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Description: The Volume Fog sample shows the per-pixel density volumetric rendering
technique. The fog volume is modeled as a polygonal mesh, and the
density of the fog at every pixel is computed by subtracting the front
side of the fog volume from the back side. The fog is mixed with the
scene by accumulating an in/out test at every pixel -- that is, back-facing
fog polygons will add, while front-facing ones will subtract. If the value
is non zero, then the scene intersects the fog and the scene s depth value
is used. In order to get better results, this demo uses 12 bits of precision
by encoding high and low bits in different color channels.
Platform: |
Size: 28923 |
Author: 姚俊光 |
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Description: 精通D3D 中的体积雾 实例 可以一看-Proficient in the volume of fog D3D examples one can see
Platform: |
Size: 489472 |
Author: 寒羽 |
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Description: The Volume Fog sample shows the per-pixel density volumetric rendering
technique. The fog volume is modeled as a polygonal mesh, and the
density of the fog at every pixel is computed by subtracting the front
side of the fog volume from the back side. The fog is mixed with the
scene by accumulating an in/out test at every pixel -- that is, back-facing
fog polygons will add, while front-facing ones will subtract. If the value
is non zero, then the scene intersects the fog and the scene s depth value
is used. In order to get better results, this demo uses 12 bits of precision
by encoding high and low bits in different color channels. -The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the back side. The fog is mixed with the scene by accumulating an in/out test at every pixel that is, back-facing fog polygons will add, while front-facing ones will subtract. If the value is non zero, then the scene intersects the fog and the scene s depth value is used. In order to get better results, this demo uses 12 bits of precision by encoding high and low bits in different color channels.
Platform: |
Size: 28672 |
Author: Phoebuson Ryao |
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Description: nehe教程41-43.体积雾.多重视口.在OpenGL中使用FreeType库-nehe Tutorial 41-43. the volume of fog. many great importance to the mouth. in OpenGL using FreeType library
Platform: |
Size: 3112960 |
Author: 寒冬 |
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Description: 运用DirectX 9.0实现了体积雾的效果.效果很好.-The use of DirectX 9.0 implementation of the volume of fog effects. Well.
Platform: |
Size: 489472 |
Author: 黄友财 |
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Description: 体积雾 d3d编程 需要的下 其实很简单的 哈哈 拿来用就可以-Volume of fog required under d3d programming is actually very simple to use can be brought
Platform: |
Size: 489472 |
Author: nayang |
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Description: 体积雾的实现基于directX 基本的原理和代码等-Volume of fog to achieve the basic principles based on directX and code, etc.
Platform: |
Size: 6188032 |
Author: 张建 |
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Description: 《精通DirectX》书中35章 体积雾源码-" Proficient in DirectX" book 35 chapter volume fog source
Platform: |
Size: 492544 |
Author: chenjin |
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Description: DirectX 3D实现的体积雾效果模拟-DirectX 3D simulation results to achieve the volume of fog
Platform: |
Size: 385024 |
Author: 许晓晓 |
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Description: 用DriectX实现的体积雾,效果不错,在此共享之,多多交流-The volume of fog with DriectX achieve good results in the sharing of this, more exchanges
Platform: |
Size: 492544 |
Author: 李军 |
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Description: 一个小的游戏场景的构建,加入了体积雾的特殊效果,所以显得场景更加逼真,并且可以实现在内部走动~-A small build of the game scene, adding special effects fog volume, it seems more realistic scenario, and can move around in the house ~
Platform: |
Size: 848896 |
Author: 月平 |
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Description: 用opengl实现的一个体积雾例子。适合初学者。-Opengl to achieve a volume fog example. Suitable for beginners.
Platform: |
Size: 1339392 |
Author: 杨超 |
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Description: 体积雾效果插件:3D+Animated+Clouds+v1.102 Unitypackage(Volume fog effect plug-in)
Platform: |
Size: 49735680 |
Author: tianguaxiafan |
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