Description: Position to seek. You can specify a position using the current time format, the MCIWND_START constant to The MCIWndSeek macro moves the playback position to the specified location in the content. You can use this macro or explicitly use the MCI_SEEK command.
LONG MCIWndSeek(
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File list (Check if you may need any files):
RichiMP33
.........\AnimateIcon.cpp
.........\AnimateIcon.h
.........\BitmapDialog.cpp
.........\BitmapDialog.h
.........\bitpool.cpp
.........\bitpool.h
.........\BROWSEFORFOLDER.CPP
.........\BROWSEFORFOLDER.H
.........\BytesTracer.cpp
.........\BytesTracer.h
.........\CDAudio.cpp
.........\CDAudio.h
.........\DataTables.cpp
.........\DataTables.h
.........\DelListFiles.cpp
.........\DelListFiles.h
.........\dib256.cpp
.........\dib256.h
.........\dibpal.cpp
.........\dibpal.h
.........\DigiDisplay.cpp
.........\DigiDisplay.h
.........\DlgProxy.cpp
.........\DlgProxy.h
.........\EqDlg.cpp
.........\EqDlg.h
.........\FileListDlg.cpp
.........\FileListDlg.h
.........\FREQUENCYCTRL.CPP
.........\FREQUENCYCTRL.H
.........\GWExtDIBSectionLite.cpp
.........\GWExtDIBSectionLite.h
.........\GWExtTransSplashWnd.cpp
.........\GWExtTransSplashWnd.h
.........\HorverSlider.cpp
.........\HorverSlider.h
.........\InnerDlg.cpp
.........\InnerDlg.h
.........\ITAPI.cpp
.........\ITAPI.h
.........\ITAPI.inl
.........\ITAPI3.cpp
.........\ITFindFiles.cpp
.........\ITFindFiles.h
.........\ITSimpleFindFiles.cpp
.........\ITSimpleFindFiles.h
.........\LayerIII.cpp
.........\LayerIII.h
.........\mci_obuf.cpp
.........\mci_obuf.h
.........\McPlayer_i.c
.........\McPlayer_i.h
.........\MEMDC.H
.........\MVC4DC9.tmp
.........\OXDllExt.h
.........\OXToolTipCtrl.cpp
.........\OXToolTipCtrl.h
.........\PictureObject.cpp
.........\PictureObject.h
.........\ReadMe.txt
.........\res
.........\...\about1.bmp
.........\...\about2.bmp
.........\...\about3.bmp
.........\...\addfile1.bmp
.........\...\addfile2.bmp
.........\...\addfile3.bmp
.........\...\addfile4.bmp
.........\...\back1.bmp
.........\...\back2.bmp
.........\...\back3.bmp
.........\...\back4.bmp
.........\...\bitmap1.bmp
.........\...\bitmap3.bmp
.........\...\bitmap5.bmp
.........\...\bmp00001.bmp
.........\...\bmp00002.bmp
.........\...\cdrom1.bmp
.........\...\cdrom2.bmp
.........\...\cdrom3.bmp
.........\...\close1.bmp
.........\...\close2.bmp
.........\...\close3.bmp
.........\...\cursor1.cur
.........\...\delete1.bmp
.........\...\delete2.bmp
.........\...\deletefile.bmp
.........\...\deletefile2.bmp
.........\...\deletefile3.bmp
.........\...\deletefile4.bmp
.........\...\end1.bmp
.........\...\end2.bmp
.........\...\end3.bmp
.........\...\end4.bmp
.........\...\first1.bmp
.........\...\first2.bmp
.........\...\first3.bmp