and (x < 221) and (y > 54) and (y < 74) then  //移動分數
    begin

    end;

end;


procedure TForm1.Timer1Timer(Sender: TObject);    //跑燈
var
  ra : integer;//總步數
begin
  runing := True;
  Timer1.Interval := Ti;
  ra := 72;
  ra := ra + r;
  rb := rb + 1;
  i := i + 1;

  if (rb < 10) then
    begin
      Ti := Ti - 50; //加速
      PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);
    end;
  if (i > ra-12) then
    begin
      Ti := Ti + 50;//減速
      PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);
    end;
  j := j + 1;
  if (j >= 25) then j := 1;

  k := k + 1;
  if (k >= 4) then  k := 1;

  l := l + 1;
  if (l >= 4) then l := 1;

  {m := m + 1;
  if (m >= 3) then m := 1;}
  //PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);
  //SoundSystem1.Play('Unti1.wav', False);
  Form1.Caption := inttostr(Ti) + '-j:' + inttostr(j) + '-r:' + IntToStr(r) + '-ra:' + IntToStr(ra) + '--rb:' + IntToStr(rb) + '__';
  if (i >= ra) then //燈跑完後要做的事
  begin
    Timer1.Enabled := False;
    Ti := 451;
    rb := 0;
    i := j+1;
    take_allscore();
  end;
end;

procedure TForm1.Timer2Timer(Sender: TObject);
var
  rc : integer;//總步數
begin
  runing := True;
  Timer2.Interval := Tj;
  rc := 12;
  rc := rc + r;
  rd := rd + 1;
  n := 1 + n;
  if (n >= rc) then //燈跑完後要做的事
  begin
    Timer2.Enabled := False;
    Tj := 50;
    rd := 1;
    n := 0;
    bi_bai_take_allscore();
  end;
 
  if (n > rc-12) then
    begin
      Tj := Tj + 50;//減速
      PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);
    end;

  m := m + 1;
  if (m >= 3) then m := 1;
end;



procedure TForm1.take_allscore();
begin
  case k of
      1 : left_bai := 40;
      2 : left_bai := 30;
      3 : left_bai := 20;
    end;

  case k of
      1 : right_bai := 10;
      2 : right_bai := 20;
      3 : right_bai := 15;
    end;

  case j of
      1 : begin
          if (bar_bet >= 1) then
          begin
             PlaySound('R_11',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := bar_bet * 100;
          end;
           end;
      2 : begin
          if (apple_bet >= 1) then
          begin
            PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := apple_bet * 5;
          end;
          end;
      3 : begin
          if (Lemon_bet >= 1) then
          begin
            PlaySound('R_16',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := Lemon_bet * 2;
          end;
          end;
      4 : begin
          if (Lemon_bet >= 1) then
          begin
            PlaySound('R_16',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := Lemon_bet * right_bai;
          end;
          end;
      5 : begin
          if (Watermelon_bet >= 1) then
          begin
            PlaySound('R_14',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := Watermelon_bet * left_bai;
          end;
          end;
      6 : begin
          if (Watermelon_bet >= 1) then
          begin
            PlaySound('R_14',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := Watermelon_bet * 2;
          end;
          end;
      7 : begin
            take_score := 0;
          end;
      8 : begin
          if (apple_bet >= 1) then
          begin
            PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := apple_bet * 5;
          end;
          end;
      9 : begin
          if (Orange_bet >= 1) then
          begin
            PlaySound('R_17',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := Orange_bet * 2;
          end;
          end;
      10 : begin
           if (Orange_bet >= 1) then
           begin
            PlaySound('R_17',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := Orange_bet * right_bai;
           end;
          end;
      11 : begin
           if (bell_bet >= 1) then
           begin
             PlaySound('R_15',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := bell_bet * right_bai;
           end;
           end;
      12 : begin
           if (bell_bet >= 1) then
           begin
             PlaySound('R_15',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := bell_bet * 2;
           end;
           end;
      13 : begin
           if (seven_bet >= 1) then
           begin
             PlaySound('R_12',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := seven_bet * left_bai;
           end;
           end;
      14 : begin
           if (apple_bet >= 1) then
           begin
             PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := apple_bet * 5;
           end;
           end;
      15 : begin
           if (apple_bet >= 1) then
           begin
             PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := apple_bet * 2;
           end;
           end;
      16 : begin
           if (Lemon_bet >= 1) then
           begin
             PlaySound('R_16',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := Lemon_bet * right_bai;
           end;
           end;
      17 : begin
           if (star_bet >= 1) then
           begin
             PlaySound('R_13',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := star_bet * left_bai;
           end;
           end;
      18 : begin
           if (star_bet >= 1) then
           begin
             PlaySound('R_13',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := star_bet * 2;
           end;
           end;
      19 : begin
             take_score := 0;
           end;
      20 : begin
           if (apple_bet >= 1) then
           begin
             PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := apple_bet * 5;
           end;
           end;
      21 : begin
           if (seven_bet >= 1) then
           begin
             PlaySound('R_12',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := seven_bet * 2;
           end;
           end;
      22 : begin
           if (Orange_bet >= 1) then
           begin
             PlaySound('R_17',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := Orange_bet * right_bai;
           end;
           end;
      23 : begin
           if (bell_bet >= 1) then
           begin
             PlaySound('R_11',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := bell_bet * right_bai;
           end;
           end;
      24 : begin
           if (bar_bet >= 1) then
           begin
             PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := bar_bet * 50;
           end;
           end;
    end;

