Description: Simulated multi-peak surface of the water fluctuated version, non-real time, with light colors
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File list (Check if you may need any files):
watereffecto
............\AppFrame.cpp
............\AppFrame.exe
............\AppFrame.manifest
............\AppFrame.rc
............\AppFrame_2003.sln
............\AppFrame_2003.suo
............\AppFrame_2003.vcproj
............\AppFrame_2005.sln
............\AppFrame_2005.sln.old
............\AppFrame_2005.vcproj
............\AppFrame_2005.vcproj.8.00.old
............\AppFrame_2005.vcproj.Sinfawkes-PC.Sinfawkes.user
............\Common
............\......\dxstdafx.cpp
............\......\dxstdafx.h
............\......\DXUT.cpp
............\......\DXUT.h
............\......\DXUTenum.cpp
............\......\DXUTenum.h
............\......\DXUTgui.cpp
............\......\DXUTgui.h
............\......\DXUTMesh.cpp
............\......\DXUTMesh.h
............\......\DXUTmisc.cpp
............\......\DXUTmisc.h
............\......\DXUTRes.cpp
............\......\DXUTRes.h
............\......\DXUTSettingsDlg.cpp
............\......\DXUTSettingsDlg.h
............\......\DXUTsound.cpp
............\......\DXUTsound.h
............\......\DXUT_2003.sln
............\......\DXUT_2003.vcproj
............\......\DXUT_2005.sln
............\......\DXUT_2005.vcproj
............\Debug
............\.....\BuildLog.htm
............\.....\lake.bmp
............\.....\normal.tga
............\.....\watereffect.fx
............\lake.bmp
............\n2.tga
............\normal.tga
............\resource.h
............\UpgradeLog.XML
............\watereffect.fx
............\_UpgradeReport_Files
............\....................\UpgradeReport.css
............\....................\UpgradeReport.xslt
............\....................\UpgradeReport_Minus.gif
............\....................\UpgradeReport_Plus.gif