Description: Is a Tankedaizhan game, games make it very elegant, it is a good example of vc study of types of usage are the essence of
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- [CrazyCar] - This is a BREW mobile gaming is on the r
- [emerge_tec] - image fusion algorithm, electronic games
- [DirectX-Texture] - a DirexX loading material from the proce
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- [3D-Snake] - OpenGL using the original 2D state贪食蛇imp
- [my] - Online game Dungeons
- [Pipe] - Small mobile phone games, casual games.
- [TankWar] - TankWar
- [kongbu] - Super Mario version of the terror level
File list (Check if you may need any files):
坦克大战
........\BattleCity.aps
........\BattleCity.dsp
........\BattleCity.dsw
........\BattleCity.ncb
........\BattleCity.opt
........\BattleCity.plg
........\BattleCity.rc
........\Debug
........\.....\BattleCity.exe
........\.....\BattleCity.ilk
........\.....\BattleCity.pch
........\.....\BattleCity.pdb
........\.....\BattleCity.res
........\.....\Game.obj
........\.....\Input.obj
........\.....\Plane.obj
........\.....\Sound.obj
........\.....\Sprite.obj
........\.....\vc60.idb
........\.....\vc60.pdb
........\.....\wavread.obj
........\Game.cpp
........\Game.h
........\graphics
........\........\explode1.bmp
........\........\explode2.bmp
........\........\flag.bmp
........\........\gameover.bmp
........\........\misc.bmp
........\........\num.bmp
........\........\player1.bmp
........\........\player2.bmp
........\........\shield.bmp
........\........\splash.bmp
........\........\tile.bmp
........\Input.cpp
........\Input.h
........\map
........\...\level1.map
........\...\level10.map
........\...\level11.map
........\...\level12.map
........\...\level13.map
........\...\level14.map
........\...\level15.map
........\...\level16.map
........\...\level17.map
........\...\level18.map
........\...\level19.map
........\...\level2.map
........\...\level20.map
........\...\level3.map
........\...\level4.map
........\...\level5.map
........\...\level6.map
........\...\level7.map
........\...\level8.map
........\...\level9.map
........\Plane.cpp
........\Plane.h
........\Release
........\res
........\resource.h
........\sound
........\.....\Bang.wav
........\.....\Fanfare.wav
........\.....\Gunfire.wav
........\.....\hit.wav
........\.....\Peow.wav
........\Sound.cpp
........\Sound.h
........\Sprite.cpp
........\Sprite.h
........\wavread.cpp
........\wavread.h