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  • Update : 2012-11-26
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C Game development in artificial intelligence source code of some examples
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(Preview for download)
............\SourceCode
............\..........\02 Useful Techniques
............\..........\....................\02 Orkin
............\..........\....................\........\Agent.cpp
............\..........\....................\........\Agent.h
............\..........\....................\........\main.cpp
............\..........\....................\........\TriggerSystem.cpp
............\..........\....................\........\TriggerSystem.dsp
............\..........\....................\........\TriggerSystem.dsw
............\..........\....................\........\TriggerSystem.h
............\..........\....................\........\TriggerSystem.ncb
............\..........\....................\........\TriggerSystem.opt
............\..........\....................\........\TriggerSystem.plg
............\..........\....................\........\Vector.h
............\..........\....................\03 Orkin
............\..........\....................\........\ActionTable.cpp
............\..........\....................\........\ActionTable.h
............\..........\....................\........\ActionTable2.dsp
............\..........\....................\........\ActionTable2.dsw
............\..........\....................\........\ActionTable2.ncb
............\..........\....................\........\ActionTable2.opt
............\..........\....................\........\ActionTable2.plg
............\..........\....................\........\main.cpp
............\..........\....................\04 Orkin
............\..........\....................\........\AnimController.cpp
............\..........\....................\........\AnimController.dsp
............\..........\....................\........\AnimController.dsw
............\..........\....................\........\AnimController.h
............\..........\....................\........\AnimController.ncb
............\..........\....................\........\AnimController.opt
............\..........\....................\........\AnimController.plg
............\..........\....................\........\main.cpp
............\..........\....................\05 Carlisle
............\..........\....................\...........\Listing1.cpp
............\..........\....................\07 Vykruta
............\..........\....................\..........\ChildView.cpp
............\..........\....................\..........\ChildView.h
............\..........\....................\..........\LOSGridDemo.aps
............\..........\....................\..........\LOSGridDemo.cpp
............\..........\....................\..........\LOSGridDemo.dsp
............\..........\....................\..........\LOSGridDemo.dsw
............\..........\....................\..........\LOSGridDemo.exe
............\..........\....................\..........\LOSGridDemo.h
............\..........\....................\..........\LOSGridDemo.ncb
............\..........\....................\..........\LOSGridDemo.opt
............\..........\....................\..........\LOSGridDemo.plg
............\..........\....................\..........\LOSGridDemo.rc
............\..........\....................\..........\MainFrm.cpp
............\..........\....................\..........\MainFrm.h
............\..........\....................\..........\readme.txt
............\..........\....................\..........\res

............\..........\....................\..........\...\LOSGridDemo.rc2
............\..........\....................\..........\Resource.h
............\..........\....................\..........\StdAfx.cpp
............\..........\....................\..........\StdAfx.h
............\..........\....................\..........\TransformMat.cpp
............\..........\....................\..........\TransformMat.h
............\..........\....................\08 Zarozinski
............\..........\....................\.............\Spark! Viewer
............\..........\....................\.............\.............\DATA.TAG
............\..........\....................\.....
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