Description: Chapter 1 3D Basics 1.1 What is 3D? 1.2 3D related concepts 1.3 DirectX Introduction 1.4 Direct3D in 3D Primitives 1.5 Direct3D surface and the vertex normal vector Chapter 2 Direct3D system architecture 2.1 Direct3D in the system the location of the various components of 2.2 Direct3D Location 2.3 Direct3D rendering procedures Chapter 3
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