- Category:
- Algorithm
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- 37.42kb
- Update:
- 2008-10-13
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- zhgubo
Description: This chapter will first introduce how the field of algorithm design in the application of this ancient strategy, and then will use this strategy to solve the following problem: min max problem, matrix multiplication, incomplete chessboard, sort, select, and a computational geometry problems- to identify two-dimensional space in the nearest two points.
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