  runing := False;
  bet_ok := False;;
  re_bet := True;
  bar_bet_full := False;
  seven_bet_full := False;
  star_bet_full := False;
  Watermelon_bet_full := False;
  bell_bet_full := False;
  Lemon_bet_full := False;
  Orange_bet_full := False;
  apple_bet_full := False;
end;

procedure TForm1.bi_bai_take_allscore();
begin
  case m of
      1 : if (big_small = 1) then
          begin
            take_score := take_score * 2;
            PlaySound('R_19',hinstance,SND_ASYNC or SND_RESOURCE);
          end
            else
            begin
            take_score := 0;
            PlaySound('R_20',hinstance,SND_ASYNC or SND_RESOURCE);
            end;
      2 : if (big_small = 0) then
          begin
            take_score := take_score * 2;
            PlaySound('R_19',hinstance,SND_ASYNC or SND_RESOURCE);
          end
            else
            begin
            take_score := 0;
            PlaySound('R_20',hinstance,SND_ASYNC or SND_RESOURCE);
            end;
    end;

  runing := False;
  bet_ok := False;;
  re_bet := True;
  bar_bet_full := False;
  seven_bet_full := False;
  star_bet_full := False;
  Watermelon_bet_full := False;
  bell_bet_full := False;
  Lemon_bet_full := False;
  Orange_bet_full := False;
  apple_bet_full := False;
end;



procedure TForm1.start_key();
begin
  bet_all := bar_bet + seven_bet + star_bet + Watermelon_bet + bell_bet + Lemon_bet + Orange_bet + apple_bet;
  if (not runing) then
     begin
       if (take_score >= 0) then
          begin
            score := take_score + score;
            take_score := 0;
            if (bar_bet >= 1) or (seven_bet >= 1) or (star_bet >= 1) or (Watermelon_bet >= 1) or
               (bell_bet >= 1) or (Lemon_bet >= 1) or (Orange_bet >= 1) or (apple_bet >= 1) then
               Begin
                 if re_bet then
                 begin
                   if (score >= bet_all) then
                   begin
                     score := score - bet_all;
                     bet_ok := True;
                   end
                   else
                   begin
                     bet_ok := False;
                     Exit;
                   end;
                 end;
                 if bet_ok then
                 begin
                   r := random(24);
                   Timer1.Enabled := True;
                 end;
               end;
          end;
     end;
end;




procedure TForm1.FormMouseWheelDown(Sender: TObject; Shift: TShiftState;
  MousePos: TPoint; var Handled: Boolean);
begin
  if (bet_x > 14) and (bet_x < 55) and (bet_y > 492) and (bet_y < 546) then  //--BAR 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;

