Description: Graphics program Collection 1: including matrix transformations, 2-D cutting, nearest point to strike, etc.
File list (Check if you may need any files):
Graphics1
.........\2DClip
.........\......\bio.c
.........\......\box.h
.........\......\clip.c
.........\......\cross.c
.........\......\line.h
.........\......\Makefile
.........\AALines
.........\.......\00README
.........\.......\AALines.c
.........\.......\AALines.h
.........\.......\AAMain.c
.........\.......\AATables.c
.........\.......\FastMatMul.c
.........\.......\LongConst.h
.........\.......\Makefile
.........\.......\utah.c
.........\.......\utah.h
.........\AAPolyScan.c
.........\Albers.c
.........\AllGems.TOC
.........\BinRec.c
.........\BoundSphere.c
.........\BoxSphere.c
.........\CircleRect.c
.........\ConcaveScan.c
.........\DigitalLine.c
.........\Dissolve.c
.........\DoubleLine.c
.........\Errata.GraphicsGems
.........\FastJitter.c
.........\FitCurves.c
.........\FixedTrig.c
.........\Forms.c
.........\GGVecLib.c
.........\GraphicsGems.h
.........\Hash3D.c
.........\HSLtoRGB.c
.........\HypotApprox.c
.........\Interleave.c
.........\Label.c
.........\LineEdge.c
.........\Makefile
.........\MANIFEST
.........\MatrixInvert.c
.........\MatrixOrtho.c
.........\MatrixPost.c
.........\Median.c
.........\NearestPoint.c
.........\OrderDither.c
.........\PixelInteger.c
.........\PntOnLine.c
.........\PolyScan
.........\........\fancytest.c
.........\........\Makefile
.........\........\poly.c
.........\........\poly.h
.........\........\poly_clip.c
.........\........\poly_scan.c
.........\........\scantest.c
.........\Quaternions.c
.........\RayBox.c
.........\RayPolygon.c
.........\README
.........\RGBTo4Bits.c
.........\Roots3And4.c
.........\SeedFill.c
.........\SquareRoot.c
.........\Sturm
.........\.....\main.c
.........\.....\Makefile
.........\.....\solve.h
.........\.....\sturm.c
.........\.....\util.c
.........\TransBox.c
.........\TriPoints.c
.........\ViewTrans.c