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Description: 八皇后问题是一个古老而著名的问题。这个问题是十九世纪著名的数学家高斯1850年提出:在8X8格的国际象棋上摆放八个皇后,使其不能互相攻击,即任意两个皇后都不能处于同一行、同一列或同一斜线上,问有多少种摆法。高斯认为有76种方案。1854年在柏林的象棋杂志上不同的作者发表了40种不同的解,后来有人用图论的方法解出92种结果。例如:
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面对这个问题,要放在以往可能就要耗费大量的时间在纸上画来画去,这样做的耗费了大量的精力,但是效果却不佳。借助计算机就可以很高效的完成这些工作。那么,采用什么样的数据结构和算法,才能在时间和空间复杂度上完成这个问题呢?
-eight Queen's problem is an cient and well-known problems. The question is the famous 19th century mathematician Gauss 1850 : 8 X8 in the lattice placed on the international chess 8 Queen's, making it unable to attack each other. arbitrary or two at Queen's are not the same line, the same series or in the same slash and asked how many pendulum method. Gauss that 76 species program. 1854 in Berlin on different chess magazine published by the author of 40 different types of solutions Later, someone using graph theory methods to come up with 92 kinds of results. For example : 0 0 0 0 0 0 0 0 Faced with this problem, to be placed on the past, we might have spent a lot of time on paper painting to painting, so to spend a lot of energy, However, the result is poor. Using computer c
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Author: nicmaters |
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Description: 2D Collsion Detection in Real-time Demonstration
This is the sample application that accompanies Game Developer magazine. It is meant as a demonstration of
a method for 2D collision detection.
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Size: 144312 |
Author: chhua |
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Description: 国外游戏开发者杂志1997年第六期配套代码,包含Swen Vincke关于实时导航系统的人工智能例子和代码--Code of game development magazine in 1997 the sixth issue, contains Swen Vincke`s artificial intelligence example and code about the real-time guidance system
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Author: 站长 |
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Description: 八皇后问题是一个古老而著名的问题。这个问题是十九世纪著名的数学家高斯1850年提出:在8X8格的国际象棋上摆放八个皇后,使其不能互相攻击,即任意两个皇后都不能处于同一行、同一列或同一斜线上,问有多少种摆法。高斯认为有76种方案。1854年在柏林的象棋杂志上不同的作者发表了40种不同的解,后来有人用图论的方法解出92种结果。例如:
0
0
0
0
0
0
0
0
面对这个问题,要放在以往可能就要耗费大量的时间在纸上画来画去,这样做的耗费了大量的精力,但是效果却不佳。借助计算机就可以很高效的完成这些工作。那么,采用什么样的数据结构和算法,才能在时间和空间复杂度上完成这个问题呢?
-eight Queen's problem is an cient and well-known problems. The question is the famous 19th century mathematician Gauss 1850 : 8 X8 in the lattice placed on the international chess 8 Queen's, making it unable to attack each other. arbitrary or two at Queen's are not the same line, the same series or in the same slash and asked how many pendulum method. Gauss that 76 species program. 1854 in Berlin on different chess magazine published by the author of 40 different types of solutions Later, someone using graph theory methods to come up with 92 kinds of results. For example : 0 0 0 0 0 0 0 0 Faced with this problem, to be placed on the past, we might have spent a lot of time on paper painting to painting, so to spend a lot of energy, However, the result is poor. Using computer c
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Size: 82944 |
Author: nicmaters |
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Description: 2D Collsion Detection in Real-time Demonstration
This is the sample application that accompanies Game Developer magazine. It is meant as a demonstration of
a method for 2D collision detection.