            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (bar_bet >= 99) then
            begin
              bar_bet_full := True;
            end
            else
            begin
              PlaySound('R_2',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              bar_bet := bar_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 61) and (bet_x < 101) and (bet_y > 492) and (bet_y < 546) then  //--77 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (seven_bet >= 99) then
            begin
              seven_bet_full := True;
            end
            else
            begin
              PlaySound('R_3',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              seven_bet := seven_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 109) and (bet_x < 149) and (bet_y > 492) and (bet_y < 546) then  //--star 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (star_bet >= 99) then
            begin
              star_bet_full := True;
            end
            else
            begin
              PlaySound('R_4',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              star_bet := star_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 155) and (bet_x < 197) and (bet_y > 492) and (bet_y < 546) then  //--西瓜 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (Watermelon_bet >= 99) then
            begin
              watermelon_bet_full := True;
            end
            else
            begin
              PlaySound('R_5',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              watermelon_bet := watermelon_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 203) and (bet_x < 243) and (bet_y > 492) and (bet_y < 546) then  //--鈴鐺 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (bell_bet >= 99) then
            begin
              bell_bet_full := True;
            end
            else
            begin
              PlaySound('R_6',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              bell_bet := bell_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 249) and (bet_x < 289) and (bet_y > 492) and (bet_y < 546) then  //--檸檬 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (lemon_bet >= 99) then
            begin
              lemon_bet_full := True;
            end
            else
            begin
              PlaySound('R_7',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              lemon_bet := lemon_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 297) and (bet_x < 337) and (bet_y > 492) and (bet_y < 546) then  //--橘子 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (orange_bet >= 99) then
            begin
              orange_bet_full := True;
            end
            else
            begin
              PlaySound('R_8',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              orange_bet := orange_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 344) and (bet_x < 384) and (bet_y > 492) and (bet_y < 546) then  //--蘋果 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (apple_bet >= 99) then
            begin
              apple_bet_full := True;
            end
            else
            begin
              PlaySound('R_9',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              apple_bet := apple_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if bar_bet_full and seven_bet_full and star_bet_full and Watermelon_bet_full and bell_bet_full and Lemon_bet_full and Orange_bet_full and apple_bet_full then
  begin
    start_key();
  end;
end;





procedure TForm1.FormDblClick(Sender: TObject);
begin
  if (not runing) then
      begin
        if (score >= 1) then
        begin
          if (score >= 792) then
          begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;

            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
  &
Platform: | Size: 4438122 | Author: 039917 | Hits:

[SCM2007-12-25

Description: MSP430F149读写SD卡以及简单的文件系统 硬件:www.just430.com朱明老师提供的Easy430开发板以及SD卡模块 底层驱动使用TI提供的MMC驱动程序,简单文件系统使用微控设计网www.Microcontrol.cn debug版主提供的文件系统,可以实现简单的文件读写。 已经调试成功。 该系统中存在几个问题: 1.文件名只支持大写字母和数字,否则在PC上打不开。 2.创建文件只能事先指定大小,这样问题就出现了,如果指定小了,你的数据就不能完全显示,如果指定大了,就会把数据区的乱码显示出来。 继续改进中-MSP430F149 read SD cards, as well as simple file system hardware: www.just430.com Zhu Easy430 teachers are provided with the development board, as well as SD card module to provide the underlying driver of the MMC using TI driver, simple file system uses micro-manage the design of network www.Microcontrol . cn debug moderator to provide file system, you can read and write simple documents. Has been successful debugging. The system exists in a number of questions: 1. File name only support capital letters and figures, or else on the PC could not open. 2. To create a document can only be pre-designated size, such problems have emerged, if the designated smaller, your data will not be able to fully show that, if the designated big will the data area garbled displayed. Continue to improve in
Platform: | Size: 198656 | Author: 张焱 | Hits:

[Other Embeded programTi_zigbee_cc2530

Description: Ti cc2530 zigbee 全套资料,括pdf 与安装软件(所有的zigbee 相关的demo程序)-Ti zigbee stack cc2530 packet
Platform: | Size: 10390528 | Author: 杨韫文 | Hits:

