Description: Chapter 3 coordinate system with the basic 48 3.1 Direct3D pixel coordinate system 48 3.2 Direct3D basic graphic element 49 3.3 graphics rendering using vertex buffer to create 52 3.3.1 Vertex Buffer 53 3.3.2 Vertex Buffer rendering graphics 55 3.3.3 of the basic drawing primitives 60 3.4 graphics rendering the use of the index buffer 62 3.5 graphics rendering other related content 68 3.5.1 flexible vertex format 68 3.5.2 Status 69 3.5.3 rendering scenes submitted 72 3.5.4 Anti-aliasing graphics [antialiasing] 73 3.5.5 full-screen display 76 3.6 Direct3D in 77 colors express the concept of 3.7 Resources 79 3.8 Summary 83
- [Antialiasing] - Use c++ Under the MFC, use opengl comple
- [06_01_TextureBase] - Proficient in DirectX 3D graphics and an
- [02_] - Proficient in DirectX 3D graphics and an
- [04_] - Proficient in DirectX 3D graphics and an
- [09_] - Proficient in DirectX 3D graphics and an
- [11_] - Proficient in DirectX 3D graphics and an
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03_第三章 坐标系与基本图元
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