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[Other resourceLearn.Vertex.And.Pixel.Shader.Programming.With.Dir

Description: 这是一本有关图形渲染得书。是学习Vertex shader和Pixel shader编程的很好的参考书。-this is a graphics play up the book. Vertex shader learning and Pixel shader programming very good reference books.
Platform: | Size: 6776315 | Author: 睢小龙 | Hits:

[Othervertex

Description: vertex矢量图层,可以显示图像,移动
Platform: | Size: 858 | Author: 廖国忠 | Hits:

[GDI-BitmapDirect3D ShaderX Vertex and Pixel Shader Tips and Tricks_Wolfgang.F

Description: Wolfgang.F的着色器语言HLSL经典外文教程《Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks》,附PDF教程和第一章部分源码(由于上传大小限制)
Platform: | Size: 105205372 | Author: scarlettlee33@foxmail.com | Hits:

[Data structsgraphDegree

Description: 求图的顶点连通度算法。方法就是先对源和汇做枚举,之后对每个枚举情况,把除去源汇两点的其余所有顶点看成是容量限制为1的点,求网络的最大流,就是此点对的顶点连通度,之后对枚举的所有点对找连通度最小的当成图的连通度。 带有顶点容量限制的最大流方法:将带容量限制的顶点u拆成两个点u 和u*,原顶点u的入边为u 的入边,原顶点u的出边为u*的出边,之后在u 和u*之间连接双向边,边的容量为顶点的容量限制。-plans for the vertex connectivity algorithms. First is the method of sources and sinks so enumerated, after the enumeration of each, two sources and sinks to remove all remaining vertices as capacity constraints to a point, seeking the largest network flow, this is the apex of connectivity, followed by enumeration of all points of connectivity for the smallest of the plan as connectivity. Vertex capacity constraints with the biggest flow method : with the capacity constraints of the vertex is split into two u u and u*, the original entry point u u edge of the income side, the original point out u* u edge of the edge out after the u and u* a two-way link between the edge, while the capacity for the top point of the capacity constraints.
Platform: | Size: 1024 | Author: 吴地瓜 | Hits:

[3D GraphicShadowMap

Description: ati的例子 shadowmap 用vertex shader和pixel shader和 direct3d api-ati example shadowmap using vertex shader and pixel sh Ader and Direct3D api
Platform: | Size: 500736 | Author: cxp | Hits:

[OpenGL programsimple_vertex_texture

Description: nvidia最新的nv40内核显卡支持在vertex shader程序中访问纹理。本代码演示了如何在顶点编程中实现访问一个2维纹理数据.推荐vc7.1+6800显卡。-being the latest ATI graphics kernel support for the vertex shader process visit asked texture. This code demonstrates how to achieve peak Programming visit a two-dimensional texture data. Suggest vc7.1 6800.
Platform: | Size: 1031168 | Author: 王赞纲 | Hits:

[DirextXOceanWater

Description: 用vertex shader和pixel shader编写的超经典的海水运动-using vertex shader and pixel shader prepared by the ultra-classical movement of the water
Platform: | Size: 672768 | Author: | Hits:

[DirextXTutorial_29_Vertex_Shader_Position

Description: 本例展示了D3D9.0中使用顶点着色器(Vertex Shader, *.vsh)绘制的过程。 本例运行的软硬件环境: Visual C++ 7.0 Direct3D 9.0 盛崇山版权所有-the cases demonstrate the use of D3D9.0 vertex coloring (Vertex Shader.*. vsh) preparation process. The cases run the hardware and software environment : Visual C 7.0 9.0 Direct3D Hill only Chengchong
Platform: | Size: 128000 | Author: 漫步者 | Hits:

[VC/MFCLearn.Vertex.And.Pixel.Shader.Programming.With.Dir

Description: 这是一本有关图形渲染得书。是学习Vertex shader和Pixel shader编程的很好的参考书。-this is a graphics play up the book. Vertex shader learning and Pixel shader programming very good reference books.
Platform: | Size: 6775808 | Author: 睢小龙 | Hits:

[Data structsnp

Description: 顶点覆盖问题的NP完全证明和顶点覆盖优化问题的近似算法-vertex cover problem NP-complete certification and vertex cover the approximate optimization algorithm
Platform: | Size: 185344 | Author: 王萧 | Hits:

[3D Graphicclouds

Description: 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map. -Direx Based on the simulation of cloud The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
Platform: | Size: 521216 | Author: eric | Hits:

[3D GraphicOceanWater

Description: 海面的模拟The OceanWater sample demonstrates the use of vertex and pixel shaders to create the effect of a shiny oscillating ocean surface with multiple waves moving in different directions.-Simulation of the sea The OceanWater sample demonstrates the use of vertex and pixel shaders to create the effect of a shiny oscillating ocean surface with multiple waves moving in different directions.
Platform: | Size: 672768 | Author: eric | Hits:

[OpenGL programVertexBufferObjects

Description: When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called Vertex Buffer Objects . The extension, ARB_vertex_buffer_object, works just like vertex arrays, except that it loads the data into the graphics card s high-performance memory, significantly lowering rendering time. Because the extension is relatively new, not all cards will support it. This awesome tutorial was written by Paul Frazee. If you enjoy the tutorial please e-mail him and let him know. by NeHe
Platform: | Size: 194560 | Author: 李明宗 | Hits:

[OpenGL programogl_arb_shader_simple_vs2ps

Description: Demonstrates how to write both a simple vertex and pixel shader using ARB_vertex_program and ARB_fragment_program. -Demonstrates how to write both a simple vertex and pixel shader using ARB_vertex_program and ARB_fragment_program.
Platform: | Size: 91136 | Author: fallsp | Hits:

[VC/MFCDirect3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.an

Description: Direct3D ShaderX,本书介绍的是3D渲染中的相关知识.-Direct3D ShaderX, this book is presented in 3D rendering of the relevant knowledge.
Platform: | Size: 7453696 | Author: 邢远波 | Hits:

[Special EffectsHW_Image_Processing

Description: 这是一个利用GLSL语言对图像进行硬件加速的很好的一个程序,充分利用了vertex shader和fragment shader的功能和作用。-This is a use of language GLSL hardware acceleration on the image of a good process, full advantage of the vertex shader and fragment shader function and role.
Platform: | Size: 751616 | Author: cgshader | Hits:

[Graph DrawingTraceCRect

Description: 一个自己实现的“橡皮筋”矩形,通过矩形的4个顶点和4个中点都可以改变矩形的大小-A realization of their own rubber band rectangle, through the rectangular 4 vertex and the midpoint of 4 can change the size of rectangular
Platform: | Size: 32768 | Author: Sky Killer | Hits:

[Othervertex

Description: vertex矢量图层,可以显示图像,移动-vertex vector layer, you can display images, mobile
Platform: | Size: 1024 | Author: 廖国忠 | Hits:

[Game EngineVertexShader

Description: aan example of the vertex shader
Platform: | Size: 32768 | Author: wdl | Hits:

[DirextXper-pixelper-vertex--lighting

Description: directX使用HLSL实现每像素光照和每顶点光照,包含FX文件以及程序加载使用-The implement of per-pixel lighting and per-vertex light in DirectX with HLSL.
Platform: | Size: 7413760 | Author: 极地 | Hits:
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