[Multimedia DevelopOMAP3530

Description: 摘要: 对标准的视频编解码标准(如H. 264 和AVS 标准) 的核心技术进行了分析,提出一种基于TI 公司的OMAP3530处理器平台的通用视频解码方案。该方案充分利用了OMAP3530 的硬件结构特点,特别是2D/ 3D 图形图像加速器的特点,以提高解码速度。实验结果表明,AVS 格式的QCIF 码流解码速率可以达到25 fps ,适合于便携式多媒体终端视频解码应用。-Abstract: The standard video coding standard (such as H. 264 and AVS) analysis of the core technology is presented based on TI' s OMAP3530 processor platform, universal video decoding program. The program takes full advantage of the OMAP3530 hardware structural features, in particular, 2D/3D graphics accelerator features to improve the decoding speed. The results show that, AVS QCIF format decoding stream rate can reach 25 fps, suitable for portable multimedia terminals video decoding applications.
Platform: | Size: 179200 | Author: 啊非 | Hits:

[matlabEmbedded-Image-Processing-with

Description: 2. Structure and Organization of the Book Prerequisites Conventions and Nomenclature CD-ROM The Representation of Digital Images DSP Chips and Image Processing Useful Internet Resources 2 3 4 6 9 10 13 ls 15 . The TMS320C6000 Line of DSPs 16 2.1.1 VLIW and VelociTI 17 2.1.2 Fixed-Point versus Floating-Point 21 2.1.3 TI DSP Development Tools (C6701 EVM & C6416 DSK) 25 TI Software Development Tools 26 2.2.1 EVM support libraries 28 2.2.2 Chip Support Library 28 2.2.3 DSP/BIOS 29,2. Structure and Organization of the Book Prerequisites Conventions and Nomenclature CD-ROM The Representation of Digital Images DSP Chips and Image Processing Useful Internet Resources 2 3 4 6 9 10 13 ls 15 . The TMS320C6000 Line of DSPs 16 2.1.1 VLIW and VelociTI 17 2.1.2 Fixed-Point versus Floating-Point 21 2.1.3 TI DSP Development Tools (C6701 EVM & C6416 DSK) 25 TI Software Development Tools 26 2.2.1 EVM support libraries 28 2.2.2 Chip Support Library 28 2.2.3 DSP/BIOS 29
Platform: | Size: 60315648 | Author: hassan | Hits:

[DSP program25-i2c_eeprom

Description: ti公司的iic通信例程,写得很详细,可以考虑看看。-IIC company s Ti communication routines, written in a very detailed, you can take a look at.
Platform: | Size: 630784 | Author: 潘黑黑 | Hits:

[OtherTI-PMSM-drive

Description: PI 3.14159265 MotorFreq 10K // Motor frequency, in Hz SpdFreq 1K (Global)SpeedRef1 0.25 // Speed reference. 25 of maximum speed (Global)MinDelta 0.0000305*10 POLES 8 // the number of permanent magnet pair pole in motor // Number of poles BASE_VOLTAGE 35.355 // Base peak phase voltage (volt) BASE_CURRENT 10 // Base peak phase current (amp) BASE_FREQ 200 // Base electrical frequency (Hz) T 1.0/MotorFreq (Global)pwmEnable 1 // 1: Pwm enable, 0: Pwm disable. -PI 3.14159265 MotorFreq 10K // Motor frequency, in Hz SpdFreq 1K (Global)SpeedRef1 0.25 // Speed reference. 25 of maximum speed (Global)MinDelta 0.0000305*10 POLES 8 // the number of permanent magnet pair pole in motor // Number of poles BASE_VOLTAGE 35.355 // Base peak phase voltage (volt) BASE_CURRENT 10 // Base peak phase current (amp) BASE_FREQ 200 // Base electrical frequency (Hz) T 1.0/MotorFreq (Global)pwmEnable 1 // 1: Pwm enable, 0: Pwm disable.
Platform: | Size: 17408 | Author: qq | Hits:

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