Description: Using VC++ 6.0 for the Tankedaizhan, very practical, may be interested to see if it would be helpful to you.
- [SQL] - VC environment dynamically add the user
- [NDS3D] - NDS, a 3D engine, which includes a demo
- [mine_sweeping] - VC environment we are familiar with the
- [elsfk] - Psp wrote it myself Tetris, function is
File list (Check if you may need any files):
Tanker
......\God
......\...\Alpha3
......\...\......\aigenerator.cpp
......\...\......\aigenerator.h
......\...\......\Alpha3.dsp
......\...\......\Alpha3.dsw
......\...\......\Alpha3.plg
......\...\......\collision.txt
......\...\......\console.cpp
......\...\......\console.h
......\...\......\ddutil.cpp
......\...\......\ddutil.h
......\...\......\debug0.txt
......\...\......\debug1.txt
......\...\......\dsutil.cpp
......\...\......\dsutil.h
......\...\......\dxutil.cpp
......\...\......\dxutil.h
......\...\......\global.h
......\...\......\Map
......\...\......\...\Map_02.idx
......\...\......\mapinfo.cpp
......\...\......\mapinfo.h
......\...\......\msglist.cpp
......\...\......\msglist.h
......\...\......\network.cpp
......\...\......\network.h
......\...\......\object.cpp
......\...\......\object.h
......\...\......\Res
......\...\......\...\resource.h
......\...\......\...\TankRes.aps
......\...\......\...\TankRes.rc
......\...\......\resinfo.cpp
......\...\......\resinfo.h
......\...\......\TurnAround.txt
......\...\......\Wave
......\...\......\....\bfire.wav
......\...\......\....\lboom.wav
......\...\......\winmain.cpp
......\...\......\winproc.cpp
......\readme.txt
......\Serverv2
......\........\Debug
......\........\.....\Serverv2.pch
......\........\.....\thread.sbr
......\........\.....\vc60.idb
......\........\.....\vc60.pdb
......\........\.....\winmain.obj
......\........\.....\winmain.sbr
......\........\netmsg.h
......\........\pool.h
......\........\Serverv2.dsp
......\........\Serverv2.dsw
......\........\Serverv2.ncb
......\........\Serverv2.plg
......\........\struct.h
......\........\thread.cpp
......\........\winmain.cpp