Description: Using VC++ to write th ree B-spline curve algorithm, can be achieved with the control polygon is closer to the shape, the capacity of local modification of arbitrary shape, including a sharp point, straight-line curve, easy to splice, a low order, the number of data points and has nothing to do calculate the simple
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三次B样条曲线算法
.................\Debug
.................\.....\MainFrm.obj
.................\.....\MainFrm.sbr
.................\.....\StdAfx.obj
.................\.....\StdAfx.sbr
.................\.....\Test.bsc
.................\.....\Test.exe
.................\.....\Test.ilk
.................\.....\Test.obj
.................\.....\Test.pch
.................\.....\Test.pdb
.................\.....\Test.res
.................\.....\Test.sbr
.................\.....\TestDoc.obj
.................\.....\TestDoc.sbr
.................\.....\TestView.obj
.................\.....\TestView.sbr
.................\.....\vc60.idb
.................\.....\vc60.pdb
.................\MainFrm.cpp
.................\MainFrm.h
.................\ReadMe.txt
.................\res
.................\...\Test.rc2
.................\resource.h
.................\StdAfx.cpp
.................\StdAfx.h
.................\Test.clw
.................\Test.cpp
.................\Test.dsp
.................\Test.dsw
.................\Test.h
.................\Test.ncb
.................\Test.opt
.................\Test.plg
.................\Test.rc
.................\TestDoc.cpp
.................\TestDoc.h
.................\TestView.cpp
.................\TestView.h