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Size: 144384 |
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Description: 《开源时代》杂志01~03期
ChinaUnix社区最新创办- Open Source Time magazine 01 ~ 03 ChinaUnix the latest community founded
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Author: 荆山玉 |
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Description: 木马编程 系列教程本教程多数文章曾发表于《黑客防线》杂志,多数的文章是在学校的时候写的,那时候写文章的思想也很单
纯为了认识一些朋友,为了提高技术,为了挣稿费给GF买好吃的^_^
-Trojan programming series of tutorials of this course the majority of articles have been published in the " hacker defense" magazine, the majority of the article is the time to write in school, and then the idea of writing is also very simple to understand some of my friends, in order to improve their skills, in order to earn money GF to buy delicious ^ _ ^
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Author: lypdl |
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Description: A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.-A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
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Author: vddh vddh |
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Description: Flash中放大缩小页面的源代码
此源代码中同时包含Flash杂志控件的源代码
可以在此基础上作出专业效果的Flash杂志平台-Zoom Flash in the page' s source code at the same time the source code in Flash magazine contains the source code control can be made on the basis of the professional journal of the effect of the Flash Platform
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Author: 黄有富 |
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Description: 设置Flash页面大小的源代码
此源代码同时包含Flash杂志控件的源代码
-Flash page size settings of the source code of the source code for Flash Magazine contains controls at the same time the source code
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Size: 71680 |
Author: 黄有富 |
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Description: 超越c++标准库——boost程序库导论.chm
深入学习c++的优秀教材。
其作者
Bjö rn Karlsson 是ReadSoft公司的资深软件工程师,他的主要时间用于C++设计及编程。他曾在C/C++ Users Journal,Overload, 以及在线杂志 The C++ Source上发表过大量关于C++和Boost文章。
Karlsson是The C++ Source 顾问组的成员,同时也是C/C++ Users Journal编辑组的成员,同时还是专家论坛的专栏作家之一。他参与 了Boost新闻组,并且是Boost与用户的协调人之一。
-Beyond the c++ standard library- boost libraries Introduction. Chm in-depth study of outstanding teaching c++. ReadSoft its author Bjö rn Karlsson is a senior software engineer, his main time for C++ design and programming. He has worked in C/C++ Users Journal, Overload, and the online magazine The C++ Source has published extensively on C++ and Boost the article. Karlsson is The C++ Source Advisory Group members, but also C/C++ Users Journal editorial members of the group is also a columnist for one of the expert forum. He participated in the Boost newsgroups, and is the co-ordination Boost one of the user.
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Author: yegang |
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Description: Magazine detailed Skippy s professional life in an August 1938 profile of the East kennels, titled "A Dog s Life in Hollywood":
Movie actresses stroke Skippy lovingly. They coo at him and murmur endearing terms in his ears. He takes it all in his stride, because, what with contracts, options, and exacting work before the movie cameras, he hasn t much time for the attentions of Hollywood s most beautiful stars. But if he s paid for it and given the proper cue he will snuggle in the arms of the loveliest of stars, gaze into
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Author: vpenkov |
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Description: asiperent time magazine
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Size: 1015808 |
Author: suraj |
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Description: C.& .C.嵌入式系统编程
C/C++嵌入式系统编程
Michael Barr 是 Netrino公司(一个嵌入式系统共享软件和软件工程服务提
供商)的创始人兼总裁。Netrino公司鼓励所有职员通过为杂志撰稿和在业界会
议演讲来分享自己的专业知识。这 些资料可以在公司的网站
ttp://www.netrino.com 找到。
Michael 拥有马里兰大学的电机工程学士和硕士学位。他的大部分时间都用
在嵌入式软件、设备驱动和实时操作系统的开发上了。他还喜欢写作、教书,
并期待着开始下一部著作的创作。目前他有好几个计划,其中包括一部小说。 -C. & . C. Embedded Systems Programming C/C++ Embedded Systems Programming Michael Barr is Netrino company (a share of embedded systems software and software engineering services provider), founder and president. Netrino company encourages all staff members through the magazine articles and lectures at industry conferences to share their expertise. The information available on the company' s website ttp:// www.netrino.com found. Michael has a BS in Electrical Engineering University of Maryland and a master' s degree. Most of his time is spent in embedded software, device drivers and real-time operating system developed on the. He also likes writing, teaching, and look forward to beginning work under a creative. He currently has several projects, including a novel.
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Author: FYWALUO |
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Description: 成功人士的七个习惯
作者:史蒂芬.柯维
作者史蒂芬.柯维被美国时代周刊评为20世纪影响美国历史进程的25位人物之一,被美国学界誉为思想巨匠。这是一本洗脑的书,它改变人的思维方式和行为方式,这种改变导致一个国家的请打。不难想象这本书的畅销仅仅是开始,它的影响已经呈蔓延之势,一些先知先觉的企业已经开始作为员工培训教材使用,有的政府机关也动起来了,只有媒体表现地异常迟钝。为什么它一定将呈现燎原之势?它一定适合中国国情吗?问题问得好,答案是肯定的。客观地说,“七个习惯”正在改变着中国的企业,正在改变着中国的政府机关,也正在改变着中国的学生和普通的中国人,它的影响力正在进行中。没有理由轻视它和拒绝它。-The Seven Habits of effective people
Of: Stephen. Covey
Of Stephen. Covey by the U.S. Time magazine as the 20th century, the historical process of the United States is one of 25 people, was hailed as the thinking of American academic giants. This is a brainwashing book, it changed people s thinking and behavior, this change in a country you play. Not difficult to imagine the best-selling book is only the beginning, its influence was spreading has been some proactive companies have begun to use as staff training materials, and some government agencies are also moving up, only the media to abnormal slow performance. Why it must be presented Liaoyuanzhishi? It must be suitable for China it? Good question, the answer is yes. Objectively speaking, the "seven habits" of Chinese companies is changing, is changing the Chinese government, is also changing the Chinese students and ordinary Chinese people, its influence in progress. No reason to despise it and reject it.
