Description: A set of game-source DDR OL. That is, the so-called SMO. Built-in SQL and its sound source can be used as 2 times the development of
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smo
...\SMOnline
...\........\arch_setup.cpp
...\........\arch_setup.h
...\........\arch_setup_darwin.h
...\........\changelog.txt
...\........\concursor.cpp
...\........\concursor.h
...\........\ConstructCount.cpp
...\........\ConstructCount.h
...\........\Crash
...\........\.....\archCrash.h
...\........\.....\crashDefines.cpp
...\........\.....\crashDefines.h
...\........\.....\Darwin
...\........\.....\......\arch_setup.h
...\........\.....\......\Crash.cpp
...\........\.....\......\Crash.h
...\........\.....\Linux
...\........\.....\.....\arch_setup.h
...\........\.....\.....\AssertionHandler.cpp
...\........\.....\.....\AssertionHandler.h
...\........\.....\.....\Backtrace.cpp
...\........\.....\.....\Backtrace.h
...\........\.....\.....\BacktraceNames.cpp
...\........\.....\.....\BacktraceNames.h
...\........\.....\.....\CrashHandler.cpp
...\........\.....\.....\CrashHandler.h
...\........\.....\.....\CrashHandlerChild.cpp
...\........\.....\.....\CrashHandlerInternal.h
...\........\.....\.....\EmergencyShutdown.cpp
...\........\.....\.....\EmergencyShutdown.h
...\........\.....\.....\GetSysInfo.cpp
...\........\.....\.....\GetSysInfo.h
...\........\.....\.....\LinuxThreadHelpers.cpp
...\........\.....\.....\LinuxThreadHelpers.h
...\........\.....\.....\RunningUnderValgrind.cpp
...\........\.....\.....\RunningUnderValgrind.h
...\........\.....\.....\SignalHandler.cpp
...\........\.....\.....\SignalHandler.h
...\........\.....\StdString.h
...\........\.....\Windows
...\........\.....\.......\BACKUPCrash.h
...\........\.....\.......\Crash.cpp
...\........\.....\.......\Crash.h
...\........\.....\.......\ddk
...\........\.....\.......\...\dbghelp.h
...\........\.....\.......\...\dbghelp.lib
...\........\.....\.......\...\hid.lib
...\........\.....\.......\...\hidpi.h
...\........\.....\.......\...\hidsdi.h
...\........\.....\.......\...\hidusage.h
...\........\.....\.......\...\setupapi.h
...\........\.....\.......\...\setupapi.lib
...\........\.....\.......\DDK-Tools
...\........\.....\.......\.........\mapconv.cpp
...\........\.....\.......\.........\verinc.c
...\........\.....\.......\mapconv.exe
...\........\.....\.......\RestartProgram.cpp
...\........\.....\.......\RestartProgram.h
...\........\.....\.......\verinc.exe
...\........\.....\.......\verstub.cpp
...\........\.....\.......\WindowsResources.h
...\........\ezLinked.cpp
...\........\ezLinked.h
...\........\ezMySQL.cpp
...\........\ezMySQL.h
...\........\ezMySQLConstants.cpp
...\........\ezMySQLConstants.h
...\........\ezsockets.cpp
...\........\ezsockets.h
...\........\ezSQL.cpp
...\........\ezSQL.h
...\........\ezSQLConstants.h
...\........\global.h
...\........\JudgeWindow.cpp
...\........\JudgeWindow.h
...\........\Makefile
...\........\MercuryFiles.cpp
...\........\MercuryFiles.h
...\........\MercuryINI.cpp
...\........\MercuryINI.h
...\........\MercuryString.cpp
...\........\MercuryString.h
...\........\MercuryThreads.cpp
...\........\MercuryThreads.h
...\........\MOTD.txt
...\........\PacketFunctions.cpp
...\........\PacketFunctions.h
...\........\RoundInfo.cpp
...\........\RoundInfo.h
...\........\SimpleLog.cpp
...\........\SimpleLog.h
...\........\SMLanPlayers.cpp
...\........\SMLanPlayers.h
...\........\smonline.cpp
...\........\SMOnline.dsp
...\........\SMOnline.dsw
...\........\SMOnline.ncb
...\........\SMOnline.sln