Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners. Platform: |
Size: 15587 |
Author:bobovip |
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Description: vega Prime 开发的例子程序原代码原码-vega Prime examples of procedures developed by the original source code Platform: |
Size: 3106816 |
Author:雷天兆 |
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Description: 图形引擎vega Prime 与OpenGL混合编程的二次开发封装的类-Vega Prime graphics engine with OpenGL programming mixed secondary development package type Platform: |
Size: 2048 |
Author:雷天兆 |
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Description: 在vega prime三维图形引擎中加入opengl,包括对opengl所绘制实体的位置等属性进行控制-Vega prime in three-dimensional graphics engine to add opengl, including opengl entities by mapping the location of attributes such as control Platform: |
Size: 9216 |
Author:bobovip |
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Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners. Platform: |
Size: 15360 |
Author:bobovip |
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Description: Vega Prime下插入OpenGL代码的经典例子,要求VC2003和VP2.2-Vega Prime inserted under the classic OpenGL code examples in the VC2003 and VP2.2 Platform: |
Size: 9216 |
Author:yfq |
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Description: vega Prime 三维视景开发框架结构。以 Multigen公司的 Creator2.5.1和
Vega Pr ime1.1 为主要工具,根据既有的数字地形,加贴纹理,映射文化特征,构建模型数据库,导入 Vega Pr ime 运行环境中实现交互,实现了一定程度的视景模拟。-vega Prime three-dimensional structure of visual development framework. Creator2.5.1 companies to Multigen and Vega Pr ime1.1 as the main tool, in accordance with the existing digital terrain, add texture, mapping cultural identity, build a model database, run into Vega Pr ime environment interact to achieve a certain the degree of visual simulation. Platform: |
Size: 229376 |
Author:孙明 |
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Description: 利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners. Platform: |
Size: 571392 |
Author:dawinluo |
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