Description: private double PointToAngle(Point AOrigin, Point APoint)
{
if (APoint.X == AOrigin.X)
if (APoint.Y > AOrigin.Y)
return Math.PI* 0.5f
else return Math.PI* 1.5f
else if (APoint.Y == AOrigin.Y)
if (APoint.X > AOrigin.X)
return 0
else return Math.PI
else
{
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- [Arc5] - private double PointToAngle(Point AOrigi
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