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Description: VC下实现快速无闪烁的矢量图绘制,可以自定义坐标和显示范围-VC achieve rapid Flicker-free vector graphics rendering, can define and demonstrate the scope of coordinates
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Size: 39936 |
Author: 孔繁星 |
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Description: 一个简单图形软件包。
设计一个简单图形软件包,它调用已有的DDA程序,并包括如下功能:
1. Window(x1,y1,x2,y2)
2. Viewport(x1,y1,x2,y2)
3. MoveTo2(x,y)
4. MoveBy2(x,y)
5. LineTo2(x,y)
6. LineBy2(x,y)
7. Shift2(dx,dy)
8. Pivot2(x,y)
9. Rotate2(angle)
10. Scale2(Sx,Sy)
11. 设计事例,对软件包的功能进行检测。
-a simple graphics package. A simple graphic design packages, it has been called the DDA procedures, and include the following functions : 1. Window (x1, y1, x2, y2) 2. Viewport (x1, y1, x2, y2) 3. MoveTo2 (x, y) 4. MoveBy2 (x, y) 5. LineTo2 (x, y) 6. LineBy2 (x, y) 7. Shift2 (dx, dy) 8. Pivot2 (x, y) 9. Rotate2 (angle) 10. Scale2 (Sx, Sy) 11. Design examples of the package function test.
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Size: 4111360 |
Author: 小青豆 |
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Description: OPENGL用于三维图像显示的变换不同视图的源码程序-OPENGL for three-dimensional image display different views of the transformation process of the source
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Size: 2008064 |
Author: 李晓洁 |
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Description: 跨平台2D引擎,任何图形设备(2d/3d)均可使用
精灵引擎包括:精灵(支持HotPoint),45度斜角地图,图层,ViewPort,层管理器。
图形引擎包括:ISurf通用2D绘图接口。目前有一个DDraw7的实现;IFont接口。还有一个CGdiFont实现。
*声明:欢迎学习研究或修改,未经本人许可,严禁用于商业用途 Copyright instemast
精灵引擎部分,我发现SUN的J2ME设计的还不错,所以参考了他的设计。
不过J2ME是针对移动设备的,不支持45度斜角地图,我支持了一下。
图形绘制部分,我抽象出了出一个ISurf接口来完成图形绘制。这个接口我改了好几次。
不支持位图Alpha通道,但是支持单个Alpha值。
ISurf接口中的Color格式为X8R8G8B8,不过具体设备上的具体实现与之可能不同。
你可以用D3D实现这个ISurf,也可以用DDraw实现他。目前我只提供了DDraw实现。
另外要说的是,不是说做3D游戏就不需要实现这个2D接口了。
由于我的UI是基于ISurf接口的,所以我的3D游戏也需要实现ISurf,以使UI工作。
里面用到的其他头文件,我也共享了出来,保证可以编译。-err
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Size: 39936 |
Author: test |
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Description: 用slider(滑动)控件控制视图的放大和缩小
视口跟窗口的变换算法,坐标系之间转换-Use slider (sliding) control control view, as I zoom in and out with the window transform algorithm, coordinate system conversion between
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Size: 55296 |
Author: noah |
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Description: C:\Documents and Settings\Administrator\桌面\VC++多媒体特效制作百例\CHAR09\ViewPort
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Size: 36864 |
Author: cai4476759 |
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Description: 这个程序demo了怎样使用glCopyToTexture函数绘制。这个纹理是应用在一个立方体上的。-This app demonstrates how to render to a texture using the glCopyToTexture function. I have used one of my old projects to create a interesting effect (Blending colors). This is rendered to a viewport and then copied to a texture. The texture is then applied to a cube.
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Size: 120832 |
Author: 猴子 |
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Description: its a port viewing program
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Size: 5120 |
Author: palanivelrajan |
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Description: 这是用MFC编写的使用openGL的视口代码。
CChildView::CChildView() 构造函数
CChildView::~CChildView() 析构函数
BEGIN_MESSAGE_MAP(CChildView,CWnd ) 消息映射
BOOL CChildView::PreCreateWindow(CREATESTRUCT& cs)创建窗口重新设置窗口参数
BOOL CChildView::PreTranslateMessage( MSG* pMsg ) 翻译消息
int CChildView::OnCreate( LPCREATESTRUCT lpCreateStruct ) 窗口创建好后进入此函数 完成openGL的初始化
void CChildView::OnSize( UINT nType, int cx, int cy ) 当窗口大小发生改变时重新设置OPenGL的视口参数。
void CChildView::OnDestroy() 销毁窗口 -It is written in MFC to use openGL viewport code. CChildView:: CChildView () constructor CChildView:: ~ CChildView () destructor BEGIN_MESSAGE_MAP (CChildView, CWnd) message map BOOL CChildView:: PreCreateWindow (CREATESTRUCT & cs) to create a window to reset the window parameters BOOL CChildView:: PreTranslateMessage (MSG* pMsg ) translation of the message int CChildView:: OnCreate (LPCREATESTRUCT lpCreateStruct) window is created and entered this function to complete openGL initialization void CChildView:: OnSize (UINT nType, int cx, int cy) when the window size changed, re-setting the OPenGL viewport parameters. void CChildView:: OnDestroy () destruction of the window
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Size: 1024 |
Author: 徐国华 |
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Description: camera viewport in opengl
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Size: 22528 |
Author: mattash |
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Description: opengl Viewport实例代买,模仿了3dmax四个视图窗口的例子-The OpenGL function glViewport allows to define the region of the window where the final image will be mapped.
This example shows an object from different points of view. Use left click to turn the perspective view, and right click to turn the teapot.
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Size: 4096 |
Author: 马兵 |
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Description: This a simple OpenGL program show you how to use viewport in the programming codes.-This is a simple OpenGL program show you how to use viewport in the programming codes.
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Size: 1024 |
Author: 崔辉 |
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Description: 使用最先进的extjs4.0技术,结合asp.net方法,生成的viewport,方便搭建框架-Use most advanced extjs4.0 of technology, combined with the asp.net method to generate the viewport, and convenient to build the framework
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Size: 1024 |
Author: genius |
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Description: 计算机图形学课程中 的 窗口和视区Cohen 编程实现算法-Courses in computer graphics window and viewport Cohen programming algorithm
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Size: 177152 |
Author: 江天 |
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Description: 利用opengl实现多视区显示,设定四个视区,分别显示curve.cpp中sinc( ) 、rose( )、hart( )、involute( )函数绘制的曲线。-OPENGL realize the use of multi-viewport display,Set four viewport
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Size: 6144 |
Author: 林盛烁 |
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Description: 在GDI绘图中,关于窗口和视口的相互关系和操作总会令很多人迷茫,本程序做了一个实例,读源码可以认真体会如果操作窗口和视口。搞懂了两者的关系就可以做view的缩放等操作了-In GDI drawing, the relationship between the Federation and the operating window and viewport on a lot of people confused, this program made an example, the source code can be read carefully appreciate if the operating window and viewport. Get to know the relationship between the two can do view zoom and other operations of the
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Size: 3690496 |
Author: rsgis |
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Description: ulpi viewport wait for Linux v2.13.6.
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Size: 1024 |
Author: gerfingwao |
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Description: ulpi viewport wait for Linux v2.13.6.
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Size: 1024 |
Author: fvrtqei |
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Description: viewport with motif in opengl
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Size: 4096 |
Author: esEch |
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Description: \file viewport.c glViewport and glDepthRange functions.
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Size: 3072 |
Author: qtmwrw |
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