Description: Load GIF animation, and adding physical systems such as collision detection, loading the background music, to achieve a number of comprehensive use of technology
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FightPlane4
...........\cximagelib
...........\..........\cximage.lib
...........\..........\xfile.h
...........\..........\ximacfg.h
...........\..........\ximadef.h
...........\..........\ximage.h
...........\..........\xiofile.h
...........\..........\xmemfile.h
...........\Debug
...........\.....\FighterPlane.obj
...........\.....\FightPlane.exe
...........\.....\FightPlane.ilk
...........\.....\FightPlane.pdb
...........\.....\GameEngine.obj
...........\.....\GameMusic.obj
...........\.....\GamePhysics.obj
...........\.....\resource.res
...........\.....\Sprite.obj
...........\.....\SpriteManage.obj
...........\.....\vc60.idb
...........\.....\vc60.pdb
...........\FighterPlane.cpp
...........\FighterPlane.h
...........\FightPlane.dsp
...........\FightPlane.dsw
...........\FightPlane.exe
...........\FightPlane.ncb
...........\FightPlane.opt
...........\FightPlane.plg
...........\GameEngine.cpp
...........\GameEngine.h
...........\GameMusic.cpp
...........\GameMusic.h
...........\GamePhysics.cpp
...........\GamePhysics.h
...........\resource
...........\........\Arrow.cur
...........\........\bgm.mp3
...........\........\cloud_5.png
...........\........\cloud_6.png
...........\........\cloud_7.png
...........\........\cloud_8.png
...........\........\enemy1.png
...........\........\enemy2.png
...........\........\enemy3.png
...........\........\enemy4.png
...........\........\FighterBGM.lrc
...........\........\FighterPlane.ico
...........\........\FighterPlane.png
...........\........\FighterPlaneL.png
...........\........\FighterPlaneR.png
...........\........\fly.wav
...........\........\GameOver.png
...........\........\music
...........\........\.....\bgm.wav
...........\........\.....\bgm1.mp3
...........\........\.....\bgm2.mp3
...........\........\.....\billy.mid
...........\........\.....\BuzzingBee.wav
...........\........\.....\FighterBGM.mid
...........\........\.....\fly.wav
...........\........\.....\LoopyMusic.wav
...........\........\.....\s1.wav
...........\........\.....\SkillDam_RisingUpper.wav
...........\........\Shot.png
...........\........\Thumbs.db
...........\resource.h
...........\resource.rc
...........\Sprite.cpp
...........\Sprite.h
...........\SpriteManage.cpp
...........\SpriteManage.h