Description: I want to thank God, over a period of time to study I designed a billiards calculus Billard Walnut. Procedural rules of the game is not designed with the network interface, because this is not the main thing. This program is the physics and graphics processing technology. Physical model based design of an advanced theory of the impulse , graphic part (rolling billiard) is based on ray tracing algorithm is similar to the calculation, by GDI output.
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VCBall_Gold
...........\TEX_BALL1.bmp
...........\TEX_Heading.bmp
...........\TEX_HitBall.bmp
...........\TEX_HitMarker.bmp
...........\TEX_Shadow.bmp
...........\TEX_Specular.bmp
...........\复件 TEX_Back_ground.bmp
...........\复件 TEX_BALL1.bmp
...........\Billard.ICO
...........\ballHITball.wav
...........\ballHITBar.wav
...........\stopcue.wav
...........\strikeball.wav
...........\Billard.exe
...........\ABOUT
...........\.....\Billard Walnut.htm
...........\.....\Billard Walnut.GIF
...........\.....\sumtextb.jpg
...........\.....\TIT.jpg
...........\AT.bmp
...........\ATAPL.bmp
...........\TEX_Back_ground.bmp
...........\3dmath.h
...........\CBALL.h
...........\GDI_Process.h
...........\GDIBALL.h
...........\GDIPIC.h
...........\LogInfo.h
...........\MISC.H
...........\physics.h
...........\resource.h
...........\StdAfx.h
...........\Tpgl.h
...........\zq.h
...........\CBALL.cpp
...........\GDI_Process.cpp
...........\GDIBALL.cpp
...........\GDIPIC.cpp
...........\LogInfo.cpp
...........\physics.cpp
...........\StdAfx.cpp
...........\Tpgl.cpp
...........\zq.cpp
...........\Billard.ncb
...........\zq.ilk
...........\Billard.opt
...........\Billard.plg
...........\Billard.dsp
...........\Billard.dsw
...........\zq.rc
...........\zq.exe