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[OpenGL programtx10017

Description: 三角形逼近球体演示 原理:先用正三角形逼近绘出20面体,然后递归分割,把每个面分割为4个三角形(递归次数可定),此以来逼近球体。-spherical approximation triangle demonstration tenets : first approximation using regular triangle charted 20 Verses, and then recursive segmentation, each side of the divided four triangles (recursive number may be), since this sphere approximation.
Platform: | Size: 8408 | Author: 李为民 | Hits:

[OpenGL programtx10017

Description: 三角形逼近球体演示 原理:先用正三角形逼近绘出20面体,然后递归分割,把每个面分割为4个三角形(递归次数可定),此以来逼近球体。-spherical approximation triangle demonstration tenets : first approximation using regular triangle charted 20 Verses, and then recursive segmentation, each side of the divided four triangles (recursive number may be), since this sphere approximation.
Platform: | Size: 8192 | Author: 李为民 | Hits:

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