Description: 密码:xk
ARM 嵌入式 WINDOWS CE 实践教程》是 ARM 嵌入式技术
系列教程之一。该教程教材采用华中科技大学和武汉创维特信息技
术有限公司联合研制的 JXARM9-2410 嵌入式教学实验系统作为教
学实践平台。
Windows CE 嵌入式操作系统是目前嵌入式主流操作系统之一,
它以超强的性能、友好的 Windows 人机界面以及标准化、可视化的
软件开发过程被越来越多地使用在手机、PDA 等产品中,本书结合
ARM9 嵌入式处理器的特点,介绍了在其上进行 Windows CE 开发
的过程和方法。
本书详细地讲解了 Windows CE BSP 开发平台 Platform Build 4.2
的建立过程、Windows CE BSP 板级支持包的开发、驱动程序的设计
以及基于 Embedded Visual C++嵌入式 Windows CE 应用程序的设计
和开发等,内容覆盖 Windows CE 开发的全过程,它不仅可以作为
嵌入式 Windows CE 开发的初学者作为实践教程,而且对于 Windows
CE 开发人员也有一定的参考价值。
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Description: Professional Microsoft Windows Embedded CE 6.0.pdf
书中介绍了关于wince6.0的体系结构以及应用构建方式等等。适合广大的wince6.0的研究者。 Platform: |
Size: 7854838 |
Author:wang1xin@tom.com |
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Description: ========================================================================
Microsoft Foundation Class Library for Windows CE: PlayMP3
========================================================================
AppWizard has created this PlayMP3 application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your PlayMP3 application.
PlayMP3.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CPlayMP3App application class.
PlayMP3.cpp
This is the main application source file that contains the application
class CPlayMP3App.
PlayMP3.rc
This is a listing of all of the Microsoft Windows CE resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
eMbedded Visual C++.
res\PlayMP3.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file PlayMP3.rc.
res\PlayMP3.rc2
This file contains resources that are not edited by Microsoft
eMbedded Visual C++. You should place all resources not
editable by the resource editor in this file.
PlayMP3.vcc
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
PlayMP3Dlg.h, PlayMP3Dlg.cpp - the dialog
These files contain your CPlayMP3Dlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in PlayMP3.rc, which can be edited in Microsoft
Developer Studio.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named PlayMP3.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft eMbedded Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFCWCXXX.DLL from
the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFCWCDEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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