Description: Chapter 1 evolution of object 1
1.1 basic concept 1
1.1.1 objects: feature + behavior 1
1.1.2 inheritance: type relationship 1
1.1.3 polymorphism 2
1.1.4 operation concept: what is the OOP program like
1.2 why c ++ will succeed 3
1.2.1 better C 3
1.2.2 adopt progressive learning mode 4
1.2.3 operation efficiency 4
1.2.4 system is easier to express and understand 4
1.2.5 "library" makes you less than 4
1.2.6 error handling 5
1.2.7 large program design 5
1.3 methodology introduction 5
1.3.1 complexity 5
1.3.2 internal principle 6
1.3.3 external principle 7
1.3.4 the five phases of object design 9
1.3.5 what is the promise of 10
What should the method offer
1.4 draft: minimum method 12
1.4.1 premise 13
1.4.2 high concept 14
1.4.3 discussion (treatment) 14
1.4.4 structured 14
1.4.5 development 16
1.4.6 rewrite 17
1.4.7 logic 17
1.5 other methods 17
1.5.1 Booch 18
1.5.2 responsibility driven design (RDD) 19
1.5.3 object modeling technology (OMT) 19
1.6 strategy for the shift to OOP 19
1.6.1 gradually enter OOP 19
1.6.2 management obstacle 20
1.7 summary of 21
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