Description: With C++ Written by a Russian box procedures. Category involves a variety of shapes and multithreading, as well as the queue deque, would like to study for reference: (
- [StaticCounter_Sample] - The static control which can display num
- [TSGX] - Library management system papers, very g
- [static_5] - Using Visual C++ Tools used to achieve g
File list (Check if you may need any files):
RussiaBlock
...........\Debug
...........\GameAction.h
...........\GameBoard.cpp
...........\gameboard.h
...........\ISprite.cpp
...........\ISprite.h
...........\LSprite.cpp
...........\LSprite.h
...........\MemDC.h
...........\OSprite.cpp
...........\OSprite.h
...........\PSprite.cpp
...........\PSprite.h
...........\ReadMe.txt
...........\res
...........\...\RussiaBlock.rc2
...........\Resource.h
...........\RussiaBlock.aps
...........\RussiaBlock.cpp
...........\RussiaBlock.h
...........\RussiaBlock.rc
...........\RussiaBlock.vcproj
...........\RussiaBlock.vcproj.TRION.leijun.user
...........\RussiaBlock.vcproj.YUEN-002.Administrator.user
...........\RussiaBlockDlg.cpp
...........\RussiaBlockDlg.h
...........\Sprite.h
...........\SpriteFactory.cpp
...........\SpriteFactory.h
...........\SSprite.cpp
...........\SSprite.h
...........\stdafx.cpp
...........\stdafx.h
...........\targetver.h
...........\TSprite.cpp
...........\TSprite.h
...........\ZSprite.cpp
...........\ZSprite.h
RussiaBlock.sln