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Description: The program md.f implements a simple molecular dynamics simulation in continuous real space. The velocity Verlet algorithm is used to implement the time stepping. The force and energy computations are performed in parallel, as is the time integration. (The program uses some Fortran90 features, so an F90 compiler may be needed.)
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Size: 2073 |
Author: danielwood |
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Description: 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
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Size: 1799862 |
Author: psyong |
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Description: The program md.f implements a simple molecular dynamics simulation in continuous real space. The velocity Verlet algorithm is used to implement the time stepping. The force and energy computations are performed in parallel, as is the time integration. (The program uses some Fortran90 features, so an F90 compiler may be needed.)
Platform: |
Size: 2048 |
Author: danielwood |
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Description: 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎-Verlet based on a 2D physics engine for Flash. It has been prepared by AS3. Fisix goal is applied to calculating the amount of games a lot of real-time applications. Although the flash than c/c++ Slower, great physics engine
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Size: 1799168 |
Author: psyong |
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Description: Verlet Method for solving pendulum differential equation in polar coordinates.
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Size: 1024 |
Author: ysaabe |
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Description: game programming gems4中的物理部分代码,包括刚体动力学中约束器、互动水面、基于verlet积分方程的物理引擎-game programming gems4 the physical part of the code, including rigid body dynamics constrained devices, interactive surface, based on the physics engine verlet integral equation
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Size: 29047808 |
Author: MEHU |
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Description: 使用verlet积分实现的2d刚体动画demo-Points achieved using verlet 2d animation demo rigid body
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Size: 134144 |
Author: 邓卫民 |
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Description: 计算机模拟物理大作业。利用Verlet方法模拟确定性运动。-The final computer simulation of physical homework.Use Verlet method simulation deterministic movemen
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Size: 1024 |
Author: john |
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Description: 利用C语言,用verlet方法模拟受迫振动。并观察其能量和速度的变化情况-Using the C language, with verlet simulation forced vibration. And observe the changes in energy and speed
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Size: 1024 |
Author: john |
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Description: Verlet Velocity algorithm
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Size: 1024 |
Author: Mr. Sfinks |
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Description: 至少用两种迭代法研究滑块在通道中的运动情况。里面采用的是Euler-clomer和Verlet方法-Using at least two iterative method of the movement of the slider in the channel. Inside is the Euler-clomer and Verlet method
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Size: 1009664 |
Author: 万阳 |
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Description: 2维verlet算法解分子晶格,可看到六边形或正三角形晶格-2-d velocity verlet algorithm solving MD problem
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Size: 1024 |
Author: 王祺 |
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Description: This an example of using the accelerometer to integrate the device s acceleration to a position using the Verlet method.
-This is an example of using the accelerometer to integrate the device s acceleration to a position using the Verlet method.
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Size: 5120 |
Author: meiriudun |
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Description: 演示在给定初始位置和速度(含大小和方向)下verlet三粒子体系的二维演化运动情况-Demonstration verlet at a given initial position and velocity (including magnitude and direction) under the three-dimensional evolution of the particle system movement
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Size: 1024 |
Author: 陈述 |
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Description: verlet算法求解单摆运动方程,最简单方法-verlet algorithm for solving the equations of motion pendulum
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Size: 157696 |
Author: adil |
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Description: verlet算法求解单摆运动方程,最简单方法-verlet algorithm for solving the equations of motion pendulum, the easiest way
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Size: 626688 |
Author: 1kninji |
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Description: HTML5游戏引擎,物理效果很不错,结构简单,带你走进新时代。-simple HTML5 game engine,good effect
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Size: 39936 |
Author: dds |
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Description: Unity Hair Tool
Hair tool is a plugin for creating animated hair and cloth.
Physics are implemented with a custom engine based on Verlet integration, and executed on GPU (Compute Shader). You can configure elasticy, gravity, drag, and curveness in editor. Sphere Colliders and Swept Spheres can be added to bones so it interacts with body a realistically. Unity WindZone component is supported.(Hair tool is a plugin for creating animated hair and cloth.
Physics are implemented with a custom engine based on Verlet integration, and executed on GPU (Compute Shader). You can configure elasticy, gravity, drag, and curveness in editor. Sphere Colliders and Swept Spheres can be added to bones so it interacts with body a realistically. Unity WindZone component is supported.)
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Size: 7015424 |
Author: alphaxiao
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