Description: Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doing this, we turn the triangle into a pyramid, and the square into a cube. We ll blend the colors on the pyramid, creating a smoothly colored object, and for the square we ll color each face a different color.
To Search:
- [lle] - Locally Linear Embedding method for data
- [mergedll] - [Reprint] the process of embedded system
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