Description: Standford University, the development of GPU ray-tracing program, enables GPU-based algorithms KDTree need to run the Brook+ compiler
- [37] - The use of 3D data on the GPU octree to
- [xbxtexture1] - Hardware texture mapping using three-dim
- [sunflow] - Sunflow is a rendering system for photo-
- [RayTrace] - Ray-tracing algorithm. Support plane, tr
- [RayTracing] - ray tracing using level boundary box and
- [raytracer-sample] - KDTree of CPU-based ray-tracing routines
- [glGPGPU] - OpenGL implementation using GPU ray trac
File list (Check if you may need any files):
gpuray-0.91
...........\CVS
...........\...\Repository
...........\...\Entries.Log
...........\...\Entries
...........\bin
...........\...\release
...........\...\.......\ctmAccel.lib
...........\...\.......\glew32.dll
...........\...\.......\glew32.lib
...........\...\.......\voxelize.exe
...........\...\.......\voxelize.map
...........\...\.......\voxelize.pdb
...........\...\.......\amucbuf.lib
...........\...\.......\cpuAccel.lib
...........\...\.......\amuabi.lib
...........\...\.......\glut32.dll
...........\...\.......\glut32.lib
...........\...\.......\tinyxml.lib
...........\...\.......\glew32s.lib
...........\...\.......\amuasm.lib
...........\...\.......\builder.lib
...........\...\.......\amuisa.lib
...........\...\.......\brookTracer.lib
...........\...\.......\fileIO.lib
...........\...\.......\amuparse.lib
...........\...\.......\amucomp.dll
...........\...\.......\atictm.dll
...........\...\debug
...........\...\.....\glew32.dll
...........\...\.....\glew32.lib
...........\...\.....\amucbuf.lib
...........\...\.....\amuabi.lib
...........\...\.....\glut32.dll
...........\...\.....\glut32.lib
...........\...\.....\glew32s.lib
...........\...\.....\amuasm.lib
...........\...\.....\amuisa.lib
...........\...\.....\amuparse.lib
...........\...\.....\amucomp.dll
...........\...\.....\atictm.dll
...........\cpu
...........\...\CVS
...........\...\...\Repository
...........\...\...\Entries
...........\...\Makefile
...........\...\kdtreeCPU.cpp
...........\...\cpuTracer.cpp
...........\...\shader.cpp
...........\...\cpuTracer.h
...........\...\acceleratorCPU.h
...........\...\bruteforceCPU.cpp
...........\...\cpuDisplay.cpp
...........\...\cpuDisplayGL.h
...........\...\bruteforceCPU.h
...........\...\simdIntrinsics.h
...........\...\cpuDisplay.h
...........\...\kdtreeCPU.h
...........\...\shader.h
...........\...\cpuTypes.h
...........\...\cpuDisplayGL.cpp
...........\ctm
...........\...\CVS
...........\...\...\Repository
...........\...\...\Entries.Log
...........\...\...\Entries
...........\...\ctmTracer.cpp
...........\...\glErrorUtil.cpp
...........\...\renderbuffer.cpp
...........\...\ctmRayGenerator.cpp
...........\...\swizzleDisplay.ps
...........\...\Makefile
...........\...\18register-raytracer.hlsl
...........\...\asmraytracer.hlsli
...........\...\brookBounceShader.bri
...........\...\brookshader.cpp
...........\...\gpuDevice.h
...........\...\raytracerbigstack.r5xx
...........\...\ppm.h
...........\...\common.brhi
...........\...\common.hlsl
...........\...\rayGen.hlsl
...........\...\framebufferObject.h
...........\...\updateRayOrigin.ps
...........\...\uberShader.hlsl
...........\...\raytracer-single.ps
...........\...\framebufferObject.cpp
...........\...\performance.txt
...........\...\raytracer-nopacket.ps
...........\...\brookshader.h
...........\...\brookSwizzleDisplay.br
...........\...\brooktracer-single.bri
...........\...\raytracer.ps
...........\...\raytracerstat.r5xx
...........\...\ctmDisplay.cpp
...........\...\rastercopy.ps
...........\...\ctmDisplayDX.h
...........\...\ctmDisplayGL.h
...........\...\ctmTypes.h
...........\...\kdtreeCTM.cpp