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Author: 杜萍 |
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Description: this magazine describe about real time face recognition.
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Author: Wolf |
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Description: 《程序员》这本杂志可以让大家了解IT行业的发展,第一时间得到信息!最真实的时事报道。希望大家能够喜欢!-" Programmer" magazine allows everyone to understand the development of the IT industry, the first time to get information! The real current affairs coverage. I hope you will enjoy it! Thank you! ! !
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Author: caicai |
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Description: 斯特朗斯特鲁普(Bjarne Stroustrup),英国剑桥大学计算机科学博士,C++语言的设计者和最初的实现者,也是《C++程序设计原理与实践》和《C++语言的设计和演化》的作者。他现在是德州农工大学计算机科学首席教授,同时不审AT&T贝尔实验室特别成员。1993年,由于在C++领域的重大贡献,他获得了ACM的Grace Murray Hopper大奖并成为ACM院士;2008年,他又获得了Dr.Dobb s杂志的程序设计杰出奖。在进入学术界之前,他在AT&T贝尔实验室工作。他是ISO C++标准委员会的创始人之一-Strong Strupp (Bjarne Stroustrup), Cambridge University computer science Ph.D., C++ language designers and initial implementation, and also " C++ programming principles and practice" and " C++ language design and evolution," the author . He is now Texas A & M University Chair Professor of Computer Science at the same time without trial AT & T Bell Laboratories particular member. 1993, as a major contribution to the field in C++, he received the ACM Grace Murray Hopper Award and became a Fellow of ACM 2008, he was given a Dr.Dobb ' s Magazine Design Excellence Awards program. Before entering the academic, he at AT & T Bell Laboratories. He is the ISO C++ founder of the Standards Committee
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Description: phrack有什么nb的地方:有人问我成为nb黑客(不是骇客)的捷径是什么?我发现这里面可以细分为:1.谁是nb的黑客? 我的答案是phrack杂志上每个领域发表开拓性文章的人; 2.如何成为nb的黑客? 我的答案是把phrack杂志大部分文章用几年时间全部真正弄懂 --不看文章,不查资料能把例子实现一遍,还能改--xscan作者-What place phrack nb: nb what I was asked to become a hacker (not a hacker) is a shortcut? I found that there can be subdivided into: (1) Who is nb hackers? My answer is to explore every area of published journal articles on phrack people 2 nb how to become a hacker? My answer is that most of the phrack magazine article a few years time all truly understand- do not look at the article, the example does not check the information can achieve it again, but also to change- xscan author
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Author: 王田 |
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Description: 本书第1版荣获美国“软件开发”杂志评选的1996年图书震撼大奖(Jolt Award),中文版自2000年推出以来,经久不衰,获得了读者的充分肯定和高度评价。
第2版与第1版相比,在章节安排上有以下改变。增加了两章:“对象的创建与使用”和“C++中的C”。前者与“对象导言”实际上是第1版“对象的演化”一
章的彻底重写,增加了近几年面向对象方法和编程方法的最新研究与实践的丰硕成果;后者的添加使不熟悉C的读者可以直接使用本书。删去了四章:“输入输出流
介绍”、“多重继承”、“异常处理”和“运行时类型识别”,删去的内容均为C++中较复杂的主题,作者将它们连同C++标准完成后增加的一些内容放到本书
的第2卷中,使本书的第1卷内容显得更加集中,可以供不同程度的读者选择阅读。需要强调的是,第2版的改变不仅体现在这些章节的调整上,更多的改变体现在
每一章的字里行间,包括例子的调整和练习的补充。与众不同的精心选材和认真推敲的叙述使得第2版更趋成熟。
本书是C++领域内一本权威的著作,书中的内容、讲授方法、例子和练习既适合课堂教学,又适合读者自学。无论是高等院校计算机及相关专业的学生,还是业界的从业人员,以及广大的计算机爱好者,都可从阅读本书中获益-United States won the first edition of the book , " Software Development " magazine s 1996 Book Award shock (Jolt Award), Chinese edition since its inception in 2000 , enduring, get fully affirmed and highly appraised readers.
Version 2 compared with the first edition , the following changes in the arrangement of chapters . Adds two chapters : "Creating and using objects " and "C++ in C". The former is "Object Introduction" is actually the first version of " the evolution of object " a
Chapter completely rewritten , increased in recent years, fruitful method of object-oriented programming methods and the latest research and practice latter added so that readers are not familiar with C can be used directly book. Deleted four chapters : " input and output streams
Introduction , "" multiple inheritance "," Exception Handling "and" run-time type identification " , by deleting the contents of the C++ are the more complex topics , the author , together with their C++ standard is c
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Author: 陈慎堂 |
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