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The concept of particle effects is very simple. Particle effects can be used to simulate fire, fireworks, water fountains, snow, rain, explosions and many other things. The effects are created by creating a definite number of particles. Depending on the need for performance and realistic appearance, the number of particles can range from 50 to thousands. Each particle has its own location, size, velocity, color, life and image. The particle engine controls the particles and makes them react according to the rules of the particle .
Update : 2008-10-13 Size : 5.05kb Publisher : jason

The concept of particle effects is very simple. Particle effects can be used to simulate fire, fireworks, water fountains, snow, rain, explosions and many other things. The effects are created by creating a definite number of particles. Depending on the need for performance and realistic appearance, the number of particles can range from 50 to thousands. Each particle has its own location, size, velocity, color, life and image. The particle engine controls the particles and makes them react according to the rules of the particle .
Update : 2025-02-17 Size : 5kb Publisher : jason

The PIVMat Toolbox contains a set of command-line functions to import, post-process and analyse 2D vector fields from LaVision s DaVis PIV (particle image velocimetry) software. It enables to handle and perform operations over large amount of velocity fields, and to produce high-quality vector/scalar outputs. The PIVMat Toolbox in itself does not perform any PIV computations
Update : 2025-02-17 Size : 1.98mb Publisher : mio

This project deals with the tracking and following of single object in a sequence of frames and the velocity of the object is determined. Algorithms are developed for improving the image quality, segmentation, feature extraction and for deterring the velocity. The developed algorithms are implemented and evaluated on TMS320C6416T DSP Starter Kit (DSK). Segmentation is performed to detect the object after reducing the noise from that scene. The object is tracked by plotting a rectangular bounding box around it in each frame. The velocity of the object is determined by calculating the distance that the object moved in a sequence of frames with respect to the frame rate that the video is recorded. The algorithms developed can also be used for other applications (real time, object classication, etc.).
Update : 2025-02-17 Size : 1.14mb Publisher : vikas

DL : 1
用matlab编写的关于流场测速的一个Demo,处理速度较快、匹配位置准确。-The URAPIV Toolbox contains a set of command-line functions to import, post-process and analyse 2D vector fields from LaVision s DaVis PIV (particle image velocimetry) software. It enables to handle and perform operations over large amount of velocity fields, and to produce high-quality vector/scalar outputs.
Update : 2025-02-17 Size : 3.31mb Publisher : 罗冲
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