Description: Manipulated in three-dimensional scene in a game, crushing the enemy, time is limited
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File list (Check if you may need any files):
GAME
....\AMBIENT.WAV
....\audiosystem.cpp
....\audiosystem.h
....\CAMERA.CPP
....\CAMERA.H
....\ENEMY.H
....\ENGINE.CPP
....\ENGINE.H
....\ENTITY.CPP
....\ENTITY.H
....\EXPLODE.WAV
....\explosion.cpp
....\explosion.h
....\FONT.CPP
....\FONT.H
....\GAME.DSP
....\GAME.DSW
....\GAME.EXE
....\GAME.NCB
....\GAME.OPT
....\GAME.PLG
....\GROUND.TGA
....\GUI.CPP
....\GUI.H
....\HiResTimer.h
....\InputSystem.cpp
....\InputSystem.h
....\MD2.CPP
....\MD2.H
....\MODELS
....\......\Ogro
....\......\....\IGDOSH.PCX
....\......\....\Ogro.txt
....\......\....\Ogrobase.pcx
....\......\....\Tris.MD2
....\......\....\Weapon.md2
....\......\....\Weapon.pcx
....\......\Rocket.PCX
....\......\rocketair.MD2
....\......\Sodf8
....\......\.....\Abarlith.pcx
....\......\.....\SFOD8.TXT
....\......\.....\Tris.MD2
....\......\.....\Weapon.md2
....\......\.....\Weapon.PCX
....\OBJECT.H
....\oglwindow.cpp
....\oglwindow.h
....\OGRO.CPP
....\OGRO.H
....\Particles.cpp
....\Particles.h
....\PLAYER.CPP
....\PLAYER.H
....\Release
....\.......\GAME.EXE
....\ROCKET.CPP
....\ROCKET.H
....\simpengine.cpp
....\simpengine.h
....\SOD.CPP
....\SOD.H
....\TERRAIN.CPP
....\TERRAIN.H
....\TEXTURE.CPP
....\TEXTURE.H
....\TREE.H
....\VECTOR.H
....\WINMAIN.CPP
....\WORLD.CPP
....\WORLD.H