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Description: 请把uCosII的文件放到Core文件夹下。
共有三个任务,A,B为定时调度。C通过键盘的ISR中发送消息到邮箱。
程序在优龙开发板上调试通过,用的uCosII是2.70版本。-the documents from Core folder. There are three tasks, A, B for the regular scheduling. C ISR through the keyboard send mail to the news. Procedures for the development of high-board debugging, the uCosII version is 2.70.
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Size: 209517 |
Author: chosin |
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Description: 请把uCosII的文件放到Core文件夹下。
共有三个任务,A,B为定时调度。C通过键盘的ISR中发送消息到邮箱。
程序在优龙开发板上调试通过,用的uCosII是2.70版本。-the documents from Core folder. There are three tasks, A, B for the regular scheduling. C ISR through the keyboard send mail to the news. Procedures for the development of high-board debugging, the uCosII version is 2.70.
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Size: 215040 |
Author: |
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Description: 仿镇开发环境,可以仿镇运行uclinux和ucosii系统-imitation town development environment that can run fake town and ucosii System Basis
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Size: 403456 |
Author: 刘宏 |
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Description: LWIP + UCOSII示例代码,arm9开发平台-LWIP+ UCOSII sample code, arm9 development platform
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Size: 272384 |
Author: 菅治军 |
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Description: uCOSII 是以经配置好的可以在PC机上运行的uCSOII uCOSII 是以经配置好的可以在PC机上运行的uCSO-uCOSII is a good can be configured to run on PC machine uCSOII
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Size: 1091584 |
Author: lts76630 |
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Description: uC/OS-II 实时操作系统最小系统。 Demo程序经Keil701编译后,代码量为7-8K,可直接在KeilC51上仿真运行。点调试即可在串口仿真看到结果。 Demo程序创建了3个任务A、B、C优先级分别为2、3、4,A每秒显示一次,B每3秒显示一次,C每6秒显示一次。从显示结果看,显示3个A后显示1个B,显示6个A和2个B后显示1个C,结果显然正确。用户可以仿照范例运用更多系统API函数写出自己的程序。只要程序中有显示语句就可以用软件仿真器看结果。注意:系统提供的显示函数是并发的,他不是直接显示到串口,而是先输出到显存,用户不必担心IO慢速操作影响程序运行。串口输入也采用了同样的技术,他使得用户在CPU忙于处理其他任务时照样可以盲打输入命令。-uC/OS-II real-time operating system is the smallest system. Demo program after after Keil701 compiled, the amount of code to 7-8K, can directly in KeilC51 on simulation run.
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Size: 1051648 |
Author: zenglinman |
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Description: a. 操作方式:双人对弈方式,采用触摸屏方式投放棋子,对弈双方的棋子为不同颜色的圆,分为红方和绿方;
b.评分机制:当某一方的5个棋子连成一线时得一分,然后该5子消除,继续进行;
c.. 结束判断
分为四种情况,任一种情况均可判断:
A.有一方的分数率先达到5分,则获胜;
B.总的步数达到最大步数(比如100),根据双方的得分,分数高则获胜。若双方分数相同,则为平局。
C.当前棋局已不能再走棋,根据双方的得分,分数高则获胜。若双方分数相同,则为平局。
D. 当某一方在40之内为走棋时,认为该方输。
d.新棋局:
当一局结束时,开始新棋局。
-A. operating mode: double game way, using the touch screen on the pawn, game pieces on both sides of the different colors of circle, divided into red and green party
B. scoring mechanism: when one party of five pieces together as a one line, and then the five son, continue
C..The end of the judgment
Is divided into four kinds of circumstances, any kinds of circumstances are:
A. has the side of the score of 5 points, win
B. step total maximum number (100), according to the score, high score wins.If both sides equal points, for a draw.
C. chess current no longer moves, according to the score, high score wins.If both sides equal points, for a draw.
D. when one party within 40 for playing chess, thinks that the party lose.
D. new position:
When at the end of the game, to start a new position.
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Size: 414720 |
Author: 偶尔 |
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