Welcome![Sign In][Sign Up]
Location:
Search - vertex shader 2

Search list

[Game EngineVertexShader

Description: aan example of the vertex shader
Platform: | Size: 32768 | Author: wdl | Hits:

[GDI-Bitmapmorph

Description: 蒙皮动画示例,这里展示了蒙皮动画的简易性。另外你可以试着将它基于shader编程方式。-Morph. Shows how easy it is to work with morphing in your own projects. MorphVS. Check out morphing vertex shaders put to good use in this demo.
Platform: | Size: 4096 | Author: wenjing | Hits:

[DirextXdirectx-Transform

Description: 学习directx的图形变换源程序, 使用 Vertex shader,在directx8环境下编译-Directx graphics transform learning source, the use of Vertex shader, compiled in an environment directx8
Platform: | Size: 29696 | Author: john | Hits:

[Game EngineGameEngine

Description: 一个在DirectX下开发游戏的游戏引擎,包括视角系统,输入系统,字体系统,材质系统,光效系统,纹理系统,音效系统,顶点渲染都有相应的章节,是个人初写3D游戏的一个好工具。-It s a DirectX game engine, including the perspective system, input system, font system, material system, light system efficiency, texture systems, audio systems, the corresponding vertex shader.It s a good game tool for the beginning to code an individual 3D programe.
Platform: | Size: 26624 | Author: psychic | Hits:

[DirextXHieroglyph3

Description: DirectX11开发的渲染引擎,里面有Vertex shader, Pixel shader,Geometry shader, Compute shader及 Hull shader 的例子,也有许多图像后处理的例子,还有Direct3d11的许多GPU特效,是学习D3D11的最好实战工具。-DirectX11 rendering engine development, which has Vertex shader, Pixel shader, Geometry shader, Compute shader and Hull shader example, there are many examples of post processing, there are many Direct3d11 GPU effects, is the best practical tools for learning D3D11.
Platform: | Size: 7566336 | Author: 淘气堡 | Hits:

[OpenGL programdepth-peel-src

Description: Vertex shader for depth peeling
Platform: | Size: 5120 | Author: jepf76 | Hits:

[Data structs2color

Description: 对于给定的图G,如果存在一种用2种颜色对顶点着色的方案,使得图中任意一条边所 连接的2个顶点着有不同颜色,则称图G是可2着色的。 -For a given graph G, if there is a program of two kinds of color on the vertex shader, so any one edge Connect two vertices with different colors, then G can be 2-colored.
Platform: | Size: 51200 | Author: 张三 | Hits:

[OpenGL programvertex-shader

Description: 该代码介绍在OpenGL4.0中使用顶点着色器和像素着色器,这些都是关于理解和应用3D图形渲染中最基本的概念。-This codes introduction to writing vertex and pixel shaders in OpenGL 4.0. These are the most fundamental concepts that you need to understand and utilize to render 3D graphics.
Platform: | Size: 34816 | Author: 黎明 | Hits:

[GDI-Bitmapdaviz

Description: Qt+OpenGL做的蕾达显示程序,采用OpenGL的FBO和顶点、片段着色器特性实现了雷达余晖效果,PPI视图可以实现每秒渲染数十万点,不到3 cpu占用率。-Qt+OpenGL do Lleida display program, using the FBO and OpenGL vertex, fragment shader features to achieve a radar afterglow effect, PPI view can render hundreds of thousands of points per second, less than 3 cpu utilization.
Platform: | Size: 308224 | Author: 王晓龙 | Hits:

[Linux-Unix_as400

Description: At this time, the draw module and llvmpipe driver only support vertex shader texture lookups when LLVM is enabled in the draw module.
Platform: | Size: 6144 | Author: qaixielj | Hits:

[Linux-Unixsize_value_alloc

Description: util make [fragment|vertex] passthrough shader.
Platform: | Size: 4096 | Author: reiteveng | Hits:

[Linux-Unixbooleans

Description: Used to cull points with invalid coords.The size may come a vertex shader, or computed with attentuation or just the glPointSize value. -Used to cull points with invalid coords.The size may come a vertex shader, or computed with attentuation or just the glPointSize value.
Platform: | Size: 7168 | Author: diegongqv | Hits:

[Linux-Unixmajor

Description: Depends on vertex fragment shader state.Determine which fragment program inputs are needed. Setup HW vertex layout below, in the HW-specific attribute order.
Platform: | Size: 4096 | Author: knxhxf | Hits:

[Consoleupdoc

Description: 主要用于顶点着色,应用于多面体,能够让一些多边形组成的物体表面上色-vertex shader
Platform: | Size: 1024 | Author: 刘顿 | Hits:

[Consoletestcode

Description: 主要是关于opengl shader编程以及着色程序,用来给一般的多面体顶点着色。-shader vertex
Platform: | Size: 4096 | Author: 刘顿 | Hits:

[Linux-Unixswap

Description: Set a vertex shader constant buffer.
Platform: | Size: 11264 | Author: luxifer | Hits:

[Linux-Unixdb_local_iterators_7

Description: if we have a vertex shader that writes clip vertex we need to pass the pre-projection transformed coordinates into the driver.
Platform: | Size: 2048 | Author: jigrkd | Hits:

[Linux-UnixSampleArc

Description: If we fail to compile a vertex shader we ll use a dummy fallback shader that simply emits a (0,0,0,1) vertex position.
Platform: | Size: 5120 | Author: gltouvm | Hits:

[Linux-Unixrenderer

Description: Create a simple vertex shader that passes through position and the given attribute Source Code for Linux v2.13.6.
Platform: | Size: 10240 | Author: cwtaono | Hits:

[Internet-Networkmorph

Description: 蒙皮动画示例,这里展示了蒙皮动画的简易性。另外你可以试着将它基于shader编程方式。-Morph. Shows how easy it is to work with morphing in your own projects.MorphVS. Check out morphing vertex shaders put to good use in this demo.
Platform: | Size: 4096 | Author: menag6ing1 | Hits:
« 12 3 »

CodeBus www.codebus.net