Description: The use of the framebuffer to be drawn from opengl to the memory screen, and this can support off-line rendering.
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Render to texture
.................\Debug
.................\Error Log.txt
.................\extensions
.................\..........\EXT_texture_filter_anisotropic_extension.cpp
.................\..........\EXT_texture_filter_anisotropic_extension.h
.................\..........\SGIS_generate_mipmap_extension.cpp
.................\..........\SGIS_generate_mipmap_extension.h
.................\..........\WGL_ARB_extensions_string_extension.cpp
.................\..........\WGL_ARB_extensions_string_extension.h
.................\..........\WGL_ARB_pbuffer_extension.cpp
.................\..........\WGL_ARB_pbuffer_extension.h
.................\..........\WGL_ARB_pixel_format_extension.cpp
.................\..........\WGL_ARB_pixel_format_extension.h
.................\..........\WGL_ARB_render_texture_extension.cpp
.................\..........\WGL_ARB_render_texture_extension.h
.................\FPS_COUNTER.cpp
.................\FPS_COUNTER.h
.................\IMAGE.cpp
.................\IMAGE.h
.................\INTERACTOR.cpp
.................\INTERACTOR.h
.................\License.txt
.................\LOG.cpp
.................\LOG.h
.................\Main.cpp
.................\Main.h
.................\Maths
.................\.....\COLOR.cpp
.................\.....\COLOR.h
.................\.....\Maths.h
.................\.....\MATRIX4X4.cpp
.................\.....\MATRIX4X4.h
.................\.....\PLANE.cpp
.................\.....\PLANE.h
.................\.....\Release
.................\.....\VECTOR2D.cpp
.................\.....\VECTOR2D.h
.................\.....\VECTOR3D.cpp
.................\.....\VECTOR3D.h
.................\.....\VECTOR4D.cpp
.................\.....\VECTOR4D.h
.................\PBUFFER.cpp
.................\PBUFFER.h
.................\Project.ncb
.................\Project.sln
.................\Project.vcproj
.................\Project.vcproj.WYF.WYFs.user
.................\Readme.txt
.................\Render To Texture.exe
.................\TIMER.cpp
.................\TIMER.h
.................\WINDOW.cpp
.................\WINDOW.h